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実際に使われている Agent Skills。

公開リポジトリの検証済み Skills を比較し、機能、内容、導入状況、出典を確認してから追加できます。

掲載範囲
検証済み
Skills
5,771
リポジトリ
824
最終同期
2026/09/08
5,771 Skills
cursor
コミュニティ

principle-never-block-on-the-human

Apply when tempted to ask 'should I do X?' on reversible work. Proceed, present the result, let the human course-correct after the fact; reserve confirmation for irreversible actions.

導入数
4
GitHub Stars
7058
更新日
9月8日
cursor
コミュニティ

principle-prove-it-works

Apply after completing a task, before declaring done. Verify against the real artifact (run the feature, read the actual value, inspect the diff), not a proxy, self-report, or 'it compiles.'

導入数
4
GitHub Stars
7058
更新日
9月8日
cursor
コミュニティ

principle-redesign-from-first-principles

Apply when integrating a new requirement into an existing design. Redesign as if the requirement had been a foundational assumption from day one, instead of bolting it on.

導入数
4
GitHub Stars
7058
更新日
9月8日
cursor
コミュニティ

principle-separate-before-serializing-shared-state

Apply when concurrent actors might write to the same file, branch, key, or state object. Eliminate the sharing first; serialize structurally only when one shared writer is a real invariant.

導入数
4
GitHub Stars
7058
更新日
9月8日
cursor
コミュニティ

principle-sequence-verifiable-units

Apply to multi-step work (sweeps, migrations, runs of similar edits) and to how you stack commits and PRs. Break work into small units that each end in a verifiable state, check each before the next, and order delivery so the sequence proves itself to a reviewer.

導入数
4
GitHub Stars
7058
更新日
9月8日
cursor
コミュニティ

principle-subtract-before-you-add

Apply when sequencing an addition, refactor, or rewrite. Remove dead code, redundant validators, and stub references first, then build on the simpler base.

導入数
4
GitHub Stars
7058
更新日
9月8日
cursor
コミュニティ

principle-type-system-discipline

Apply when designing types, reviewing a function signature, or writing code in any statically-typed language. Make illegal states unrepresentable, brand semantic primitives, parse external data at boundaries, refuse to lie to the compiler, exhaust variants, derive from authoritative schemas.

導入数
4
GitHub Stars
7058
更新日
9月8日
cursor
コミュニティ

recall

Reconstruct your recent working context from your own chat history, live state, and the shared record (user reports, prior fixes, incidents), then hand back a tight current-state brief. Use for 'recall my work on X', 'catch me up', 'what have I been working on', 'where did I leave off', before starting or resuming work.

導入数
4
GitHub Stars
7058
更新日
9月8日
cursor
コミュニティ

reflect

Spawn three parallel review subagents over the active transcript, surface learnings, and route each to a concrete edit on an existing skill. Use when the user says reflect.

導入数
4
GitHub Stars
7058
更新日
9月8日
elevenlabs
公式

music

Generate music using ElevenLabs Music API. Use when creating instrumental tracks, songs with lyrics, background music, jingles, or any AI-generated music composition. Supports prompt-based generation, composition plans for granular control, and detailed output with metadata.

導入数
4
GitHub Stars
442
更新日
9月7日
getsentry
公式

sentry-debug-issue

Debug and fix a Sentry issue — find it (by link, ID, or search), pull full context (stack trace, breadcrumbs, trace, logs), optionally run Seer root-cause / autofix, apply the code fix, and resolve it via a Fixes PROJECT-NAME-12A commit/PR. Use when working a known error or hunting one down to fix.

導入数
4
GitHub Stars
262
更新日
9月4日
getsentry
公式

sentry-fix-stack-traces

Make Sentry stack traces readable — upload source maps for JavaScript/TypeScript, or debug files for native and mobile (dSYM, ProGuard/R8, NDK symbols, Dart obfuscation maps, .NET PDBs). Use when frames in Sentry show minified names, bundled paths, hex addresses, "unknown", or method names with no file/line, instead of your original source.

