RADAR DES SKILLS · GITHUB

Des Agent Skills utiles, classés selon leur usage réel.

Comparez les Skills vérifiés par fonction, contenu, installations et fiabilité de la source avant de les ajouter.

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Skills
15 766
dépôts
2546
dernière synchronisation
13 oct. 2026
15 766 Skills
android
Communauté

r8-analyzer

Analyzes Android build files and R8 keep rules to identify redundancies, broad package-wide rules, and rules that subsume library consumer keep rules. Use when developers want to optimize their app's size, remove redundant or overly broad keep rules, or troubleshoot Proguard configurations.

installations
3
GitHub Stars
7,5 k
Mis à jour
25 sept.
clickhouse
Officiel

chdb-sql

- Use when the user wants to run SQL — especially analytical SQL — on local files (parquet/csv/json), URLs, S3 paths, or remote databases (Postgres, MySQL, MongoDB, ClickHouse Cloud, Iceberg, Delta Lake) without setting up a server. Provides chDB — embedded ClickHouse SQL in Python with 1000+ functions, Session for stateful multi-step pipelines, parametrized queries, and cross-source joins via s3(), mysql(), postgresql(), iceberg(), deltaLake(), remoteSecure() table functions. TRIGGER when: user

installations
3
GitHub Stars
541
Mis à jour
10 sept.
clickhouse
Officiel

infra-clickhouse

Sets up and manages ClickHouse using the clickhousectl CLI — installs and runs a local ClickHouse server for development, and creates managed ClickHouse Cloud services for production (authentication, service creation, schema migration, application connection). Use when the user wants to build an application with ClickHouse, set up a local ClickHouse dev environment, create tables and start querying, deploy ClickHouse to production or ClickHouse Cloud, or migrate from a local setup to the cloud.

installations
3
GitHub Stars
541
Mis à jour
10 sept.
callstack
Communauté

react-native-testing

Write tests using React Native Testing Library (RNTL) v13 and v14 (@testing-library/react-native). Use when writing, reviewing, or fixing React Native component tests. Covers: render, screen, queries (getBy/getAllBy/queryBy/findBy), Jest matchers, userEvent, fireEvent, waitFor, and async patterns. Supports v13 (React 18, sync render) and v14 (React 19+, async render). Triggers on: test files for React Native components, RNTL imports, mentions of "testing library", "write tests", "component tests

installations
3
GitHub Stars
3,4 k
Mis à jour
21 sept.
membranedev
Communauté

signiflow

SigniFlow integration. Manage data, records, and automate workflows. Use when the user wants to interact with SigniFlow data.

installations
3
GitHub Stars
268
Mis à jour
28 avr.
coralogix
Communauté

cx-telemetry-querying

Use this skill for any question involving telemetry data: "investigate an issue", "debug a problem", "find out why something is slow", "check error rates", "analyze user behavior", "understand a production incident", "query telemetry data", "look at logs", "search logs", "find errors", "find stack traces", "filter by severity", "check traces", "examine spans", "investigate request latency", "debug service-to-service calls", "look up a trace ID", "analyze RUM data", "check frontend performance",

installations
3
GitHub Stars
119
Mis à jour
25 sept.
cline
Communauté

desktop-commander-overview

Use for Desktop Commander MCP capabilities — persistent shells and REPLs, long-running processes, filesystem beyond the workspace, structured files (.xlsx, .docx, .pdf, images) and large local data files such as CSVs, ripgrep search at scale, SSH, or cross-turn state.

installations
3
GitHub Stars
35
Mis à jour
21 juil.
affaan-m
Communauté

everything-claude-code

Development conventions and patterns for everything-claude-code. JavaScript project with conventional commits.

installations
3
GitHub Stars
266,9 k
Mis à jour
24 sept.
affaan-m
Communauté

gget

ゲノムデータベースへのクイック検索、配列検索、BLAST スタイルの検索、エンリッチメントチェック、および再現可能なバイオインフォマティクス証拠ログのための gget CLI および Python ワークフロー。

installations
3
GitHub Stars
266,9 k
Mis à jour
24 sept.
android
Communauté

navigation-3

Learn how to install and migrate to Jetpack Navigation 3, and how to implement features and patterns such as deep links, multiple backstacks, scenes (dialogs, bottom sheets, list-detail, two-pane, supporting pane), conditional navigation (such as logged-in navigation versus anonymous), returning results from flows, integration with Hilt, ViewModel, Kotlin, and view interoperability.

