AGENT SKILLS · ミッション装備

実際に使われている Agent Skills

公開リポジトリの検証済み Skills を比較し、機能、内容、導入状況、出典を確認してから追加できます。

掲載範囲
検証済み
Skills
17,083
リポジトリ
2744
最終同期
2026/10/16
17,083 Skills
linegel
コミュニティ

threejs-procedural-buildings-and-cities

Compile procedural buildings, cities, and semantic site assemblies in Three.js r185 WebGPU/TSL. Use for building massing and facades, city-scale architectural batching and LOD, or deterministic placement of heterogeneous site assets around architecture.

導入数
2
GitHub Stars
10
更新日
9月24日
linegel
コミュニティ

threejs-procedural-creatures

Compile procedural creatures for Three.js WebGPU/TSL. Use for generated body surfaces, semantic rigs or creature locomotion, or repeated procedural populations.

導入数
2
GitHub Stars
10
更新日
9月24日
linegel
コミュニティ

threejs-procedural-fields

Procedural fields for coherent scalar and vector causes in Three.js WebGPU/TSL. Use when a task needs shared causes across materials, geometry, or compute; must choose direct evaluation versus a baked field; needs deterministic CPU/TSL parity and footprint filtering; or needs metric signed-distance terrain and coast analysis.

導入数
2
GitHub Stars
10
更新日
9月24日
linegel
コミュニティ

threejs-procedural-geometry

Procedural geometry compilation for Three.js WebGPU/TSL. Use when a task needs an indexed mesh writer, contour-derived terrain or terraces, profile or branch sweeps, or a BatchedMesh, InstancedMesh, or dynamic-update decision.

導入数
2
GitHub Stars
10
更新日
9月24日
linegel
コミュニティ

threejs-procedural-materials

Procedural materials for coherent NodeMaterial PBR systems in Three.js WebGPU/TSL. Use when a task needs shared identities across PBR channels, must select UV, array, atlas, or projected mapping, needs footprint-filtered normals and specular AA, or needs dynamic per-instance material state with explicit output ownership.

導入数
2
GitHub Stars
10
更新日
9月24日
linegel
コミュニティ

threejs-procedural-motion-systems

Animate semantic state with deterministic Three.js WebGPU/TSL motion. Use for launch or staging kinematics, seekable transform timelines, recurrent fixed-step motion, frame-rate-independent follow, GPU-resident instance motion, moving-frame docking or reparenting, and environment-driven actors.

導入数
2
GitHub Stars
10
更新日
9月24日
linegel
コミュニティ

threejs-procedural-planets

Scale procedural planetary bodies in Three.js r185 WebGPU/TSL. Use when global curvature needs a cube-sphere quadtree, a sustained ground view needs a tangent clipmap, an orbit-to-ground transition needs both, or a gas-giant cloud deck needs body-scale band fields.

導入数
2
GitHub Stars
10
更新日
9月24日
linegel
コミュニティ

threejs-procedural-vegetation

Compile procedural vegetation for Three.js WebGPU/TSL. Use for dense grass and ground-cover populations, structured tree growth and rooted wind, or terrain-aware ecological placement.

導入数
2
GitHub Stars
10
更新日
9月24日
linegel
コミュニティ

threejs-rain-snow-and-wet-surfaces

Couple Three.js WebGPU/TSL rain, snow, and wet surfaces. Use for airborne precipitation motion, physical surface deposition, persistent snow or wetness state, weather-driven ripple normals, or impact splashes.

導入数
2
GitHub Stars
10
更新日
9月24日
linegel
コミュニティ

threejs-scalable-real-time-shadows

Fit scalable directional cast shadows in Three.js r185 WebGPU/TSL. Use when choosing one bounded shadow, CSM, tiled arrays, or cached clipmaps; stabilizing projection, filtering, or bias; or fixing invalidation, caster parity, bindings, or sustained cost.

