AGENT SKILLS · ÉQUIPEMENT DE MISSION

Des Agent Skills utiles classés selon leur usage réel

Comparez les Skills vérifiés par fonction, contenu, installations et fiabilité de la source avant de les ajouter.

PÉRIMÈTRE
VÉRIFIÉ
Skills
23 007
dépôts
3551
dernière synchronisation
4 nov. 2026
23 007 Skills
layerai
Communauté

layer-image

Use when generating a still image with Layer: concept art, key art, illustrations, marketing images, icons, or any text-to-image run. Also when a prompt is not landing, when the aspect ratio or resolution is wrong, when a style or pose reference should steer the result, when readable text must appear in the image, or when several images must share one look. Keywords: txt2img, text to image, prompt, aspect ratio, negative prompt, style reference, seed.

Installations / 1h
6
GitHub Stars
7
Mis à jour
1 nov.
layerai
Communauté

layer-live-ops

Use when producing content for a live game with Layer: item evolution and upgrade chains, weapon or gear tiers, currency packs and store bundles, character level-ups and skins, seasonal and event reskins, or batches of themed items. Also when tiers stop reading as one item, a reskin loses the silhouette, or an event set drifts off-style. Keywords: live ops, upgrade chain, evolution, tier, rarity, currency, IAP, skin, reskin, seasonal event, battle pass, themed items.

Installations / 1h
6
GitHub Stars
7
Mis à jour
1 nov.
layerai
Communauté

layer-localization

Use when one approved Layer asset must ship in several languages: dubbing a trailer or ad, voice-over in another language, burned-in subtitles or captions per market, or translating text that appears in an image, end card, store screenshot, or UI. Also when a dub drifts out of sync, translated copy no longer fits, or a font shows empty boxes for another script. Keywords: localisation, localization, dubbing, translation, subtitles, captions, voice-over, multilingual, markets, CJK, RTL.

Installations / 1h
6
GitHub Stars
7
Mis à jour
1 nov.
layerai
Communauté

layer-motion-graphics

Use when making motion graphics with Layer: a logo reveal or sting, an idle logo loop, animated titles, lower thirds, an end card or CTA card, kinetic type, or a branded intro or outro for a trailer or ad. Also when a reveal lands on a distorted logo, when generated lettering comes back misspelled, or when text must move without keyframes. Keywords: motion graphics, logo reveal, logo animation, sting, title card, lower third, end card, kinetic typography, intro, outro.

Installations / 1h
6
GitHub Stars
7
Mis à jour
1 nov.
layerai
Communauté

layer-motion-templates

Use when one Layer video edit must be rendered many times with different media: an ad template filled per hook, per language, per placement or per character, a reusable intro or end-card template, or a batch of variants from one timeline. Also when a voice-over or clip should set the edit's length, or when a re-render must update an existing board timeline instead of adding a copy. Keywords: video template, slots, variants, batch render, auto length, reusable edit.

Installations / 1h
6
GitHub Stars
7
Mis à jour
1 nov.
layerai
Communauté

layer-pixel-art

Use when making pixel art with Layer: sprites, retro game characters, pixel icons, pixel tiles, or a sprite sheet and walk cycle. Also when generated pixel art comes back blurry, anti-aliased, or at the wrong grid size, and when packing separate frames into a sheet or cutting an existing sheet into frames. Keywords: pixel art, sprite, sprite sheet, spritesheet, 16-bit, 32x32, walk cycle, animation frames, palette, dithering, pack, split.

Installations / 1h
6
GitHub Stars
7
Mis à jour
1 nov.
layerai
Communauté

layer-quality

Use when judging Layer output before it ships: scoring generated files against a workspace's output scoring rules, reading back verdicts on a file, reviewing a batch against the brief, or choosing which candidate to deliver. Also when a studio has automated quality standards, or a set must be checked for consistency before handoff. Keywords: quality gate, scoring, review, batch, verdict, approve, QA, consistency check.

Installations / 1h
6
GitHub Stars
7
Mis à jour
1 nov.
layerai
Communauté

layer-reference-sets

Use when a look must hold across many Layer generations: training a custom style or LoRA on a studio's own artwork, curating the images that go into a reference set, choosing its training category, tuning reference-set weight on a run, or deciding whether to train at all rather than attach a style reference. Also when a trained style produces weak, inconsistent, or silently ignored results. Keywords: LoRA, custom model, trained style, reference set, consistency, on-model, art direction, dataset.

