AGENT SKILLS · ミッション装備

実際に使われている Agent Skills

公開リポジトリの検証済み Skills を比較し、機能、内容、導入状況、出典を確認してから追加できます。

掲載範囲
検証済み
Skills
22,085
リポジトリ
3369
最終同期
2026/10/25
22,085 Skills
plasma-ai
コミュニティ

radio

How to use radio well -- the inter-node live messaging system.

導入数
1
GitHub Stars
786
更新日
10月20日
coleam00
コミュニティ

build-signal-engine

Build a personal signal engine from scratch - a system that reads every source someone cares about each day (changelogs and release notes, communities, feeds, videos, papers), makes a quick decision on every item, lets an LLM read only what survives, and delivers one short digest. Interviews the user first to pin down what they need to keep up with, the sources where it actually shows up, and the one question that decides what is worth their time, then builds it one stage at a time into their ow

導入数
1
GitHub Stars
713
更新日
10月7日
dash0hq
公式

otel-instrumentation

Configures trace spans, defines custom metrics, sets up log exporters, and optimizes sampling strategies for OpenTelemetry instrumentation. Use when instrumenting applications with traces, metrics, or logs. Triggers on requests for observability, telemetry, tracing, metrics collection, logging integration, or OTel setup.

導入数
1
GitHub Stars
98
更新日
10月21日
ramziddin
コミュニティ

solid

Use this skill when writing code, implementing features, refactoring, planning architecture, designing systems, reviewing code, or debugging. This skill transforms junior-level code into senior-engineer quality software through SOLID principles, TDD, clean code practices, and professional software design.

導入数
1
GitHub Stars
612
更新日
9月3日
mathiaschu
コミュニティ

meta-ads-analyzer

Provides expert-level analysis and diagnosis for Meta Ads campaigns. Use this skill to interpret performance data, identify root causes of issues, and generate actionable recommendations, with a special focus on correctly handling the 'Breakdown Effect'. Use when the user mentions Meta Ads analysis, campaign diagnosis, ad performance, CPA analysis, ROAS analysis, or asks to analyze exported data from Meta Ads Manager.

導入数
1
GitHub Stars
451
更新日
2月26日
brianrwagner
コミュニティ

content-idea-generator

Generate content ideas rooted in positioning. Use when someone needs "content ideas," "what should I post," "blog topics," "LinkedIn ideas," or is stuck on what to create.

導入数
1
GitHub Stars
445
更新日
3月19日
aj-geddes
コミュニティ

memory-leak-detection

Detect and fix memory leaks using heap snapshots, memory profiling, and leak detection tools. Use when investigating memory growth, OOM errors, or optimizing memory usage.

導入数
1
GitHub Stars
368
更新日
3月4日
playableintelligence
コミュニティ

add-3d-assets

Replace primitive 3D shapes with real GLB models — animated characters, world props, buildings, and scenery for Three.js games. Use when the user says "add 3D models", "replace the boxes with real models", "add GLB assets", or "make the 3D game look real". For 2D pixel art, use add-assets instead. Do NOT use for 2D pixel art (use add-assets) or gameplay changes (use add-feature).

導入数
1
GitHub Stars
346
更新日
5月25日
playableintelligence
コミュニティ

add-multiplayer

Add real-time or turn-based multiplayer to an existing browser game using PartyKit (Cloudflare Durable Objects). Scaffolds a room-based server, a NetworkManager client, EventBus events, GameState fields, Constants, and extends rendergametotext(). Use when the user says "add multiplayer", "make this multiplayer", "add real-time co-op", "add online play", "scaffold multiplayer", or "add netcode". Do NOT use for solo leaderboards (use monetize-game), single-player AI opponents (use add-feature), or

導入数
1
GitHub Stars
346
更新日
5月25日
playableintelligence
コミュニティ

design-game

Audit and improve the visual design, polish, and player experience of an existing game. Use when the user says "make my game look better", "improve the design", "add polish", "add juice", "add particles", "fix the UI", or "make it more visually appealing". Do NOT use for gameplay logic changes (use add-feature instead).

導入数
1
GitHub Stars
346
更新日
5月25日
playableintelligence
コミュニティ

fetch-tweet

Fetch tweet content directly from fxtwitter API. Use when given a tweet/X URL to extract the tweet text, author, media, and engagement stats without loading x.com.

導入数
1
GitHub Stars
346
更新日
5月25日
playableintelligence
コミュニティ

game-3d-assets

3D asset engineer that finds, downloads, and integrates GLB/GLTF models into Three.js browser games. Use when a 3D game needs real models instead of primitive BoxGeometry/SphereGeometry shapes.