導入数
4
GitHub Stars
262
更新日
9月4日
getsentry
公式

sentry-setup-releases

Set up Sentry releases and deploy tracking — tag events with a version and environment, create the release in CI with its commits, and wire up suspect commits and code mappings, so Sentry can show which release introduced an issue, which commit is responsible, and release health. Use when asked to set up releases, track deploys, see what changed, or when issues show an unknown release or no suspect commit.

導入数
4
GitHub Stars
262
更新日
9月4日
jsmastery-pro
コミュニティ

architect

Run /architect when choosing between approaches, designing a feature or page, picking a tech stack, or when /develop says a decision is owed, anytime a load bearing technical decision is unmade. Asks deep questions, recommends an answer, and writes a build spec to docs/specs/. Owns all spec files.

導入数
4
GitHub Stars
1011
更新日
8月9日
jsmastery-pro
コミュニティ

audit

Run /audit on a greenfield project, an existing codebase with missing docs, or one area (/audit src/auth) to bootstrap the project's AI context, the AGENTS.md files every later skill reads. Writes tool agnostic AGENTS.md plus thin CLAUDE.md pointers, adding only what is missing; never overwrites curated content.

導入数
4
GitHub Stars
1011
更新日
8月9日
jsmastery-pro
コミュニティ

check

Confirm a change before merge. /check verify drives the real app to prove behavior against the spec (every acceptance criterion met, every surface built). /check review runs a senior code review on a fresh model, one that did not write the code. Verify after /develop, review before a PR. Writes to docs/reviews/, never edits code.

導入数
4
GitHub Stars
1011
更新日
8月9日
jsmastery-pro
コミュニティ

debug

Run /debug to find and fix a bug's root cause: a test failing for an unclear reason, /check verify finding a failure, or behavior being wrong. Runs a reproduce, localize, hypothesize, test, fix, verify loop, makes the minimal fix, and hands a regression test to /test. No features, no extra refactors.

導入数
4
GitHub Stars
1011
更新日
8月9日
jsmastery-pro
コミュニティ

develop

Run /develop to build a feature, UI or backend, from an approved design, a page, component, API, service, or data slice. If something load bearing is undecided and no spec records it, it stops and routes you to /architect; otherwise it reads the spec plus AGENTS.md, builds, and advances the scope.

導入数
4
GitHub Stars
1011
更新日
8月9日
jsmastery-pro
コミュニティ

document

Run /document pr | changelog | release-note | postmortem (or let it ask) to write the human facing prose about a change. Drafts from the real commits and diff, writing to the right place. Does not write code, tests, or specs.

導入数
4
GitHub Stars
1011
更新日
8月9日
jsmastery-pro
コミュニティ

scope

Run /scope to turn a product idea into a living, coarse scope in docs/scope/ and keep it current: plan a new product, plan the next slice, enroll one named feature, or run with no argument to reconcile after shipping and queue what is next. Seeds WHAT to build; /architect designs, /develop builds.

導入数
4
GitHub Stars
1011
更新日
8月9日
jsmastery-pro
コミュニティ

sync

Run /sync as the last step after a change is complete, around merge, to keep durable knowledge current. Updates root and nested AGENTS.md, reconciles the scope from repo evidence, and flags specs the change made stale. Surgical edits only: it adds lines, and rewrites single lines it owns. Never a whole section, never curated prose.

導入数
4
GitHub Stars
1011
更新日
8月9日
jsmastery-pro
コミュニティ

test

Run /test to write a test suite for code you just built or changed, after implementing a feature, route, or fix. Targets uncommitted changes automatically, reads test preferences.json for your framework (asks and saves it if absent), and picks the right strategy per file: happy path, edge cases, error states, accessibility.

導入数
4
GitHub Stars
1011
更新日
8月9日
gamedev-skills
コミュニティ

game-feel

Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.

導入数
4
GitHub Stars
878
更新日
8月24日
gamedev-skills
コミュニティ

game-ui-ux

Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.

導入数
4
GitHub Stars
878
更新日
8月24日