AGENT SKILLS · ÉQUIPEMENT DE MISSION
Des Agent Skills utiles classés selon leur usage réel
Comparez les Skills vérifiés par fonction, contenu, installations et fiabilité de la source avant de les ajouter.
- PÉRIMÈTRE
- VÉRIFIÉ
- Skills
- 23 007
- dépôts
- 3551
- dernière synchronisation
- 4 nov. 2026
anthropicsdesign-critique
Get structured design feedback on usability, hierarchy, and consistency. Trigger with "review this design", "critique this mockup", "what do you think of this screen?", or when sharing a Figma link or screenshot for feedback at any stage from exploration to final polish.
- Installations / 1h
- 6
- GitHub Stars
- 34,3 k
- Mis à jour
- 1 nov.
unity-technologiesbuild-gtk
Builds node-based Editor tools with Unity Graph Toolkit (GTK) on Unity 6.6+: graphs, nodes, ports and validation, State Machine API tools on 6.7+, and runtime assets via a scripted importer. Use for custom graph, node or state machine editors, or migrating a GraphView tool. Not for Shader Graph, VFX Graph or Animator Controllers.
- Installations / 1h
- 6
- GitHub Stars
- 1,2 k
- Mis à jour
- 30 oct.
unity-technologiescraft-game-floors
Makes a Unity game look and feel finished: art style, lighting, juice, sound, menus, saves and look scoring. Use when building a new game's first playable version, or when a game looks like programmer art, feels flat or silent, or needs polish.
- Installations / 1h
- 6
- GitHub Stars
- 1,2 k
- Mis à jour
- 30 oct.
unity-technologiescreate-2d-physics
Creates and fixes Unity 2D physics in both systems, 2D Physics Core and the legacy Rigidbody 2D system. Use when the user asks about any 2D physics task, even if neither system is named. Not for 3D physics.
- Installations / 1h
- 6
- GitHub Stars
- 1,2 k
- Mis à jour
- 30 oct.
unity-technologiescreate-tile-palette-or-rule-tiles
Create a 2D tile palette from sprites or textures, or make tiles change based on their neighbours. Use for tile palettes or self-connecting tiles, even when the user doesn't name them.
- Installations / 1h
- 6
- GitHub Stars
- 1,2 k
- Mis à jour
- 30 oct.
unity-technologiesgenerate-editor-search-query
Generates Unity Search queries and opens the Search window to find assets or scene objects. Use when the user asks to find, filter, or list assets, GameObjects, components, or references in the Editor, not on disk.
- Installations / 1h
- 6
- GitHub Stars
- 1,2 k
- Mis à jour
- 30 oct.
unity-technologieslocalization
Sets up and configures Unity Localization, including locales, String and Asset Tables, and CJK fonts. Use when the user asks to add languages, translate UI text, or mentions i18n or multilingual support.
- Installations / 1h
- 6
- GitHub Stars
- 1,2 k
- Mis à jour
- 30 oct.
unity-technologiesmanage-sprite-atlas
Manages SpriteAtlas assets through a prebuild pipeline, covering master and variant atlases, packing settings, and platform overrides. Use when asked to create or optimize sprite atlases.
- Installations / 1h
- 6
- GitHub Stars
- 1,2 k
- Mis à jour
- 30 oct.
unity-technologiesoptimize-text-mesh-pro
Optimizes TextMeshPro rendering, memory, and font setup, including font asset stacks, fallback atlases, SDF quality, and worldspace text. Use when the user asks about TMP fonts, CJK or multilingual text, or text performance.
- Installations / 1h
- 6
- GitHub Stars
- 1,2 k
- Mis à jour
- 30 oct.
unity-technologiesphysics-3d-collision
Diagnoses 3D PhysX collision and trigger problems. Use when OnCollisionEnter or OnTriggerEnter doesn't fire, objects pass through each other, raycasts miss, or a MeshCollider misbehaves. Also answers 2D and DOTS physics best-effort if no dedicated skill is available.
- Installations / 1h
- 6
- GitHub Stars
- 1,2 k
- Mis à jour
- 30 oct.
unity-technologiesproject-auditor-fixes
Instructions for how to use Project Auditor to find and fix a list of issues.
- Installations / 1h
- 6
- GitHub Stars
- 1,2 k
- Mis à jour
- 30 oct.
unity-technologiesshader-graph-create-custom-node
Generates custom Shader Graph nodes from HLSL code. Use when the user wants a new Shader Graph node or to make existing HLSL work as a reflected function node.
- Installations / 1h
- 6
- GitHub Stars
- 1,2 k
- Mis à jour
- 30 oct.
unity-technologiessprite-segment-3x3grid
Segments a Sprite texture into a 3x3 grid and outputs a pattern of cells matching the center cell's color. Use when the user asks to analyze or document a sprite's structure or color distribution.
