AGENT SKILLS · EQUIPAGGIAMENTO

Agent Skills utili ordinati per utilizzo reale

Confronta Skills verificati per funzione, contenuto del pacchetto, installazioni e affidabilità della fonte.

AMBITO CATALOGO
VERIFICATO
Skills
17.083
repository
2744
ultimo aggiornamento
16 ott 2026
17.083 Skills
linegel
Community

threejs-procedural-buildings-and-cities

Compile procedural buildings, cities, and semantic site assemblies in Three.js r185 WebGPU/TSL. Use for building massing and facades, city-scale architectural batching and LOD, or deterministic placement of heterogeneous site assets around architecture.

installazioni
2
GitHub Stars
10
Aggiornato
24 set
linegel
Community

threejs-procedural-creatures

Compile procedural creatures for Three.js WebGPU/TSL. Use for generated body surfaces, semantic rigs or creature locomotion, or repeated procedural populations.

installazioni
2
GitHub Stars
10
Aggiornato
24 set
linegel
Community

threejs-procedural-fields

Procedural fields for coherent scalar and vector causes in Three.js WebGPU/TSL. Use when a task needs shared causes across materials, geometry, or compute; must choose direct evaluation versus a baked field; needs deterministic CPU/TSL parity and footprint filtering; or needs metric signed-distance terrain and coast analysis.

installazioni
2
GitHub Stars
10
Aggiornato
24 set
linegel
Community

threejs-procedural-geometry

Procedural geometry compilation for Three.js WebGPU/TSL. Use when a task needs an indexed mesh writer, contour-derived terrain or terraces, profile or branch sweeps, or a BatchedMesh, InstancedMesh, or dynamic-update decision.

installazioni
2
GitHub Stars
10
Aggiornato
24 set
linegel
Community

threejs-procedural-materials

Procedural materials for coherent NodeMaterial PBR systems in Three.js WebGPU/TSL. Use when a task needs shared identities across PBR channels, must select UV, array, atlas, or projected mapping, needs footprint-filtered normals and specular AA, or needs dynamic per-instance material state with explicit output ownership.

installazioni
2
GitHub Stars
10
Aggiornato
24 set
linegel
Community

threejs-procedural-motion-systems

Animate semantic state with deterministic Three.js WebGPU/TSL motion. Use for launch or staging kinematics, seekable transform timelines, recurrent fixed-step motion, frame-rate-independent follow, GPU-resident instance motion, moving-frame docking or reparenting, and environment-driven actors.

installazioni
2
GitHub Stars
10
Aggiornato
24 set
linegel
Community

threejs-procedural-planets

Scale procedural planetary bodies in Three.js r185 WebGPU/TSL. Use when global curvature needs a cube-sphere quadtree, a sustained ground view needs a tangent clipmap, an orbit-to-ground transition needs both, or a gas-giant cloud deck needs body-scale band fields.

installazioni
2
GitHub Stars
10
Aggiornato
24 set
linegel
Community

threejs-procedural-vegetation

Compile procedural vegetation for Three.js WebGPU/TSL. Use for dense grass and ground-cover populations, structured tree growth and rooted wind, or terrain-aware ecological placement.

installazioni
2
GitHub Stars
10
Aggiornato
24 set
linegel
Community

threejs-rain-snow-and-wet-surfaces

Couple Three.js WebGPU/TSL rain, snow, and wet surfaces. Use for airborne precipitation motion, physical surface deposition, persistent snow or wetness state, weather-driven ripple normals, or impact splashes.

installazioni
2
GitHub Stars
10
Aggiornato
24 set
linegel
Community

threejs-scalable-real-time-shadows

Fit scalable directional cast shadows in Three.js r185 WebGPU/TSL. Use when choosing one bounded shadow, CSM, tiled arrays, or cached clipmaps; stabilizing projection, filtering, or bias; or fixing invalidation, caster parity, bindings, or sustained cost.

installazioni
2
GitHub Stars
10
Aggiornato
24 set
linegel
Community

threejs-sky-atmosphere-and-haze

Build sky, atmosphere, and haze in Three.js WebGPU/TSL. Use for authored sky/fog, planetary scattering, depth-aware aerial perspective, or atmosphere-derived sun/sky lighting.

installazioni
2
GitHub Stars
10
Aggiornato
24 set
linegel
Community

threejs-spectral-ocean

Synthesize broad-band offshore seas with spectral FFT cascades in Three.js WebGPU/TSL. Use for homogeneous directional wind sea or swell, transported foam history, bounded CPU surface queries, or offshore forcing of a separate coastal model.

installazioni
2
GitHub Stars
10
Aggiornato
24 set
linegel
Community

threejs-visual-validation

Validate Three.js WebGPU/TSL implementations against falsifiable claims. Use for visual or mechanism correctness, temporal behavior, target performance or GPU attribution, resource ownership, and lifecycle stability.

