AGENT SKILLS · ÉQUIPEMENT DE MISSION

Des Agent Skills utiles classés selon leur usage réel

Comparez les Skills vérifiés par fonction, contenu, installations et fiabilité de la source avant de les ajouter.

PÉRIMÈTRE
VÉRIFIÉ
Skills
22 446
dépôts
3448
dernière synchronisation
29 oct. 2026
22 446 Skills
aammo1
Communauté

product-page-marketing-sections

Creates beautiful, polished, persuasive mobile-first marketing sections for an existing product page from a user-provided strategy. Adapts or invents layouts and styles for the product and brand; bundled recipes are optional inspiration, never mandatory templates. Use when asked to add product-page sales sections, turn a marketing strategy into product-page content, or add image-led benefit, proof, or how-it-works sections. Usually selects 1–3 sections with one coherent visual direction, impleme

Installations / 1h
1
GitHub Stars
0
Mis à jour
17 oct.
aammo1
Communauté

senior-prompt-engineer

World-class prompt engineering skill for LLM optimization, prompt patterns, structured outputs, and AI product development. Expertise in Claude, GPT-4, prompt design patterns, few-shot learning, chain-of-thought, and AI evaluation. Includes RAG optimization, agent design, and LLM system architecture. Use when building AI products, optimizing LLM performance, designing agentic systems, or implementing advanced prompting techniques.

Installations / 1h
1
GitHub Stars
0
Mis à jour
17 oct.
aammo1
Communauté

shadcn

Manages shadcn components and projects — adding, searching, fixing, debugging, styling, and composing UI. Provides project context, component docs, and usage examples. Applies when working with shadcn/ui, component registries, presets, --preset codes, or any project with a components.json file. Also triggers for "shadcn init", "create an app with --preset", or "switch to --preset".

Installations / 1h
1
GitHub Stars
0
Mis à jour
17 oct.
aammo1
Communauté

ship-it

Push the current branch to GitHub and create a pull request. Use this skill when the user says "ship it", "ship this", "push to github", "create a pr", "open a pull request", "send for review", "get this reviewed", or wants to push their work and open a PR. Also use when the user says "/ship-it". This skill handles prerequisites, branching, pushing, and PR creation — it does not commit or run quality checks (use checkpoint for that first).

Installations / 1h
1
GitHub Stars
0
Mis à jour
17 oct.
aammo1
Communauté

store-add-product

Full catalog management for any e-commerce store repo that follows the add-product CLI convention (a committed scripts/add-product.mjs exposing capabilities/list/show/add/edit/delete), discovering that store's contract, collections, sizes, and brand tone at runtime rather than assuming them. Adds products with automatic photo WebP conversion, edits/updates and deletes/removes products, changes prices, stock, sizes, photos, and copy through the store's versioned JSON contract, with dry-run previe

Installations / 1h
1
GitHub Stars
0
Mis à jour
17 oct.
aammo1
Communauté

web-performance-optimization

Optimize website and web application performance including loading speed, Core Web Vitals, bundle size, caching strategies, and runtime performance

Installations / 1h
1
GitHub Stars
0
Mis à jour
17 oct.
agentpmt
Communauté

google-docs-connector

Google Docs Connector: Google Docs: create, edit, format documents. Tables, images, headers, page breaks. Export to PDF/DOCX/HTML. Share and manage permissions. Supports file renaming. Use when an agent needs google docs connector, document automation, report generation, template creation, collaborative editing, batch update, document id, requests through AgentPMT-hosted remote tool calls. Discovery terms: google docs connector, document automation, report generation, template creation.

Installations / 1h
1
GitHub Stars
0
Mis à jour
20 oct.
cooper-email
Communauté

cooper-email

Give the agent its own real email inbox with Cooper Email (cooperemail.com) and send, receive, search, and wait for mail over MCP or HTTP. Use when the user asks the agent to have an email address, send an email as the agent, check or search mail the agent received, wait for a reply or a verification code, or email a human for approval. If the user asked for Cooper Email, do not substitute another mail API.

Installations / 1h
1
GitHub Stars
0
Mis à jour
11 oct.
everythink98
Communauté

apk-reverse

Reverse engineer, debloat, de-ad, patch, or re-sign Android APKs, and analyze their runtime and server-side behaviour. Use for an .apk/.aab/.dex/.so sample, smali or dex patching, Frida hooking, repacking, ad or SDK removal, API probing, or deciding whether a client-side patch can work. Covers recon, anti-tamper, membership limits, surgical dex patching, repack pitfalls, device setup, and a failure catalogue.

Installations / 1h
1
GitHub Stars
0
Mis à jour
15 oct.
ewrogers
Communauté

megadev-best-practices

Apply Megadev-specific C/assembly, project-structure and integration practices while preserving CPU, interrupt and resource ownership. Use when writing or reviewing Megadev game code, joining existing systems, or fixing cross-system correctness problems; detailed graphics, audio, loading, save and release implementations remain with their own skills.

