AGENT SKILLS · ÉQUIPEMENT DE MISSION
Des Agent Skills utiles classés selon leur usage réel
Comparez les Skills vérifiés par fonction, contenu, installations et fiabilité de la source avant de les ajouter.
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- VÉRIFIÉ
- Skills
- 22 085
- dépôts
- 3369
- dernière synchronisation
- 25 oct. 2026
plasma-airadio
How to use radio well -- the inter-node live messaging system.
- installations
- 1
- GitHub Stars
- 786
- Mis à jour
- 20 oct.
coleam00build-signal-engine
Build a personal signal engine from scratch - a system that reads every source someone cares about each day (changelogs and release notes, communities, feeds, videos, papers), makes a quick decision on every item, lets an LLM read only what survives, and delivers one short digest. Interviews the user first to pin down what they need to keep up with, the sources where it actually shows up, and the one question that decides what is worth their time, then builds it one stage at a time into their ow
- installations
- 1
- GitHub Stars
- 713
- Mis à jour
- 7 oct.
dash0hqotel-instrumentation
Configures trace spans, defines custom metrics, sets up log exporters, and optimizes sampling strategies for OpenTelemetry instrumentation. Use when instrumenting applications with traces, metrics, or logs. Triggers on requests for observability, telemetry, tracing, metrics collection, logging integration, or OTel setup.
- installations
- 1
- GitHub Stars
- 98
- Mis à jour
- 21 oct.
ramziddinsolid
Use this skill when writing code, implementing features, refactoring, planning architecture, designing systems, reviewing code, or debugging. This skill transforms junior-level code into senior-engineer quality software through SOLID principles, TDD, clean code practices, and professional software design.
- installations
- 1
- GitHub Stars
- 612
- Mis à jour
- 3 sept.
mathiaschumeta-ads-analyzer
Provides expert-level analysis and diagnosis for Meta Ads campaigns. Use this skill to interpret performance data, identify root causes of issues, and generate actionable recommendations, with a special focus on correctly handling the 'Breakdown Effect'. Use when the user mentions Meta Ads analysis, campaign diagnosis, ad performance, CPA analysis, ROAS analysis, or asks to analyze exported data from Meta Ads Manager.
- installations
- 1
- GitHub Stars
- 451
- Mis à jour
- 26 févr.
brianrwagnercontent-idea-generator
Generate content ideas rooted in positioning. Use when someone needs "content ideas," "what should I post," "blog topics," "LinkedIn ideas," or is stuck on what to create.
- installations
- 1
- GitHub Stars
- 445
- Mis à jour
- 19 mars
aj-geddesmemory-leak-detection
Detect and fix memory leaks using heap snapshots, memory profiling, and leak detection tools. Use when investigating memory growth, OOM errors, or optimizing memory usage.
- installations
- 1
- GitHub Stars
- 368
- Mis à jour
- 4 mars
playableintelligenceadd-3d-assets
Replace primitive 3D shapes with real GLB models — animated characters, world props, buildings, and scenery for Three.js games. Use when the user says "add 3D models", "replace the boxes with real models", "add GLB assets", or "make the 3D game look real". For 2D pixel art, use add-assets instead. Do NOT use for 2D pixel art (use add-assets) or gameplay changes (use add-feature).
- installations
- 1
- GitHub Stars
- 346
- Mis à jour
- 25 mai
playableintelligenceadd-multiplayer
Add real-time or turn-based multiplayer to an existing browser game using PartyKit (Cloudflare Durable Objects). Scaffolds a room-based server, a NetworkManager client, EventBus events, GameState fields, Constants, and extends rendergametotext(). Use when the user says "add multiplayer", "make this multiplayer", "add real-time co-op", "add online play", "scaffold multiplayer", or "add netcode". Do NOT use for solo leaderboards (use monetize-game), single-player AI opponents (use add-feature), or
- installations
- 1
- GitHub Stars
- 346
- Mis à jour
- 25 mai
playableintelligencedesign-game
Audit and improve the visual design, polish, and player experience of an existing game. Use when the user says "make my game look better", "improve the design", "add polish", "add juice", "add particles", "fix the UI", or "make it more visually appealing". Do NOT use for gameplay logic changes (use add-feature instead).
- installations
- 1
- GitHub Stars
- 346
- Mis à jour
- 25 mai
playableintelligencefetch-tweet
Fetch tweet content directly from fxtwitter API. Use when given a tweet/X URL to extract the tweet text, author, media, and engagement stats without loading x.com.
- installations
- 1
- GitHub Stars
- 346
- Mis à jour
- 25 mai
playableintelligencegame-3d-assets
3D asset engineer that finds, downloads, and integrates GLB/GLTF models into Three.js browser games. Use when a 3D game needs real models instead of primitive BoxGeometry/SphereGeometry shapes.
