AGENT SKILLS · 任务装备
值得安装的 Agent Skills
汇总公开仓库中已验证的 Skills。安装前先看清它能做什么、包内包含什么、热度如何,以及来源是否可靠。
- 目录范围
- 已验证
- Skills
- 22,446
- 仓库
- 3448
- 最近同步
- 2026年10月29日
aammo1product-page-marketing-sections
Creates beautiful, polished, persuasive mobile-first marketing sections for an existing product page from a user-provided strategy. Adapts or invents layouts and styles for the product and brand; bundled recipes are optional inspiration, never mandatory templates. Use when asked to add product-page sales sections, turn a marketing strategy into product-page content, or add image-led benefit, proof, or how-it-works sections. Usually selects 1–3 sections with one coherent visual direction, impleme
- 1小时安装量
- 1
- GitHub Stars
- 0
- 最近更新
- 10月17日
aammo1senior-prompt-engineer
World-class prompt engineering skill for LLM optimization, prompt patterns, structured outputs, and AI product development. Expertise in Claude, GPT-4, prompt design patterns, few-shot learning, chain-of-thought, and AI evaluation. Includes RAG optimization, agent design, and LLM system architecture. Use when building AI products, optimizing LLM performance, designing agentic systems, or implementing advanced prompting techniques.
- 1小时安装量
- 1
- GitHub Stars
- 0
- 最近更新
- 10月17日
aammo1shadcn
Manages shadcn components and projects — adding, searching, fixing, debugging, styling, and composing UI. Provides project context, component docs, and usage examples. Applies when working with shadcn/ui, component registries, presets, --preset codes, or any project with a components.json file. Also triggers for "shadcn init", "create an app with --preset", or "switch to --preset".
- 1小时安装量
- 1
- GitHub Stars
- 0
- 最近更新
- 10月17日
aammo1ship-it
Push the current branch to GitHub and create a pull request. Use this skill when the user says "ship it", "ship this", "push to github", "create a pr", "open a pull request", "send for review", "get this reviewed", or wants to push their work and open a PR. Also use when the user says "/ship-it". This skill handles prerequisites, branching, pushing, and PR creation — it does not commit or run quality checks (use checkpoint for that first).
- 1小时安装量
- 1
- GitHub Stars
- 0
- 最近更新
- 10月17日
aammo1store-add-product
Full catalog management for any e-commerce store repo that follows the add-product CLI convention (a committed scripts/add-product.mjs exposing capabilities/list/show/add/edit/delete), discovering that store's contract, collections, sizes, and brand tone at runtime rather than assuming them. Adds products with automatic photo WebP conversion, edits/updates and deletes/removes products, changes prices, stock, sizes, photos, and copy through the store's versioned JSON contract, with dry-run previe
- 1小时安装量
- 1
- GitHub Stars
- 0
- 最近更新
- 10月17日
aammo1web-performance-optimization
Optimize website and web application performance including loading speed, Core Web Vitals, bundle size, caching strategies, and runtime performance
- 1小时安装量
- 1
- GitHub Stars
- 0
- 最近更新
- 10月17日
agentpmtgoogle-docs-connector
Google Docs Connector: Google Docs: create, edit, format documents. Tables, images, headers, page breaks. Export to PDF/DOCX/HTML. Share and manage permissions. Supports file renaming. Use when an agent needs google docs connector, document automation, report generation, template creation, collaborative editing, batch update, document id, requests through AgentPMT-hosted remote tool calls. Discovery terms: google docs connector, document automation, report generation, template creation.
- 1小时安装量
- 1
- GitHub Stars
- 0
- 最近更新
- 10月20日
cooper-emailcooper-email
Give the agent its own real email inbox with Cooper Email (cooperemail.com) and send, receive, search, and wait for mail over MCP or HTTP. Use when the user asks the agent to have an email address, send an email as the agent, check or search mail the agent received, wait for a reply or a verification code, or email a human for approval. If the user asked for Cooper Email, do not substitute another mail API.
- 1小时安装量
- 1
- GitHub Stars
- 0
- 最近更新
- 10月11日
everythink98apk-reverse
Reverse engineer, debloat, de-ad, patch, or re-sign Android APKs, and analyze their runtime and server-side behaviour. Use for an .apk/.aab/.dex/.so sample, smali or dex patching, Frida hooking, repacking, ad or SDK removal, API probing, or deciding whether a client-side patch can work. Covers recon, anti-tamper, membership limits, surgical dex patching, repack pitfalls, device setup, and a failure catalogue.
- 1小时安装量
- 1
- GitHub Stars
- 0
- 最近更新
- 10月15日
ewrogersmegadev-best-practices
Apply Megadev-specific C/assembly, project-structure and integration practices while preserving CPU, interrupt and resource ownership. Use when writing or reviewing Megadev game code, joining existing systems, or fixing cross-system correctness problems; detailed graphics, audio, loading, save and release implementations remain with their own skills.