- Installations / 1h
- 6
- GitHub Stars
- 1,2 k
- Mis à jour
- 30 oct.
unity-technologiesui
Routes Unity UI requests to the right framework skill (UI Toolkit, uGUI, or IMGUI) and answers UI comparison questions. Use for menus, HUDs, panels, or editor UI when the request doesn't name a framework. Consult before writing any UI code.
- Installations / 1h
- 6
- GitHub Stars
- 1,2 k
- Mis à jour
- 30 oct.
unity-technologiesui-imgui
Generates and modifies Unity IMGUI editor code such as EditorWindows, custom Inspectors, PropertyDrawers, and OnGUI scripts. Use for IMGUI or OnGUI or maintaining existing IMGUI code.
- Installations / 1h
- 6
- GitHub Stars
- 1,2 k
- Mis à jour
- 30 oct.
barty-bartexplainer-default
Make a clean 45–90 second product demo video for any software product, rendered from code to MP4 with music. Airy light canvas, short centred lines the camera pushes into, the product's own UI rebuilt and shown up close as it is used (typing, results, tables, clicks), integrations, and a logo close. Use when someone wants a product demo, launch video, feature walkthrough or "how it works" video for an app, SaaS or tool.
- Installations / 1h
- 6
- GitHub Stars
- 994
- Mis à jour
- 13 oct.
barty-bartobject-separation
Separate a person, product or hand from the background in a video, on the user's own computer with SAM 2. Scans the machine first to pick the right model size, then outputs the same video with the separated subject highlighted in green, plus frame-by-frame masks. Use when someone wants to separate, isolate, cut out or rotoscope something in a video.
- Installations / 1h
- 6
- GitHub Stars
- 994
- Mis à jour
- 13 oct.
unity-technologiesurp-postprocessing
Sets up, configures, and debugs URP post-processing with the Volume framework. Use for bloom, tonemapping, color adjustments, depth of field, vignette, or other Volume overrides.
- Installations / 1h
- 6
- GitHub Stars
- 1,2 k
- Mis à jour
- 30 oct.
barty-bartmotion-broll
Turn a talking-head video and its transcript into motion-graphic B-roll timed to the speaker's words, in a continuous one-shape style (one element that morphs and never cuts, driven by a cursor, spring motion). Use when someone gives a video (and ideally a transcript) and asks for motion graphics, B-roll, animated cutaways or overlays.
- Installations / 1h
- 6
- GitHub Stars
- 994
- Mis à jour
- 13 oct.
layerailayer-3d
Use when producing 3D assets with Layer: generating a mesh from text or an image, retopologising or remeshing, retexturing an existing mesh, rigging a character, or animating a rigged mesh. Also when choosing between quad and triangle output, setting a polygon budget, or asking for PBR textures for a game engine. Keywords: 3D, mesh, model, text to 3D, image to 3D, remesh, retopology, retexture, rig, skeleton, animate, PBR, quad mesh, poly count, glTF, FBX.
- Installations / 1h
- 6
- GitHub Stars
- 7
- Mis à jour
- 1 nov.
layerailayer-audio
Use when generating audio with Layer: sound effects for a game or trailer, music and background tracks, or speech and voice-over from text. Also when a sound effect comes back with unwanted ambience or reverb, when a music prompt needs structure or length control, or when choosing a voice and delivery for narration. Keywords: SFX, sound effect, foley, UI sound, music, soundtrack, loop, text to speech, TTS, voice over, narration.
- Installations / 1h
- 6
- GitHub Stars
- 7
- Mis à jour
- 1 nov.
layerailayer-environments
Use when producing game environments with Layer: background and environment concept art, a side-scroller parallax background split into scrolling layers, a 360 skybox or panorama, or a generated world. Also when parallax layers do not line up or loop, when a background is too busy to read gameplay against, or when exporting layers to Godot or Unity. Keywords: environment, background, parallax, layers, side-scroller, platformer, skybox, 360, equirectangular, panorama, world.
- Installations / 1h
- 6
- GitHub Stars
- 7
- Mis à jour
- 1 nov.
layerailayer-game-assets
Use when producing in-game characters and props with Layer: heroes, NPCs, enemies, bosses, mascots, creatures, items and props. Also when a cast must stay on-model across many images, when a set of sprites must share one canvas size and ground line, or when a character must be split into parts for a skeletal rig. Keywords: character art, NPC, enemy, mascot, cast, on-model, consistency, prop, item, sprite set, Spine, rigging.
- Installations / 1h
- 6
- GitHub Stars
- 7
- Mis à jour
- 1 nov.
layerailayer-game-ui
Use when making game UI with Layer: buttons, panels, frames, dialogue boxes, tabs, tooltips, HUD elements, ability and inventory icons, currency symbols, or card and badge plates. Also when a button must stretch to any width without distorting its corners, when a UI kit must import into Unity, Godot or CSS, or when an icon set must read at 64px and match approved icons. Keywords: game UI, 9-slice, nine-slice, UI kit, button, panel, frame, HUD, icon set, NinePatch, border-image.
- Installations / 1h
- 6
- GitHub Stars
- 7
- Mis à jour
- 1 nov.