- installations
- 1
- GitHub Stars
- 346
- Mis à jour
- 25 mai
playableintelligencegame-assets
Game asset engineer that creates pixel art sprites, animated characters, and visual entities for browser games. Use when a game needs better character art, enemy sprites, item visuals, or any upgrade from basic geometric shapes to recognizable pixel art.
- installations
- 1
- GitHub Stars
- 346
- Mis à jour
- 25 mai
playableintelligencegame-audio
Game audio engineer using Web Audio API for procedural music and sound effects in browser games. Zero dependencies. Use when adding music or SFX to a game.
- installations
- 1
- GitHub Stars
- 346
- Mis à jour
- 25 mai
playableintelligencegame-deploy
Deploy browser games to here.now (default), GitHub Pages, or other hosting. Use when deploying a game, setting up hosting, or publishing a game build. Do NOT use for local development servers (use npm run dev).
- installations
- 1
- GitHub Stars
- 346
- Mis à jour
- 25 mai
playableintelligencegame-qa
Game QA testing with Playwright — visual regression, gameplay verification, performance, and accessibility for browser games. Use when writing or running game tests, debugging test failures, or building QA infrastructure. This is the reference skill — use qa-game for the user-facing command.
- installations
- 1
- GitHub Stars
- 346
- Mis à jour
- 25 mai
playableintelligenceimprove-game
Analyze a game, find what needs work, and implement the highest-impact improvements. Use when the user says "improve my game", "make my game better", "fix my game", "what's wrong with my game", or "polish my game". Run repeatedly — each pass finds the next most impactful thing to fix. Do NOT use for adding specific new features (use add-feature) or initial game creation (use viral-game for one-shot builds, make-game for milestone-driven projects).
- installations
- 1
- GitHub Stars
- 346
- Mis à jour
- 25 mai
playableintelligencemake-game
Use when the user wants to design, scaffold, build, or iterate on a video game — including brainstorming new game ideas, planning a gameplay loop, choosing an engine, scaffolding a project, adding features, fixing gameplay bugs, or working on assets. Triggers on phrases like "make a game", "create a [genre] game", "build a [type] game", "I want to make a [genre]", or any session inside a game project directory (has docs/, src/, or an engine config).
- installations
- 1
- GitHub Stars
- 346
- Mis à jour
- 25 mai
playableintelligencemeshyai
Generate custom 3D models from text or images using Meshy AI, then auto-rig and animate them for Three.js games. The preferred source for all 3D game assets. Use when the user says "generate a 3D model", "create a character model", "use Meshy", or needs a custom GLB model that doesn't exist in free libraries.
- installations
- 1
- GitHub Stars
- 346
- Mis à jour
- 25 mai
playableintelligencemonetize-game
Register your game on Play.fun (OpenGameProtocol), add the browser SDK, and get a monetized play.fun URL. Use when the user says "monetize my game", "add Play.fun", "add rewards", "register on Play.fun", or "get a play.fun URL". Requires Play.fun MCP server for game registration.
- installations
- 1
- GitHub Stars
- 346
- Mis à jour
- 25 mai
playableintelligencephaser
Build 2D browser games with Phaser 3 using scene-based architecture and centralized state. Use when creating a new 2D game, adding 2D game features, working with Phaser, or building sprite-based web games.
- installations
- 1
- GitHub Stars
- 346
- Mis à jour
- 25 mai
playableintelligencepromo-video
Record a high-FPS autonomous promo video of a Phaser game using Playwright. Triggers on: promo video, gameplay recording, marketing video, game capture.
- installations
- 1
- GitHub Stars
- 346
- Mis à jour
- 25 mai
playableintelligenceretrodiffusion
Generate true pixel art sprites, tilesets, and animations with the Retro Diffusion API — the best dedicated pixel art model. Use when the user says "generate pixel art", "make a sprite with AI", "use Retro Diffusion", "rdpk", or wants high-quality pixel art faster than hand-coded sprite arrays. Requires a Retro Diffusion account and RETRODIFFUSIONAPIKEY (paid credits). Great for quick prototyping of 2D Phaser games.
- installations
- 1
- GitHub Stars
- 346
- Mis à jour
- 25 mai
playableintelligencereview-game
Review an existing game codebase for architecture, performance, and best practices. Use when the user says "review my game", "code review", "check my game architecture", "is my game well structured", or "audit my game code". Do NOT use for making changes — this is read-only analysis. Use improve-game to implement fixes.
- installations
- 1
- GitHub Stars
- 346
- Mis à jour
- 25 mai