Installations / 1h
6
GitHub Stars
7
Mis à jour
1 nov.
layerai
Communauté

layer-sprite-animation

Use when animating a hand-painted, vector-style or HD 2D game character with Layer: idle, walk, run, attack, hit or death cycles, 4-direction or 8-direction sprites for a top-down or isometric game, or a character sprite sheet from a single approved design. Also when frames drift off-model, feet slide, or directions do not match. Keywords: sprite animation, animation cycle, walk cycle, idle, attack, 8-direction, 4-direction, turnaround, sprite sheet, flipbook, top-down, isometric.

Installations / 1h
6
GitHub Stars
7
Mis à jour
1 nov.
layerai
Communauté

layer-store-assets

Use when making store listing art for a game or app with Layer: an app icon and icon variants, a screenshot set with captions, a feature graphic, Steam capsules and header art, or an app preview video. Also when one key art must become every size a store asks for, or a logo or icon stops reading at thumbnail size. Keywords: app icon, store listing, screenshots, App Store, Google Play, Steam capsule, feature graphic, ASO, preview video.

Installations / 1h
6
GitHub Stars
7
Mis à jour
1 nov.
layerai
Communauté

layer-textures

Use when generating a texture with Layer that must repeat without a visible seam: ground, terrain, walls, fabric, foliage, stone, wood, pattern fills, or a tiling material for a game engine. Also when a generated texture shows seams at its edges, an obvious repeating motif across a surface, or baked-in lighting that fights the engine. Keywords: tileable, seamless, tiling, texture, material, pattern, trim sheet, terrain, repeat.

Installations / 1h
6
GitHub Stars
7
Mis à jour
1 nov.
layerai
Communauté

layer-tilesets

Use when making game tiles with Layer that must snap together on a grid: isometric tiles, hex tiles, diamond or top-down map tiles, buildings and props with a footprint, the same building from four facings, or a tileset for Tiled, Godot or Unity. Also when generated tiles do not line up, stand at different heights, or light from opposite sides. Keywords: isometric, iso, hex, hexagon, tileset, tile map, dimetric, footprint, facing, Tiled, TileSet, strategy map, city builder.

Installations / 1h
6
GitHub Stars
7
Mis à jour
1 nov.
layerai
Communauté

layer-typography

Use when exact words must appear on a Layer asset: a title, logo lockup, CTA, button label, price, or caption set in a brand font, or text that must be spelled exactly and stay editable. Also when generated text comes back misspelled, when a brand .ttf or .otf must be used, or when text already in an image must be changed. Keywords: typography, text overlay, brand font, lettering, title card, CTA, label, render text, compose, font file.

Installations / 1h
6
GitHub Stars
7
Mis à jour
1 nov.
layerai
Communauté

layer-ua-creatives

Use when making user acquisition or performance marketing creative for a game with Layer: static ad concepts, hook variants, statics turned into motion, video ads for TikTok, Meta, YouTube or ad networks, end cards and CTAs, or one master resized for every placement. Also when a creative test needs attributable variants. Keywords: UA, user acquisition, ad creative, performance ads, hook, CTA, end card, static to motion, variants, A/B test, placements, 9:16.

Installations / 1h
6
GitHub Stars
7
Mis à jour
1 nov.
layerai
Communauté

layer-vfx

Use when generating game visual effects with Layer: spell and skill effects, hit impacts, explosions, pickups and power-ups, loot chest and reward openings, auras, portals, or looping ambient effects such as fire, smoke and magic swirls. Also when an effect comes back with a scene around it, cannot be blended in the engine, or plays with no wind-up. Keywords: VFX, FX, spell effect, impact, explosion, particle, flipbook, aura, loot chest, additive, sprite sheet.

Installations / 1h
6
GitHub Stars
7
Mis à jour
1 nov.
layerai
Communauté

layer-video

Use when generating video with Layer: text-to-video, animating a still image, extending a clip, adding camera motion, generating native audio or lip sync, looping animations, or planning a multi-shot ad, trailer, or cutscene. Also when a video prompt produces the wrong motion or the shot drifts off the source image. Keywords: txt2vid, img2vid, image to video, camera motion, video effects, loop, seamless, trailer, cutscene, lipsync.

