AGENT SKILLS · MISSION KIT
Useful agent skills ranked by real adoption
Browse verified skills from public repositories. Compare what each skill does, package contents, install activity, and source evidence before adding it to your agent.
- CATALOG SCOPE
- VERIFIED
- skills
- 21,476
- repositories
- 3293
- last synced
- Oct 22, 2026
guyronnenmanimce-best-practices
Trigger when: (1) User mentions "manim" or "Manim Community" or "ManimCE", (2) Code contains from manim import , (3) User runs manim CLI commands, (4) Working with Scene, MathTex, Create(), or ManimCE-specific classes. Best practices for Manim Community Edition - the community-maintained Python animation engine. Covers Scene structure, animations, LaTeX/MathTex, 3D with ThreeDScene, camera control, styling, and CLI usage. NOT for ManimGL/3b1b version (which uses manimlib imports and manimgl CLI)
- installs
- 2
- GitHub stars
- 2
- Updated
- Apr 12
guyronnenmanimgl-best-practices
Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains from manimlib import , (3) User runs manimgl CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpo
- installs
- 2
- GitHub stars
- 2
- Updated
- Apr 12
guyronnenmusic
Generate music using ElevenLabs Music API. Use when creating instrumental tracks, songs with lyrics, background music, jingles, or any AI-generated music composition. Supports prompt-based generation, composition plans for granular control, and detailed output with metadata.
- installs
- 2
- GitHub stars
- 2
- Updated
- Apr 12
guyronnenplaywright-recording
Record browser interactions as video using Playwright. Use for capturing demo videos, app walkthroughs, and UI flows for Remotion videos. Triggers include recording a demo, capturing browser video, screen recording a website, or creating walkthrough footage.
- installs
- 2
- GitHub stars
- 2
- Updated
- Apr 12
guyronnenremotion
Toolkit-specific Remotion patterns — custom transitions, shared components, and project conventions. For core Remotion framework knowledge (hooks, animations, rendering, etc.), see the remotion-official skill.
- installs
- 2
- GitHub stars
- 2
- Updated
- Apr 12
guyronnenremotion-best-practices
Best practices for Remotion - Video creation in React
- installs
- 2
- GitHub stars
- 2
- Updated
- Apr 12
guyronnensetup-api-key
Guides users through setting up an ElevenLabs API key for ElevenLabs MCP tools. Use when the user needs to configure an ElevenLabs API key, when ElevenLabs tools fail due to missing API key, or when the user mentions needing access to ElevenLabs. First checks whether ELEVENLABSAPIKEY is already configured and valid, and only runs full setup when needed.
- installs
- 2
- GitHub stars
- 2
- Updated
- Apr 12
guyronnensound-effects
Generate sound effects from text descriptions using ElevenLabs. Use when creating sound effects, generating audio textures, producing ambient sounds, cinematic impacts, UI sounds, or any audio that isn't speech. Supports looping, duration control, and prompt influence tuning.
- installs
- 2
- GitHub stars
- 2
- Updated
- Apr 12
guyronnenspeech-to-text
Transcribe audio to text using ElevenLabs Scribe v2. Use when converting audio/video to text, generating subtitles, transcribing meetings, or processing spoken content.
- installs
- 2
- GitHub stars
- 2
- Updated
- Apr 12
guyronnentailwind-design-system
Build scalable design systems with Tailwind CSS v4, design tokens, component libraries, and responsive patterns. Use when creating component libraries, implementing design systems, or standardizing UI patterns.
- installs
- 2
- GitHub stars
- 2
- Updated
- Apr 12
guyronnentext-to-speech
Generate speech audio from text using HeyGen's Starfish TTS model. Use when: (1) Generating standalone speech audio files from text, (2) Converting text to speech with voice selection, speed, and pitch control, (3) Creating audio for voiceovers, narration, or podcasts, (4) Working with HeyGen's /v1/audio endpoints, (5) Listing available TTS voices by language or gender.
- installs
- 2
- GitHub stars
- 2
- Updated
- Apr 12
guyronnenthreejs-animation
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
- installs
- 2
- GitHub stars
- 2
- Updated
- Apr 12
guyronnenthreejs-fundamentals
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
- installs
- 2
- GitHub stars
- 2
- Updated
- Apr 12
guyronnenthreejs-geometry
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
- installs
- 2
- GitHub stars
- 2
- Updated
- Apr 12
guyronnenthreejs-interaction
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
- installs
- 2
- GitHub stars
- 2
- Updated
- Apr 12
guyronnenthreejs-lighting
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
- installs
- 2
- GitHub stars
- 2
- Updated
- Apr 12
guyronnenthreejs-loaders
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
- installs
- 2
- GitHub stars
- 2
- Updated
- Apr 12
guyronnenthreejs-materials
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
- installs
- 2
- GitHub stars
- 2
- Updated
- Apr 12
guyronnenthreejs-postprocessing
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
- installs
- 2
- GitHub stars
- 2
- Updated
- Apr 12
guyronnenthreejs-shaders
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
- installs
- 2
- GitHub stars
- 2
- Updated
- Apr 12
guyronnenthreejs-textures
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
- installs
- 2
- GitHub stars
- 2
- Updated
- Apr 12
guyronnenvercel-composition-patterns
React composition patterns that scale. Use when refactoring components with boolean prop proliferation, building flexible component libraries, or designing reusable APIs. Triggers on tasks involving compound components, render props, context providers, or component architecture. Includes React 19 API changes.
- installs
- 2
- GitHub stars
- 2
- Updated
- Apr 12
guyronnenvercel-react-best-practices
React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.
- installs
- 2
- GitHub stars
- 2
- Updated
- Apr 12
guyronnenvideo_toolkit
Create professional videos autonomously using claude-code-video-toolkit — AI voiceovers, image generation, music, talking heads, and Remotion rendering.
- installs
- 2
- GitHub stars
- 2
- Updated
- Apr 12