Mode d’emploi
- Copiez la commande et examinez le paquet avant de l’installer dans votre environnement agent.
- Consultez le document original pour les outils, identifiants et environnements requis.
- Décrivez les entrées et le livrable souhaité ; comparez la sortie aux sources.
npx skills add https://github.com/thedivergentai/game-design-agentic-skills --skill bevy-testing-patternsAvant de commencer
- L’installation n’inclut ni abonnement au modèle, ni quota API, ni accès aux fichiers.
- Étoiles et installations reflètent l’activité, pas un test indépendant de qualité ou de sécurité.
Rendu depuis le dépôt source en conservant titres, exemples, code, tableaux, liens et images.
Bevy testing patterns
When to use
Load this when a Bevy crate needs unit or integration tests. The Cargo book page for cargo test is the source. Check the Bevy docs for App::update inside #[test] before writing that harness.
ECS shape
- Command:
cargo testcompiles and runs unit tests, integration tests, and documentation tests.cargo test name_filterruns names that contain the filter. Arguments after--go to libtest (cargo test -- --help). - What runs: functions annotated with
#[test]. The harness runs them in multiple threads. The working directory for each test is the package root, so relative paths resolve from that root no matter where you invoked Cargo. - Scope: default
cargo testcovers the lib, bins as unit tests, integration tests, and doc tests, and it builds examples.--liblimits to the library.harness = falseon a target means you supplymain. - Profile: the
testprofile is the default.--profile=debugkeeps debug info.-- --no-captureshows test output. - Bevy types inside a test: not specified here. Do not copy an
App::new()test from an old discussion. Bevy's own crates contain#[cfg(test)]modules. Check those helpers before treating them as a public guide.
Coming from Godot
| Godot idea | Bevy idiom |
|---|---|
| Run the suite | cargo test from the package |
| One test name | cargo test name_filter |
| See prints | cargo test -- --no-capture |
| Scene-tree test runner | No twin. GdUnit stays on the Godot skill |
Scope
- Check docs.rs
latestfor a page that showsApp,MinimalPlugins, andapp.update()inside#[test]before writing that harness. - Check the docs for headless frame capture, golden images, and input injection for tests before writing them.
- Doctest working-directory rules differ from unit tests (workspace root for
rustdoccompile). Do not assume a doctest can readassets/the same way.
Expert Knowledge Delta
Target: Bevy 0.20+.
Core ECS types: Component, Resource, Query, Commands, Startup, Update, Fixed / FixedMain (bevy::time), .chain(), Plugin, DefaultPlugins, MinimalPlugins. Messages and observers are an ownership slot. See bevy-events-messaging for their APIs. Systems run in parallel unless .chain() orders the ones that conflict.
Who owns state
| Piece | Owner | Who may mutate | Schedule |
|---|---|---|---|
| Data on one entity | Component | One system via Query | Update or FixedMain |
| One value for the whole app | Resource | One system | Startup to insert, then the schedule that reads it |
| Spawn | Commands | The spawning system | Startup for the initial world; later schedules for runtime spawn |
| Order that must not race | .chain() | The chained systems only | Same schedule |
| Plugin boundary | Plugin | build registers systems and resources | Before the app runs |
Borrow rule: two systems that both mutably query the same component must be ordered (.chain()) or split so only one writes. Unrelated systems stay parallel. That is the ECS page rule, not a guess at a system-set API.
Decision
| If you need | Do this | Do not |
|---|---|---|
| Per-entity data | Component + Query | A Godot node script |
| App-wide config or clock | Resource | Copy the value onto every entity |
| Stable simulation step | FixedMain and the Fixed clock | Tie simulation to raw frame Update |
| Startup spawn | Commands in Startup | Spawn from a render system |
| Cross-system notice that is not shared state | Message or observer slot in bevy-events-messaging | A new event type invented in this file |
| An API outside the documented set | Check the official docs first | A made-up crate or API |
Load references/ecs-ownership.md for the ownership table.
NEVER
- Do not pin
/0.20.0/in docs URLs. WHY: links stay onlatest; the 0.20 target is stated once in prose. - Do not mutably query the same component from two unordered systems. WHY: the schedule runs systems in parallel unless
.chain()orders them. - Do not invent a physics, navigation, networking, or XR crate here. WHY: this skill only names documented Bevy crates and modules.
- No GdUnit, GUT, or Godot test-runner types. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.
- No
App::updatetest recipe this file did not open. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs. - No third-party Bevy test crates. WHY: Bevy code stays idiomatic ECS and uses only documented Bevy APIs.
Reference
docs.rs links use the unversioned latest permalink. The library pin on bevy-master stays 0.20.0.
Official Documentation
- Migration guides - Unversioned hop index.
- bevy crate - Unversioned API index.
- cargo test -
#[test], filters, libtest args, package root as cwd. - Examples - Example tree on the
latestbranch. Examples are not the test harness.
Related Skills
Prerequisites
- bevy-master - Who owns which piece of state.
- bevy-project-foundations - The Cargo package
cargo testruns against.
Complements
- godot-testing-patterns - Godot counterpart. GdUnit stays there.
Downstream / consumers
- None yet.
Master
- bevy-master - Bevy router.



