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実際に使われている Agent Skills。

公開リポジトリの検証済み Skills を比較し、機能、内容、導入状況、出典を確認してから追加できます。

掲載範囲
検証済み
Skills
15,766
リポジトリ
2546
最終同期
2026/10/13
15,766 Skills
android
コミュニティ

r8-analyzer

Analyzes Android build files and R8 keep rules to identify redundancies, broad package-wide rules, and rules that subsume library consumer keep rules. Use when developers want to optimize their app's size, remove redundant or overly broad keep rules, or troubleshoot Proguard configurations.

導入数
3
GitHub Stars
7529
更新日
9月25日
clickhouse
公式

chdb-sql

- Use when the user wants to run SQL — especially analytical SQL — on local files (parquet/csv/json), URLs, S3 paths, or remote databases (Postgres, MySQL, MongoDB, ClickHouse Cloud, Iceberg, Delta Lake) without setting up a server. Provides chDB — embedded ClickHouse SQL in Python with 1000+ functions, Session for stateful multi-step pipelines, parametrized queries, and cross-source joins via s3(), mysql(), postgresql(), iceberg(), deltaLake(), remoteSecure() table functions. TRIGGER when: user

導入数
3
GitHub Stars
541
更新日
9月10日
clickhouse
公式

infra-clickhouse

Sets up and manages ClickHouse using the clickhousectl CLI — installs and runs a local ClickHouse server for development, and creates managed ClickHouse Cloud services for production (authentication, service creation, schema migration, application connection). Use when the user wants to build an application with ClickHouse, set up a local ClickHouse dev environment, create tables and start querying, deploy ClickHouse to production or ClickHouse Cloud, or migrate from a local setup to the cloud.

導入数
3
GitHub Stars
541
更新日
9月10日
callstack
コミュニティ

react-native-testing

Write tests using React Native Testing Library (RNTL) v13 and v14 (@testing-library/react-native). Use when writing, reviewing, or fixing React Native component tests. Covers: render, screen, queries (getBy/getAllBy/queryBy/findBy), Jest matchers, userEvent, fireEvent, waitFor, and async patterns. Supports v13 (React 18, sync render) and v14 (React 19+, async render). Triggers on: test files for React Native components, RNTL imports, mentions of "testing library", "write tests", "component tests

導入数
3
GitHub Stars
3421
更新日
9月21日
membranedev
コミュニティ

signiflow

SigniFlow integration. Manage data, records, and automate workflows. Use when the user wants to interact with SigniFlow data.

導入数
3
GitHub Stars
268
更新日
4月28日
coralogix
コミュニティ

cx-telemetry-querying

Use this skill for any question involving telemetry data: "investigate an issue", "debug a problem", "find out why something is slow", "check error rates", "analyze user behavior", "understand a production incident", "query telemetry data", "look at logs", "search logs", "find errors", "find stack traces", "filter by severity", "check traces", "examine spans", "investigate request latency", "debug service-to-service calls", "look up a trace ID", "analyze RUM data", "check frontend performance",

導入数
3
GitHub Stars
119
更新日
9月25日
cline
コミュニティ

desktop-commander-overview

Use for Desktop Commander MCP capabilities — persistent shells and REPLs, long-running processes, filesystem beyond the workspace, structured files (.xlsx, .docx, .pdf, images) and large local data files such as CSVs, ripgrep search at scale, SSH, or cross-turn state.

導入数
3
GitHub Stars
35
更新日
7月21日
affaan-m
コミュニティ

everything-claude-code

Development conventions and patterns for everything-claude-code. JavaScript project with conventional commits.

導入数
3
GitHub Stars
26.7万
更新日
9月24日
affaan-m
コミュニティ

gget

ゲノムデータベースへのクイック検索、配列検索、BLAST スタイルの検索、エンリッチメントチェック、および再現可能なバイオインフォマティクス証拠ログのための gget CLI および Python ワークフロー。

導入数
3
GitHub Stars
26.7万
更新日
9月24日
android
コミュニティ

navigation-3

Learn how to install and migrate to Jetpack Navigation 3, and how to implement features and patterns such as deep links, multiple backstacks, scenes (dialogs, bottom sheets, list-detail, two-pane, supporting pane), conditional navigation (such as logged-in navigation versus anonymous), returning results from flows, integration with Hilt, ViewModel, Kotlin, and view interoperability.