- 1小时安装量
- 1
- GitHub Stars
- 0
- 最近更新
- 10月20日
ewrogersmegadev-combat
Implement attack resolution, directional guards, damage, invulnerability and knockback in Megadev Sega CD games. Use for combat rule ordering, attack-instance hit tracking and bounded projectile handling; animation timing, geometry and enemy decisions remain separate concerns.
- 1小时安装量
- 1
- GitHub Stars
- 0
- 最近更新
- 10月20日
ewrogersmegadev-compression
Choose and validate compression for Megadev Sega CD assets, comparing sector-rounded disc size, decode time and RAM, with safe Kosinski decoding and loading/preloading integration.
- 1小时安装量
- 1
- GitHub Stars
- 0
- 最近更新
- 10月20日
ewrogersmegadev-effects
Build bounded particles, explosions, trails, weather and screen shake in Megadev Sega CD games, with effect priorities, resident art and measured rendering budgets.
- 1小时安装量
- 1
- GitHub Stars
- 0
- 最近更新
- 10月20日
ewrogersmegadev-graphics
Render scrolling planes, parallax, sprites, animation frames and palette effects in Megadev Sega CD/Mega CD projects. Use for VDP layout, display priority, sprite budgets and frame submission; asset conversion and disc-streaming policy are separate concerns.
- 1小时安装量
- 1
- GitHub Stars
- 0
- 最近更新
- 10月20日
ewrogersmegadev-hardware
Investigate and validate Sega CD/Mega CD hardware behavior in a Megadev project, including CPU-specific memory maps, Word RAM ownership, BIOS services and hardware test evidence. Use for hardware assumptions and diagnostics rather than game design or SGDK API guidance.
- 1小时安装量
- 1
- GitHub Stars
- 0
- 最近更新
- 10月20日
ewrogersmegadev-input
Integrate 3/6-button pads, Mega Mouse and Sega/EA multitaps into Megadev Sega CD/Mega CD projects, with verified SDK boundaries, bounded protocol readers and stable input snapshots. Use for device polling, input edges/repeat, socket identity and controller testing rather than game-specific controls.
- 1小时安装量
- 1
- GitHub Stars
- 0
- 最近更新
- 10月20日
ewrogersmegadev-levels
Build authored Megadev Sega CD/Mega CD areas from Tiled maps, with separate collision layers, camera bounds, scrolling tile caches and named connected exits. Use for map import/runtime integration and level residency, rather than a general physics engine or genre-specific game rules.
- 1小时安装量
- 1
- GitHub Stars
- 0
- 最近更新
- 10月20日
ewrogersmegadev-localization
Prepare Megadev Sega CD games for translated text with stable message IDs, accented glyphs, font budgets, safe substitutions and translated layout checks. Use for multilingual UI, dialogue and language preferences rather than general text rendering alone.
- 1小时安装量
- 1
- GitHub Stars
- 0
- 最近更新
- 10月20日
ewrogersmegadev-math
Choose and validate fixed-point formats, vectors, trig and interpolation for Megadev on the original Mega CD 68000 CPUs. Use for fractional movement, direction normalization, rotations, easing, overflow or numeric-range bugs; includes a standalone Math Lab and executable checks.
- 1小时安装量
- 1
- GitHub Stars
- 0
- 最近更新
- 10月20日
ewrogersmegadev-planning
Plan a Sega CD/Mega CD game using Megadev, with CPU responsibilities, memory lifetimes, Word RAM ownership, disc loading and hardware budgets. Use for feasibility, architecture and milestone planning before or during implementation.
- 1小时安装量
- 1
- GitHub Stars
- 0
- 最近更新
- 10月20日
ewrogersmegadev-raster
Implement bounded HBlank water/reflection and split-screen effects in Megadev Sega CD games, preserving VBlank ownership, interrupt safety and palette/scroll budgets.
- 1小时安装量
- 1
- GitHub Stars
- 0
- 最近更新
- 10月20日
ewrogersmegadev-scaling
Build and diagnose Sega CD graphics ASIC rotation, scaling and perspective floors in Megadev, covering stamp maps, per-line trace vectors, 2M Word RAM ownership, completion and bounded VDP uploads. Use for the ASIC path rather than ordinary VDP sprite animation or software-only 3D.
- 1小时安装量
- 1
- GitHub Stars
- 0
- 最近更新
- 10月20日
ewrogerssgdk-ai
Implement enemy behavior in SGDK games with patrol/chase/attack states, sight cones, target selection, bounded pathfinding and staggered updates. Use when enemies see through walls, get stuck, switch targets erratically, return stale paths or cause frame spikes while searching.
- 1小时安装量
- 1
- GitHub Stars
- 0
- 最近更新
- 10月20日
ewrogerssgdk-assets
Prepare, import and troubleshoot Mega Drive graphics, palettes, spritesheets, tiles, maps, fonts and audio resources with SGDK ResComp in Docker. Use for .res files, palette or tile budgets, broken imports, sprite cutting and asset pipeline changes.
- 1小时安装量
- 1
- GitHub Stars
- 0
- 最近更新
- 10月20日