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実際に使われている Agent Skills。
公開リポジトリの検証済み Skills を比較し、機能、内容、導入状況、出典を確認してから追加できます。
- 掲載範囲
- 検証済み
- Skills
- 15,766
- リポジトリ
- 2546
- 最終同期
- 2026/10/13
androidr8-analyzer
Analyzes Android build files and R8 keep rules to identify redundancies, broad package-wide rules, and rules that subsume library consumer keep rules. Use when developers want to optimize their app's size, remove redundant or overly broad keep rules, or troubleshoot Proguard configurations.
- 導入数
- 3
- GitHub Stars
- 7529
- 更新日
- 9月25日
clickhousechdb-sql
- Use when the user wants to run SQL — especially analytical SQL — on local files (parquet/csv/json), URLs, S3 paths, or remote databases (Postgres, MySQL, MongoDB, ClickHouse Cloud, Iceberg, Delta Lake) without setting up a server. Provides chDB — embedded ClickHouse SQL in Python with 1000+ functions, Session for stateful multi-step pipelines, parametrized queries, and cross-source joins via s3(), mysql(), postgresql(), iceberg(), deltaLake(), remoteSecure() table functions. TRIGGER when: user
- 導入数
- 3
- GitHub Stars
- 541
- 更新日
- 9月10日
clickhouseinfra-clickhouse
Sets up and manages ClickHouse using the clickhousectl CLI — installs and runs a local ClickHouse server for development, and creates managed ClickHouse Cloud services for production (authentication, service creation, schema migration, application connection). Use when the user wants to build an application with ClickHouse, set up a local ClickHouse dev environment, create tables and start querying, deploy ClickHouse to production or ClickHouse Cloud, or migrate from a local setup to the cloud.
- 導入数
- 3
- GitHub Stars
- 541
- 更新日
- 9月10日
callstackreact-native-testing
Write tests using React Native Testing Library (RNTL) v13 and v14 (@testing-library/react-native). Use when writing, reviewing, or fixing React Native component tests. Covers: render, screen, queries (getBy/getAllBy/queryBy/findBy), Jest matchers, userEvent, fireEvent, waitFor, and async patterns. Supports v13 (React 18, sync render) and v14 (React 19+, async render). Triggers on: test files for React Native components, RNTL imports, mentions of "testing library", "write tests", "component tests
- 導入数
- 3
- GitHub Stars
- 3421
- 更新日
- 9月21日
membranedevsigniflow
SigniFlow integration. Manage data, records, and automate workflows. Use when the user wants to interact with SigniFlow data.
- 導入数
- 3
- GitHub Stars
- 268
- 更新日
- 4月28日
coralogixcx-telemetry-querying
Use this skill for any question involving telemetry data: "investigate an issue", "debug a problem", "find out why something is slow", "check error rates", "analyze user behavior", "understand a production incident", "query telemetry data", "look at logs", "search logs", "find errors", "find stack traces", "filter by severity", "check traces", "examine spans", "investigate request latency", "debug service-to-service calls", "look up a trace ID", "analyze RUM data", "check frontend performance",
- 導入数
- 3
- GitHub Stars
- 119
- 更新日
- 9月25日
clinedesktop-commander-overview
Use for Desktop Commander MCP capabilities — persistent shells and REPLs, long-running processes, filesystem beyond the workspace, structured files (.xlsx, .docx, .pdf, images) and large local data files such as CSVs, ripgrep search at scale, SSH, or cross-turn state.
- 導入数
- 3
- GitHub Stars
- 35
- 更新日
- 7月21日
affaan-meverything-claude-code
Development conventions and patterns for everything-claude-code. JavaScript project with conventional commits.
- 導入数
- 3
- GitHub Stars
- 26.7万
- 更新日
- 9月24日
affaan-mgget
ゲノムデータベースへのクイック検索、配列検索、BLAST スタイルの検索、エンリッチメントチェック、および再現可能なバイオインフォマティクス証拠ログのための gget CLI および Python ワークフロー。
- 導入数
- 3
- GitHub Stars
- 26.7万
- 更新日
- 9月24日
androidnavigation-3
Learn how to install and migrate to Jetpack Navigation 3, and how to implement features and patterns such as deep links, multiple backstacks, scenes (dialogs, bottom sheets, list-detail, two-pane, supporting pane), conditional navigation (such as logged-in navigation versus anonymous), returning results from flows, integration with Hilt, ViewModel, Kotlin, and view interoperability.