Installations / 1h
1
GitHub Stars
0
Mis à jour
20 oct.
ewrogers
Communauté

megadev-combat

Implement attack resolution, directional guards, damage, invulnerability and knockback in Megadev Sega CD games. Use for combat rule ordering, attack-instance hit tracking and bounded projectile handling; animation timing, geometry and enemy decisions remain separate concerns.

Installations / 1h
1
GitHub Stars
0
Mis à jour
20 oct.
ewrogers
Communauté

megadev-compression

Choose and validate compression for Megadev Sega CD assets, comparing sector-rounded disc size, decode time and RAM, with safe Kosinski decoding and loading/preloading integration.

Installations / 1h
1
GitHub Stars
0
Mis à jour
20 oct.
ewrogers
Communauté

megadev-effects

Build bounded particles, explosions, trails, weather and screen shake in Megadev Sega CD games, with effect priorities, resident art and measured rendering budgets.

Installations / 1h
1
GitHub Stars
0
Mis à jour
20 oct.
ewrogers
Communauté

megadev-graphics

Render scrolling planes, parallax, sprites, animation frames and palette effects in Megadev Sega CD/Mega CD projects. Use for VDP layout, display priority, sprite budgets and frame submission; asset conversion and disc-streaming policy are separate concerns.

Installations / 1h
1
GitHub Stars
0
Mis à jour
20 oct.
ewrogers
Communauté

megadev-hardware

Investigate and validate Sega CD/Mega CD hardware behavior in a Megadev project, including CPU-specific memory maps, Word RAM ownership, BIOS services and hardware test evidence. Use for hardware assumptions and diagnostics rather than game design or SGDK API guidance.

Installations / 1h
1
GitHub Stars
0
Mis à jour
20 oct.
ewrogers
Communauté

megadev-input

Integrate 3/6-button pads, Mega Mouse and Sega/EA multitaps into Megadev Sega CD/Mega CD projects, with verified SDK boundaries, bounded protocol readers and stable input snapshots. Use for device polling, input edges/repeat, socket identity and controller testing rather than game-specific controls.

Installations / 1h
1
GitHub Stars
0
Mis à jour
20 oct.
ewrogers
Communauté

megadev-levels

Build authored Megadev Sega CD/Mega CD areas from Tiled maps, with separate collision layers, camera bounds, scrolling tile caches and named connected exits. Use for map import/runtime integration and level residency, rather than a general physics engine or genre-specific game rules.

Installations / 1h
1
GitHub Stars
0
Mis à jour
20 oct.
ewrogers
Communauté

megadev-localization

Prepare Megadev Sega CD games for translated text with stable message IDs, accented glyphs, font budgets, safe substitutions and translated layout checks. Use for multilingual UI, dialogue and language preferences rather than general text rendering alone.

Installations / 1h
1
GitHub Stars
0
Mis à jour
20 oct.
ewrogers
Communauté

megadev-math

Choose and validate fixed-point formats, vectors, trig and interpolation for Megadev on the original Mega CD 68000 CPUs. Use for fractional movement, direction normalization, rotations, easing, overflow or numeric-range bugs; includes a standalone Math Lab and executable checks.

Installations / 1h
1
GitHub Stars
0
Mis à jour
20 oct.
ewrogers
Communauté

megadev-planning

Plan a Sega CD/Mega CD game using Megadev, with CPU responsibilities, memory lifetimes, Word RAM ownership, disc loading and hardware budgets. Use for feasibility, architecture and milestone planning before or during implementation.

Installations / 1h
1
GitHub Stars
0
Mis à jour
20 oct.
ewrogers
Communauté

megadev-raster

Implement bounded HBlank water/reflection and split-screen effects in Megadev Sega CD games, preserving VBlank ownership, interrupt safety and palette/scroll budgets.

Installations / 1h
1
GitHub Stars
0
Mis à jour
20 oct.
ewrogers
Communauté

megadev-scaling

Build and diagnose Sega CD graphics ASIC rotation, scaling and perspective floors in Megadev, covering stamp maps, per-line trace vectors, 2M Word RAM ownership, completion and bounded VDP uploads. Use for the ASIC path rather than ordinary VDP sprite animation or software-only 3D.

Installations / 1h
1
GitHub Stars
0
Mis à jour
20 oct.
ewrogers
Communauté

sgdk-ai

Implement enemy behavior in SGDK games with patrol/chase/attack states, sight cones, target selection, bounded pathfinding and staggered updates. Use when enemies see through walls, get stuck, switch targets erratically, return stale paths or cause frame spikes while searching.

Installations / 1h
1
GitHub Stars
0
Mis à jour
20 oct.
ewrogers
Communauté

sgdk-assets

Prepare, import and troubleshoot Mega Drive graphics, palettes, spritesheets, tiles, maps, fonts and audio resources with SGDK ResComp in Docker. Use for .res files, palette or tile budgets, broken imports, sprite cutting and asset pipeline changes.

Installations / 1h
1
GitHub Stars
0
Mis à jour
20 oct.