Installations / 1h
6
GitHub Stars
7
Mis à jour
1 nov.
layerai
Communauté

layer-video-continuity

Use when a Layer video has more than one shot and they must cut together: a trailer, ad, cutscene or short story where the same character, set and motion carry across cuts. Also when a character changes face or costume between shots, when shot two does not start where shot one ended, or when drafting a whole sequence before paying for finals. Keywords: multi-shot, continuity, sequence, shot list, character reference, elements, next shot, Seedance, cutscene.

Installations / 1h
6
GitHub Stars
7
Mis à jour
1 nov.
layerai
Communauté

layer-video-direction

Use when directing a single generated shot on Layer: choosing the camera move, lens, framing, lighting and pacing, applying a camera preset such as a dolly zoom or orbit, or timing a performance to the clip length. Also when a shot drifts, moves the wrong way, or feels flat or rushed. Keywords: cinematography, camera move, dolly, orbit, crane, tilt, FPV, handheld, lens, framing, lighting, shot language, technique preset.

Installations / 1h
6
GitHub Stars
7
Mis à jour
1 nov.
layerai
Communauté

layer-video-fixes

Use when a generated or supplied clip on Layer is nearly right and should be repaired, not rerolled: extending it, inserting into it, swapping an object or a character, transferring motion, relighting, smoothing motion or making slow motion, upscaling, denoising, deblurring, or converting to HDR. Keywords: fix video, extend clip, swap character, motion transfer, relight, interpolation, slow motion, frame rate, upscale video, denoise, deblur, HDR.

Installations / 1h
6
GitHub Stars
7
Mis à jour
1 nov.
layerai
Communauté

layer-video-looks

Use when giving a Layer video cut one consistent finish: a colour wash in brand colours, a retro CRT or VHS look, film grain and light leaks, a glitch hit on a cut, keying out a green or blue screen, lifting a cut-out logo off the frame, or filling the bars behind a clip. Also when shots in one edit do not match. Keywords: look, grade, filter, tint, duotone, film grain, vignette, scanlines, glitch, chroma key, green screen, drop shadow.

Installations / 1h
6
GitHub Stars
7
Mis à jour
1 nov.
layerai
Communauté

layer-video-timeline

Use when assembling assets a user already has into one finished video with Layer: sequencing clips, adding transitions, overlaying text, captions, a logo or a CTA, layering music or voice-over, or cutting a trailer, ad, or promo from generated shots. Also when a multi-shot piece needs to become a single deliverable file. Keywords: video editor, timeline, assemble, stitch, sequence, concatenate, transitions, overlay, captions, CTA, trailer, montage, render.

Installations / 1h
6
GitHub Stars
7
Mis à jour
1 nov.
layerai
Communauté

layer-workflow-import

Use when bringing a workflow built in another tool into Layer: an exported workflow file, a node-graph JSON from any node editor, a screenshot of a node canvas, or a pipeline described in prose. Also when converting, porting, migrating or rebuilding a pipeline as a Layer Blueprint workflow. Keywords: import workflow, export file, node graph, node editor, convert, port, migrate, rebuild, blueprint.

Installations / 1h
6
GitHub Stars
7
Mis à jour
1 nov.
layerai
Communauté

layer-workflows

Use when running a saved Layer Blueprint workflow rather than a single generation: discovering what workflows a workspace has, reading a workflow's input schema, estimating and executing a run, polling its steps, or cancelling it. Also when a repeatable multi-step pipeline exists for a task, when the user names a workflow, or when a workflow input expects a style or a file. Keywords: workflow, blueprint, pipeline, app, multi-step, run, node graph.

Installations / 1h
6
GitHub Stars
7
Mis à jour
1 nov.
cloudai-x
Communauté

threejs-fundamentals

Three.js scene setup: scenes and fog, cameras, the renderer and tone mapping, the animation loop, object hierarchies, transforms, core math and cleanup, on WebGL or with WebGPU and TSL. Use when creating a scene from scratch, configuring a camera or renderer, handling resize, or arranging objects.

Installations / 1h
6
GitHub Stars
3,9 k
Mis à jour
19 oct.