導入数
1
GitHub Stars
346
更新日
5月25日
playableintelligence
コミュニティ

game-assets

Game asset engineer that creates pixel art sprites, animated characters, and visual entities for browser games. Use when a game needs better character art, enemy sprites, item visuals, or any upgrade from basic geometric shapes to recognizable pixel art.

導入数
1
GitHub Stars
346
更新日
5月25日
playableintelligence
コミュニティ

game-audio

Game audio engineer using Web Audio API for procedural music and sound effects in browser games. Zero dependencies. Use when adding music or SFX to a game.

導入数
1
GitHub Stars
346
更新日
5月25日
playableintelligence
コミュニティ

game-deploy

Deploy browser games to here.now (default), GitHub Pages, or other hosting. Use when deploying a game, setting up hosting, or publishing a game build. Do NOT use for local development servers (use npm run dev).

導入数
1
GitHub Stars
346
更新日
5月25日
playableintelligence
コミュニティ

game-qa

Game QA testing with Playwright — visual regression, gameplay verification, performance, and accessibility for browser games. Use when writing or running game tests, debugging test failures, or building QA infrastructure. This is the reference skill — use qa-game for the user-facing command.

導入数
1
GitHub Stars
346
更新日
5月25日
playableintelligence
コミュニティ

improve-game

Analyze a game, find what needs work, and implement the highest-impact improvements. Use when the user says "improve my game", "make my game better", "fix my game", "what's wrong with my game", or "polish my game". Run repeatedly — each pass finds the next most impactful thing to fix. Do NOT use for adding specific new features (use add-feature) or initial game creation (use viral-game for one-shot builds, make-game for milestone-driven projects).

導入数
1
GitHub Stars
346
更新日
5月25日
playableintelligence
コミュニティ

make-game

Use when the user wants to design, scaffold, build, or iterate on a video game — including brainstorming new game ideas, planning a gameplay loop, choosing an engine, scaffolding a project, adding features, fixing gameplay bugs, or working on assets. Triggers on phrases like "make a game", "create a [genre] game", "build a [type] game", "I want to make a [genre]", or any session inside a game project directory (has docs/, src/, or an engine config).

導入数
1
GitHub Stars
346
更新日
5月25日
playableintelligence
コミュニティ

meshyai

Generate custom 3D models from text or images using Meshy AI, then auto-rig and animate them for Three.js games. The preferred source for all 3D game assets. Use when the user says "generate a 3D model", "create a character model", "use Meshy", or needs a custom GLB model that doesn't exist in free libraries.

導入数
1
GitHub Stars
346
更新日
5月25日
playableintelligence
コミュニティ

monetize-game

Register your game on Play.fun (OpenGameProtocol), add the browser SDK, and get a monetized play.fun URL. Use when the user says "monetize my game", "add Play.fun", "add rewards", "register on Play.fun", or "get a play.fun URL". Requires Play.fun MCP server for game registration.

導入数
1
GitHub Stars
346
更新日
5月25日
playableintelligence
コミュニティ

phaser

Build 2D browser games with Phaser 3 using scene-based architecture and centralized state. Use when creating a new 2D game, adding 2D game features, working with Phaser, or building sprite-based web games.

導入数
1
GitHub Stars
346
更新日
5月25日
playableintelligence
コミュニティ

promo-video

Record a high-FPS autonomous promo video of a Phaser game using Playwright. Triggers on: promo video, gameplay recording, marketing video, game capture.

導入数
1
GitHub Stars
346
更新日
5月25日
playableintelligence
コミュニティ

retrodiffusion

Generate true pixel art sprites, tilesets, and animations with the Retro Diffusion API — the best dedicated pixel art model. Use when the user says "generate pixel art", "make a sprite with AI", "use Retro Diffusion", "rdpk", or wants high-quality pixel art faster than hand-coded sprite arrays. Requires a Retro Diffusion account and RETRODIFFUSIONAPIKEY (paid credits). Great for quick prototyping of 2D Phaser games.

導入数
1
GitHub Stars
346
更新日
5月25日
playableintelligence
コミュニティ

review-game

Review an existing game codebase for architecture, performance, and best practices. Use when the user says "review my game", "code review", "check my game architecture", "is my game well structured", or "audit my game code". Do NOT use for making changes — this is read-only analysis. Use improve-game to implement fixes.

導入数
1
GitHub Stars
346
更新日
5月25日