- 導入数
- 3
- GitHub Stars
- 7522
- 更新日
- 9月23日
chrisbanescompose-performance
Use when investigating Jetpack Compose recomposition cost, compiler stability reports, skippability, unstable parameters, frame-rate State reads, cross-phase snapshot back-writing, or @ReadOnlyComposable contracts.
- 導入数
- 3
- GitHub Stars
- 1059
- 更新日
- 9月24日
chrisbanescompose-state-and-effects
Use when writing or reviewing Jetpack Compose state ownership, remember state, state hoisting, screen state holders, LaunchedEffect, DisposableEffect, SideEffect, Flow collection, navigation, snackbar, analytics, or focus requests.
- 導入数
- 3
- GitHub Stars
- 1059
- 更新日
- 9月24日
chrisbaneskotlin-concurrency-and-flow
Use when writing or reviewing Kotlin coroutine scope ownership, raw Thread or Executor work, init launches, non-suspending launch APIs, runBlocking, cancellation, StateFlow, SharedFlow, Channel, stateIn, SharingStarted, state updates, or one-shot events.
- 導入数
- 3
- GitHub Stars
- 1059
- 更新日
- 9月24日
chrisbanesshepherd
Use when asked to shepherd, babysit, monitor, or poll open pull requests or merge requests, including triaging review feedback, CI failures, and routine follow-up.
- 導入数
- 3
- GitHub Stars
- 1059
- 更新日
- 9月24日
gamedev-skillsphaser-arcade-physics
Use Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.
- 導入数
- 3
- GitHub Stars
- 1142
- 更新日
- 9月10日
gamedev-skillsphaser-core
Set up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser game — when the user mentions Phaser, Phaser.Game, Phaser.Scene, preload/create/update, this.load, this.add, or scene transitions. For Arcade Physics movement/collisions use phaser-arcade-physics.
- 導入数
- 3
- GitHub Stars
- 1142
- 更新日
- 9月10日
gamedev-skillsroblox-characters
Build respawn-safe Roblox character systems around Players, CharacterAdded/CharacterRemoving, Humanoid, HumanoidRootPart, Animator, R6/R15 rigs, movement, animations and markers, death, tools, accessories, ownership, and custom characters. Use when character scripts break after respawn, cache stale Humanoids, control movement or velocity, load AnimationTracks, handle death, equip Tools, modify avatars, or support custom player rigs.
- 導入数
- 3
- GitHub Stars
- 1142
- 更新日
- 9月10日
gamedev-skillsroblox-physics
Implement Roblox physical simulation and queries with assemblies, anchoring, constraints, collision groups, CanCollide/CanTouch/CanQuery, raycasts and overlap queries, mass, impulses, forces, velocity, moving assemblies, cleanup, and network ownership. Use for Roblox collisions, hit detection, RaycastParams, PhysicsService, projectiles, vehicles, knockback, constraints, deprecated BodyMovers, unstable motion, or client-owned physics exploits.
- 導入数
- 3
- GitHub Stars
- 1142
- 更新日
- 9月10日
gamedev-skillsunity-animation
Drive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.
- 導入数
- 3
- GitHub Stars
- 1142
- 更新日
- 9月10日
gamedev-skillsunity-input-system
Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.
- 導入数
- 3
- GitHub Stars
- 1142
- 更新日
- 9月10日
gamedev-skillsunity-scriptableobjects
Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions ScriptableObject, SO architecture, or data assets.
- 導入数
- 3
- GitHub Stars
- 1142
- 更新日
- 9月10日
gamedev-skillsunity-tilemap-2d
Build and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. Use when painting tile levels, adding a TilemapCollider2D, using rule or animated tiles, generating tilemaps from code, or when the user mentions Unity tilemap, tile palette, rule tile, or Grid.
- 導入数
- 3
- GitHub Stars
- 1142
- 更新日
- 9月10日
gamedev-skillsunreal-behavior-trees
Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT/BB assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.
- 導入数
- 3
- GitHub Stars
- 1142
- 更新日
- 9月10日
thingscorpclaude-code-habits
- use this when starting a Claude Code session, after a bad run you want to rewind, or before changing what the agent may run — /context checks, rewind options, bash modes, permission hygiene
- 導入数
- 3
- GitHub Stars
- 1
- 更新日
- 9月25日