installations
3
GitHub Stars
7,5 k
Mis à jour
23 sept.
chrisbanes
Communauté

compose-performance

Use when investigating Jetpack Compose recomposition cost, compiler stability reports, skippability, unstable parameters, frame-rate State reads, cross-phase snapshot back-writing, or @ReadOnlyComposable contracts.

installations
3
GitHub Stars
1,1 k
Mis à jour
24 sept.
chrisbanes
Communauté

compose-state-and-effects

Use when writing or reviewing Jetpack Compose state ownership, remember state, state hoisting, screen state holders, LaunchedEffect, DisposableEffect, SideEffect, Flow collection, navigation, snackbar, analytics, or focus requests.

installations
3
GitHub Stars
1,1 k
Mis à jour
24 sept.
chrisbanes
Communauté

kotlin-concurrency-and-flow

Use when writing or reviewing Kotlin coroutine scope ownership, raw Thread or Executor work, init launches, non-suspending launch APIs, runBlocking, cancellation, StateFlow, SharedFlow, Channel, stateIn, SharingStarted, state updates, or one-shot events.

installations
3
GitHub Stars
1,1 k
Mis à jour
24 sept.
chrisbanes
Communauté

shepherd

Use when asked to shepherd, babysit, monitor, or poll open pull requests or merge requests, including triaging review feedback, CI failures, and routine follow-up.

installations
3
GitHub Stars
1,1 k
Mis à jour
24 sept.
gamedev-skills
Communauté

phaser-arcade-physics

Use Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.

installations
3
GitHub Stars
1,1 k
Mis à jour
10 sept.
gamedev-skills
Communauté

phaser-core

Set up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser game — when the user mentions Phaser, Phaser.Game, Phaser.Scene, preload/create/update, this.load, this.add, or scene transitions. For Arcade Physics movement/collisions use phaser-arcade-physics.

installations
3
GitHub Stars
1,1 k
Mis à jour
10 sept.
gamedev-skills
Communauté

roblox-characters

Build respawn-safe Roblox character systems around Players, CharacterAdded/CharacterRemoving, Humanoid, HumanoidRootPart, Animator, R6/R15 rigs, movement, animations and markers, death, tools, accessories, ownership, and custom characters. Use when character scripts break after respawn, cache stale Humanoids, control movement or velocity, load AnimationTracks, handle death, equip Tools, modify avatars, or support custom player rigs.

installations
3
GitHub Stars
1,1 k
Mis à jour
10 sept.
gamedev-skills
Communauté

roblox-physics

Implement Roblox physical simulation and queries with assemblies, anchoring, constraints, collision groups, CanCollide/CanTouch/CanQuery, raycasts and overlap queries, mass, impulses, forces, velocity, moving assemblies, cleanup, and network ownership. Use for Roblox collisions, hit detection, RaycastParams, PhysicsService, projectiles, vehicles, knockback, constraints, deprecated BodyMovers, unstable motion, or client-owned physics exploits.

installations
3
GitHub Stars
1,1 k
Mis à jour
10 sept.
gamedev-skills
Communauté

unity-animation

Drive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.

installations
3
GitHub Stars
1,1 k
Mis à jour
10 sept.
gamedev-skills
Communauté

unity-input-system

Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.

installations
3
GitHub Stars
1,1 k
Mis à jour
10 sept.
gamedev-skills
Communauté

unity-scriptableobjects

Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions ScriptableObject, SO architecture, or data assets.

installations
3
GitHub Stars
1,1 k
Mis à jour
10 sept.
gamedev-skills
Communauté

unity-tilemap-2d

Build and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. Use when painting tile levels, adding a TilemapCollider2D, using rule or animated tiles, generating tilemaps from code, or when the user mentions Unity tilemap, tile palette, rule tile, or Grid.

installations
3
GitHub Stars
1,1 k
Mis à jour
10 sept.
gamedev-skills
Communauté

unreal-behavior-trees

Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT/BB assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.

installations
3
GitHub Stars
1,1 k
Mis à jour
10 sept.
thingscorp
Communauté

claude-code-habits

- use this when starting a Claude Code session, after a bad run you want to rewind, or before changing what the agent may run — /context checks, rewind options, bash modes, permission hygiene

installations
3
GitHub Stars
1
Mis à jour
25 sept.