導入数
3
GitHub Stars
7522
更新日
9月23日
chrisbanes
コミュニティ

compose-performance

Use when investigating Jetpack Compose recomposition cost, compiler stability reports, skippability, unstable parameters, frame-rate State reads, cross-phase snapshot back-writing, or @ReadOnlyComposable contracts.

導入数
3
GitHub Stars
1059
更新日
9月24日
chrisbanes
コミュニティ

compose-state-and-effects

Use when writing or reviewing Jetpack Compose state ownership, remember state, state hoisting, screen state holders, LaunchedEffect, DisposableEffect, SideEffect, Flow collection, navigation, snackbar, analytics, or focus requests.

導入数
3
GitHub Stars
1059
更新日
9月24日
chrisbanes
コミュニティ

kotlin-concurrency-and-flow

Use when writing or reviewing Kotlin coroutine scope ownership, raw Thread or Executor work, init launches, non-suspending launch APIs, runBlocking, cancellation, StateFlow, SharedFlow, Channel, stateIn, SharingStarted, state updates, or one-shot events.

導入数
3
GitHub Stars
1059
更新日
9月24日
chrisbanes
コミュニティ

shepherd

Use when asked to shepherd, babysit, monitor, or poll open pull requests or merge requests, including triaging review feedback, CI failures, and routine follow-up.

導入数
3
GitHub Stars
1059
更新日
9月24日
gamedev-skills
コミュニティ

phaser-arcade-physics

Use Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.

導入数
3
GitHub Stars
1142
更新日
9月10日
gamedev-skills
コミュニティ

phaser-core

Set up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser game — when the user mentions Phaser, Phaser.Game, Phaser.Scene, preload/create/update, this.load, this.add, or scene transitions. For Arcade Physics movement/collisions use phaser-arcade-physics.

導入数
3
GitHub Stars
1142
更新日
9月10日
gamedev-skills
コミュニティ

roblox-characters

Build respawn-safe Roblox character systems around Players, CharacterAdded/CharacterRemoving, Humanoid, HumanoidRootPart, Animator, R6/R15 rigs, movement, animations and markers, death, tools, accessories, ownership, and custom characters. Use when character scripts break after respawn, cache stale Humanoids, control movement or velocity, load AnimationTracks, handle death, equip Tools, modify avatars, or support custom player rigs.

導入数
3
GitHub Stars
1142
更新日
9月10日
gamedev-skills
コミュニティ

roblox-physics

Implement Roblox physical simulation and queries with assemblies, anchoring, constraints, collision groups, CanCollide/CanTouch/CanQuery, raycasts and overlap queries, mass, impulses, forces, velocity, moving assemblies, cleanup, and network ownership. Use for Roblox collisions, hit detection, RaycastParams, PhysicsService, projectiles, vehicles, knockback, constraints, deprecated BodyMovers, unstable motion, or client-owned physics exploits.

導入数
3
GitHub Stars
1142
更新日
9月10日
gamedev-skills
コミュニティ

unity-animation

Drive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.

導入数
3
GitHub Stars
1142
更新日
9月10日
gamedev-skills
コミュニティ

unity-input-system

Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.

導入数
3
GitHub Stars
1142
更新日
9月10日
gamedev-skills
コミュニティ

unity-scriptableobjects

Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions ScriptableObject, SO architecture, or data assets.

導入数
3
GitHub Stars
1142
更新日
9月10日
gamedev-skills
コミュニティ

unity-tilemap-2d

Build and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. Use when painting tile levels, adding a TilemapCollider2D, using rule or animated tiles, generating tilemaps from code, or when the user mentions Unity tilemap, tile palette, rule tile, or Grid.

導入数
3
GitHub Stars
1142
更新日
9月10日
gamedev-skills
コミュニティ

unreal-behavior-trees

Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT/BB assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.

導入数
3
GitHub Stars
1142
更新日
9月10日
thingscorp
コミュニティ

claude-code-habits

- use this when starting a Claude Code session, after a bad run you want to rewind, or before changing what the agent may run — /context checks, rewind options, bash modes, permission hygiene

導入数
3
GitHub Stars
1
更新日
9月25日