installazioni
2
GitHub Stars
10
Aggiornato
24 set
linegel
Community

threejs-volumetric-clouds

Build volumetric clouds in Three.js WebGPU/TSL. Use for weather-shaped density, bounded cloud raymarching, cloud optical-depth shadows, cloud-specific temporal reconstruction, or causal cloud precipitation emission.

installazioni
2
GitHub Stars
10
Aggiornato
24 set
linegel
Community

threejs-water-optics

Solve bounded and coastal water in Three.js WebGPU/TSL. Use for parametric waves, local heightfields, bathymetric wave transport, wet/dry shallow water, two-way body coupling, external free-surface presentation, or water optics and offshore handoffs.

installazioni
2
GitHub Stars
10
Aggiornato
24 set
zhuhongyin
Community

ali1688-sourcing

1688 工厂与拿货价查询工具。当用户需要在 1688 查找工厂、获取批发价格、寻找供应链资源时使用此 skill。输入产品关键词和特征,输出工厂列表、起批价区间、MOQ 等信息,为核价计算提供成本数据。

installazioni
2
GitHub Stars
3
Aggiornato
3 mar
alca259
Community

monogame-audio

MonoGame audio implementation guide covering SoundEffect vs Song, SoundEffectInstance pooling, volume/pitch control, 3D audio, DynamicSoundEffectInstance, WAV streaming via TitleContainer, microphone recording, and memory management rules. Use this skill whenever the user asks about playing sounds, background music, audio effects, looping audio, 3D positional sound, sound pools, microphone input, recording audio, raw WAV loading, InstancePlayLimitException, or any audio-related implementation in

installazioni
2
GitHub Stars
2
Aggiornato
22 set
alca259
Community

monogame-camera-modes

MonoGame 3D camera mode patterns — Fixed, Fixed Tracking, First Person, Third Person (with spring), Top-Down Fixed, and Top-Down Tracked. Use this skill whenever the user asks about camera modes, first person camera, third person camera, top-down camera, tracking camera, camera spring, follow camera, or how to implement a specific camera behaviour in a 3D game — even if they just say "I want the camera to follow the player" or "how do I make a first person / third person / top-down view".

installazioni
2
GitHub Stars
2
Aggiornato
22 set
alca259
Community

monogame-ecs

MonoGame component system (ECS) guide using GameBehaviour / GameEntity / GameWorld. Use this skill whenever the user mentions entities, components, behaviours, game objects, spawning/destroying actors, querying entities by type or interface, or asks how to structure game logic in MonoGame without deep class inheritance.

installazioni
2
GitHub Stars
2
Aggiornato
22 set
alca259
Community

monogame-effects

MonoGame custom effects guide covering MGFX runtime, stock effects (BasicEffect, SpriteEffect, etc.), cross-platform shader compilation (HLSL vs GLSL), shader model targets, preprocessor symbols, and portability pitfalls. Use this skill whenever the user asks about custom effects, MGFX, stock effects, cross-platform shaders, shader model compatibility, porting a shader to MonoGame, preprocessor conditionals in .fx files, or gets compilation errors with shaders — even if they just say "my shader

installazioni
2
GitHub Stars
2
Aggiornato
22 set
alca259
Community

monogame-math

MonoGame math implementation guide covering Vector2/3/4, Matrix, Rectangle, collision detection, camera transforms, and MathHelper utilities. Use this skill whenever the user asks about vectors, positions, distances, rotations, scaling, collision detection, AABB, bounding volumes, 2D camera math, coordinate transforms, or any math-related implementation in MonoGame.

installazioni
2
GitHub Stars
2
Aggiornato
22 set
fetcher-sh
Community

app-store

- An Apple App Store API alternative on fetcher.sh — pay-per-call in USDC via x402, or prepaid credits with a Bearer key, no Apple Developer Program membership. Use when the user wants to search iOS apps by keyword in any country's storefront, fetch an app's or app bundle's full details, reviews sorted by recent/helpful, apps similar to a given app, search or fetch app bundles, or fetch a developer's app catalog. Also covers iOS app store optimization (ASO) research, competitor app monitoring, l

installazioni
2
GitHub Stars
2
Aggiornato
5 set
fetcher-sh
Community

yelp

- A Yelp API alternative on fetcher.sh — pay-per-call in USDC via x402, or prepaid credits with a Bearer key, no Yelp Fusion API app approval. Use when the user wants to search local businesses by query and location sorted by rating or review count, fetch a business's full details by ID or by its Yelp URL handle/slug, or fetch a business's reviews. Also covers local business discovery, restaurant/service research, review sentiment input, and competitor monitoring for local businesses without Yel

installazioni
2
GitHub Stars
2
Aggiornato
5 set
jonahsnider
Community

analyze-wpilog

Analyze WPILOG log files from FRC robots using the wpilog-parser library with TypeScript.

installazioni
2
GitHub Stars
2
Aggiornato
15 ott