RADAR DES SKILLS · GITHUB
Des Agent Skills utiles, classés selon leur usage réel.
Comparez les Skills vérifiés par fonction, contenu, installations et fiabilité de la source avant de les ajouter.
- PÉRIMÈTRE
- VÉRIFIÉ
- Skills
- 5 771
- dépôts
- 824
- dernière synchronisation
- 8 sept. 2026
cursorprinciple-never-block-on-the-human
Apply when tempted to ask 'should I do X?' on reversible work. Proceed, present the result, let the human course-correct after the fact; reserve confirmation for irreversible actions.
- installations
- 4
- GitHub Stars
- 7,1 k
- Mis à jour
- 8 sept.
cursorprinciple-prove-it-works
Apply after completing a task, before declaring done. Verify against the real artifact (run the feature, read the actual value, inspect the diff), not a proxy, self-report, or 'it compiles.'
- installations
- 4
- GitHub Stars
- 7,1 k
- Mis à jour
- 8 sept.
cursorprinciple-redesign-from-first-principles
Apply when integrating a new requirement into an existing design. Redesign as if the requirement had been a foundational assumption from day one, instead of bolting it on.
- installations
- 4
- GitHub Stars
- 7,1 k
- Mis à jour
- 8 sept.
cursorprinciple-separate-before-serializing-shared-state
Apply when concurrent actors might write to the same file, branch, key, or state object. Eliminate the sharing first; serialize structurally only when one shared writer is a real invariant.
- installations
- 4
- GitHub Stars
- 7,1 k
- Mis à jour
- 8 sept.
cursorprinciple-sequence-verifiable-units
Apply to multi-step work (sweeps, migrations, runs of similar edits) and to how you stack commits and PRs. Break work into small units that each end in a verifiable state, check each before the next, and order delivery so the sequence proves itself to a reviewer.
- installations
- 4
- GitHub Stars
- 7,1 k
- Mis à jour
- 8 sept.
cursorprinciple-subtract-before-you-add
Apply when sequencing an addition, refactor, or rewrite. Remove dead code, redundant validators, and stub references first, then build on the simpler base.
- installations
- 4
- GitHub Stars
- 7,1 k
- Mis à jour
- 8 sept.
cursorprinciple-type-system-discipline
Apply when designing types, reviewing a function signature, or writing code in any statically-typed language. Make illegal states unrepresentable, brand semantic primitives, parse external data at boundaries, refuse to lie to the compiler, exhaust variants, derive from authoritative schemas.
- installations
- 4
- GitHub Stars
- 7,1 k
- Mis à jour
- 8 sept.
cursorrecall
Reconstruct your recent working context from your own chat history, live state, and the shared record (user reports, prior fixes, incidents), then hand back a tight current-state brief. Use for 'recall my work on X', 'catch me up', 'what have I been working on', 'where did I leave off', before starting or resuming work.
- installations
- 4
- GitHub Stars
- 7,1 k
- Mis à jour
- 8 sept.
cursorreflect
Spawn three parallel review subagents over the active transcript, surface learnings, and route each to a concrete edit on an existing skill. Use when the user says reflect.
- installations
- 4
- GitHub Stars
- 7,1 k
- Mis à jour
- 8 sept.
elevenlabsmusic
Generate music using ElevenLabs Music API. Use when creating instrumental tracks, songs with lyrics, background music, jingles, or any AI-generated music composition. Supports prompt-based generation, composition plans for granular control, and detailed output with metadata.
- installations
- 4
- GitHub Stars
- 442
- Mis à jour
- 7 sept.
getsentrysentry-debug-issue
Debug and fix a Sentry issue — find it (by link, ID, or search), pull full context (stack trace, breadcrumbs, trace, logs), optionally run Seer root-cause / autofix, apply the code fix, and resolve it via a Fixes PROJECT-NAME-12A commit/PR. Use when working a known error or hunting one down to fix.
- installations
- 4
- GitHub Stars
- 262
- Mis à jour
- 4 sept.
getsentrysentry-fix-stack-traces
Make Sentry stack traces readable — upload source maps for JavaScript/TypeScript, or debug files for native and mobile (dSYM, ProGuard/R8, NDK symbols, Dart obfuscation maps, .NET PDBs). Use when frames in Sentry show minified names, bundled paths, hex addresses, "unknown", or method names with no file/line, instead of your original source.
