AGENT SKILLS · ÉQUIPEMENT DE MISSION

Des Agent Skills utiles classés selon leur usage réel

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dernière synchronisation
22 oct. 2026
21 476 Skills
guyronnen
Communauté

manimce-best-practices

Trigger when: (1) User mentions "manim" or "Manim Community" or "ManimCE", (2) Code contains from manim import , (3) User runs manim CLI commands, (4) Working with Scene, MathTex, Create(), or ManimCE-specific classes. Best practices for Manim Community Edition - the community-maintained Python animation engine. Covers Scene structure, animations, LaTeX/MathTex, 3D with ThreeDScene, camera control, styling, and CLI usage. NOT for ManimGL/3b1b version (which uses manimlib imports and manimgl CLI)

installations
2
GitHub Stars
2
Mis à jour
12 avr.
guyronnen
Communauté

manimgl-best-practices

Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains from manimlib import , (3) User runs manimgl CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpo

installations
2
GitHub Stars
2
Mis à jour
12 avr.
guyronnen
Communauté

music

Generate music using ElevenLabs Music API. Use when creating instrumental tracks, songs with lyrics, background music, jingles, or any AI-generated music composition. Supports prompt-based generation, composition plans for granular control, and detailed output with metadata.

installations
2
GitHub Stars
2
Mis à jour
12 avr.
guyronnen
Communauté

playwright-recording

Record browser interactions as video using Playwright. Use for capturing demo videos, app walkthroughs, and UI flows for Remotion videos. Triggers include recording a demo, capturing browser video, screen recording a website, or creating walkthrough footage.

installations
2
GitHub Stars
2
Mis à jour
12 avr.
guyronnen
Communauté

remotion

Toolkit-specific Remotion patterns — custom transitions, shared components, and project conventions. For core Remotion framework knowledge (hooks, animations, rendering, etc.), see the remotion-official skill.

installations
2
GitHub Stars
2
Mis à jour
12 avr.
guyronnen
Communauté

remotion-best-practices

Best practices for Remotion - Video creation in React

installations
2
GitHub Stars
2
Mis à jour
12 avr.
guyronnen
Communauté

setup-api-key

Guides users through setting up an ElevenLabs API key for ElevenLabs MCP tools. Use when the user needs to configure an ElevenLabs API key, when ElevenLabs tools fail due to missing API key, or when the user mentions needing access to ElevenLabs. First checks whether ELEVENLABSAPIKEY is already configured and valid, and only runs full setup when needed.

installations
2
GitHub Stars
2
Mis à jour
12 avr.
guyronnen
Communauté

sound-effects

Generate sound effects from text descriptions using ElevenLabs. Use when creating sound effects, generating audio textures, producing ambient sounds, cinematic impacts, UI sounds, or any audio that isn't speech. Supports looping, duration control, and prompt influence tuning.

installations
2
GitHub Stars
2
Mis à jour
12 avr.
guyronnen
Communauté

speech-to-text

Transcribe audio to text using ElevenLabs Scribe v2. Use when converting audio/video to text, generating subtitles, transcribing meetings, or processing spoken content.

installations
2
GitHub Stars
2
Mis à jour
12 avr.
guyronnen
Communauté

tailwind-design-system

Build scalable design systems with Tailwind CSS v4, design tokens, component libraries, and responsive patterns. Use when creating component libraries, implementing design systems, or standardizing UI patterns.

installations
2
GitHub Stars
2
Mis à jour
12 avr.
guyronnen
Communauté

text-to-speech

Generate speech audio from text using HeyGen's Starfish TTS model. Use when: (1) Generating standalone speech audio files from text, (2) Converting text to speech with voice selection, speed, and pitch control, (3) Creating audio for voiceovers, narration, or podcasts, (4) Working with HeyGen's /v1/audio endpoints, (5) Listing available TTS voices by language or gender.

installations
2
GitHub Stars
2
Mis à jour
12 avr.
guyronnen
Communauté

threejs-animation

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.

installations
2
GitHub Stars
2
Mis à jour
12 avr.
guyronnen
Communauté

threejs-fundamentals

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.

installations
2
GitHub Stars
2
Mis à jour
12 avr.
guyronnen
Communauté

threejs-geometry

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.

installations
2
GitHub Stars
2
Mis à jour
12 avr.
guyronnen
Communauté

threejs-interaction

Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.

installations
2
GitHub Stars
2
Mis à jour
12 avr.
guyronnen
Communauté

threejs-lighting

Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.

installations
2
GitHub Stars
2
Mis à jour
12 avr.
guyronnen
Communauté

threejs-loaders

Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.

installations
2
GitHub Stars
2
Mis à jour
12 avr.
guyronnen
Communauté

threejs-materials

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

installations
2
GitHub Stars
2
Mis à jour
12 avr.
guyronnen
Communauté

threejs-postprocessing

Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.

installations
2
GitHub Stars
2
Mis à jour
12 avr.
guyronnen
Communauté

threejs-shaders

Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.

installations
2
GitHub Stars
2
Mis à jour
12 avr.
guyronnen
Communauté

threejs-textures

Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.

installations
2
GitHub Stars
2
Mis à jour
12 avr.
guyronnen
Communauté

vercel-composition-patterns

React composition patterns that scale. Use when refactoring components with boolean prop proliferation, building flexible component libraries, or designing reusable APIs. Triggers on tasks involving compound components, render props, context providers, or component architecture. Includes React 19 API changes.

installations
2
GitHub Stars
2
Mis à jour
12 avr.
guyronnen
Communauté

vercel-react-best-practices

React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.

installations
2
GitHub Stars
2
Mis à jour
12 avr.
guyronnen
Communauté

video_toolkit

Create professional videos autonomously using claude-code-video-toolkit — AI voiceovers, image generation, music, talking heads, and Remotion rendering.

installations
2
GitHub Stars
2
Mis à jour
12 avr.