- installations
- 4
- GitHub Stars
- 262
- Mis à jour
- 4 sept.
getsentrysentry-setup-releases
Set up Sentry releases and deploy tracking — tag events with a version and environment, create the release in CI with its commits, and wire up suspect commits and code mappings, so Sentry can show which release introduced an issue, which commit is responsible, and release health. Use when asked to set up releases, track deploys, see what changed, or when issues show an unknown release or no suspect commit.
- installations
- 4
- GitHub Stars
- 262
- Mis à jour
- 4 sept.
jsmastery-proarchitect
Run /architect when choosing between approaches, designing a feature or page, picking a tech stack, or when /develop says a decision is owed, anytime a load bearing technical decision is unmade. Asks deep questions, recommends an answer, and writes a build spec to docs/specs/. Owns all spec files.
- installations
- 4
- GitHub Stars
- 1 k
- Mis à jour
- 9 août
jsmastery-proaudit
Run /audit on a greenfield project, an existing codebase with missing docs, or one area (/audit src/auth) to bootstrap the project's AI context, the AGENTS.md files every later skill reads. Writes tool agnostic AGENTS.md plus thin CLAUDE.md pointers, adding only what is missing; never overwrites curated content.
- installations
- 4
- GitHub Stars
- 1 k
- Mis à jour
- 9 août
jsmastery-procheck
Confirm a change before merge. /check verify drives the real app to prove behavior against the spec (every acceptance criterion met, every surface built). /check review runs a senior code review on a fresh model, one that did not write the code. Verify after /develop, review before a PR. Writes to docs/reviews/, never edits code.
- installations
- 4
- GitHub Stars
- 1 k
- Mis à jour
- 9 août
jsmastery-prodebug
Run /debug to find and fix a bug's root cause: a test failing for an unclear reason, /check verify finding a failure, or behavior being wrong. Runs a reproduce, localize, hypothesize, test, fix, verify loop, makes the minimal fix, and hands a regression test to /test. No features, no extra refactors.
- installations
- 4
- GitHub Stars
- 1 k
- Mis à jour
- 9 août
jsmastery-prodevelop
Run /develop to build a feature, UI or backend, from an approved design, a page, component, API, service, or data slice. If something load bearing is undecided and no spec records it, it stops and routes you to /architect; otherwise it reads the spec plus AGENTS.md, builds, and advances the scope.
- installations
- 4
- GitHub Stars
- 1 k
- Mis à jour
- 9 août
jsmastery-prodocument
Run /document pr | changelog | release-note | postmortem (or let it ask) to write the human facing prose about a change. Drafts from the real commits and diff, writing to the right place. Does not write code, tests, or specs.
- installations
- 4
- GitHub Stars
- 1 k
- Mis à jour
- 9 août
jsmastery-proscope
Run /scope to turn a product idea into a living, coarse scope in docs/scope/ and keep it current: plan a new product, plan the next slice, enroll one named feature, or run with no argument to reconcile after shipping and queue what is next. Seeds WHAT to build; /architect designs, /develop builds.
- installations
- 4
- GitHub Stars
- 1 k
- Mis à jour
- 9 août
jsmastery-prosync
Run /sync as the last step after a change is complete, around merge, to keep durable knowledge current. Updates root and nested AGENTS.md, reconciles the scope from repo evidence, and flags specs the change made stale. Surgical edits only: it adds lines, and rewrites single lines it owns. Never a whole section, never curated prose.
- installations
- 4
- GitHub Stars
- 1 k
- Mis à jour
- 9 août
jsmastery-protest
Run /test to write a test suite for code you just built or changed, after implementing a feature, route, or fix. Targets uncommitted changes automatically, reads test preferences.json for your framework (asks and saves it if absent), and picks the right strategy per file: happy path, edge cases, error states, accessibility.
- installations
- 4
- GitHub Stars
- 1 k
- Mis à jour
- 9 août
gamedev-skillsgame-feel
Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.
- installations
- 4
- GitHub Stars
- 878
- Mis à jour
- 24 août
gamedev-skillsgame-ui-ux
Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.
- installations
- 4
- GitHub Stars
- 878
- Mis à jour
- 24 août