導入数
2
GitHub Stars
10
更新日
9月24日
linegel
コミュニティ

threejs-sky-atmosphere-and-haze

Build sky, atmosphere, and haze in Three.js WebGPU/TSL. Use for authored sky/fog, planetary scattering, depth-aware aerial perspective, or atmosphere-derived sun/sky lighting.

導入数
2
GitHub Stars
10
更新日
9月24日
linegel
コミュニティ

threejs-spectral-ocean

Synthesize broad-band offshore seas with spectral FFT cascades in Three.js WebGPU/TSL. Use for homogeneous directional wind sea or swell, transported foam history, bounded CPU surface queries, or offshore forcing of a separate coastal model.

導入数
2
GitHub Stars
10
更新日
9月24日
linegel
コミュニティ

threejs-visual-validation

Validate Three.js WebGPU/TSL implementations against falsifiable claims. Use for visual or mechanism correctness, temporal behavior, target performance or GPU attribution, resource ownership, and lifecycle stability.

導入数
2
GitHub Stars
10
更新日
9月24日
linegel
コミュニティ

threejs-volumetric-clouds

Build volumetric clouds in Three.js WebGPU/TSL. Use for weather-shaped density, bounded cloud raymarching, cloud optical-depth shadows, cloud-specific temporal reconstruction, or causal cloud precipitation emission.

導入数
2
GitHub Stars
10
更新日
9月24日
linegel
コミュニティ

threejs-water-optics

Solve bounded and coastal water in Three.js WebGPU/TSL. Use for parametric waves, local heightfields, bathymetric wave transport, wet/dry shallow water, two-way body coupling, external free-surface presentation, or water optics and offshore handoffs.

導入数
2
GitHub Stars
10
更新日
9月24日
zhuhongyin
コミュニティ

ali1688-sourcing

1688 工厂与拿货价查询工具。当用户需要在 1688 查找工厂、获取批发价格、寻找供应链资源时使用此 skill。输入产品关键词和特征,输出工厂列表、起批价区间、MOQ 等信息,为核价计算提供成本数据。

導入数
2
GitHub Stars
3
更新日
3月3日
alca259
コミュニティ

monogame-audio

MonoGame audio implementation guide covering SoundEffect vs Song, SoundEffectInstance pooling, volume/pitch control, 3D audio, DynamicSoundEffectInstance, WAV streaming via TitleContainer, microphone recording, and memory management rules. Use this skill whenever the user asks about playing sounds, background music, audio effects, looping audio, 3D positional sound, sound pools, microphone input, recording audio, raw WAV loading, InstancePlayLimitException, or any audio-related implementation in

導入数
2
GitHub Stars
2
更新日
9月22日
alca259
コミュニティ

monogame-camera-modes

MonoGame 3D camera mode patterns — Fixed, Fixed Tracking, First Person, Third Person (with spring), Top-Down Fixed, and Top-Down Tracked. Use this skill whenever the user asks about camera modes, first person camera, third person camera, top-down camera, tracking camera, camera spring, follow camera, or how to implement a specific camera behaviour in a 3D game — even if they just say "I want the camera to follow the player" or "how do I make a first person / third person / top-down view".

導入数
2
GitHub Stars
2
更新日
9月22日
alca259
コミュニティ

monogame-ecs

MonoGame component system (ECS) guide using GameBehaviour / GameEntity / GameWorld. Use this skill whenever the user mentions entities, components, behaviours, game objects, spawning/destroying actors, querying entities by type or interface, or asks how to structure game logic in MonoGame without deep class inheritance.

導入数
2
GitHub Stars
2
更新日
9月22日
alca259
コミュニティ

monogame-effects

MonoGame custom effects guide covering MGFX runtime, stock effects (BasicEffect, SpriteEffect, etc.), cross-platform shader compilation (HLSL vs GLSL), shader model targets, preprocessor symbols, and portability pitfalls. Use this skill whenever the user asks about custom effects, MGFX, stock effects, cross-platform shaders, shader model compatibility, porting a shader to MonoGame, preprocessor conditionals in .fx files, or gets compilation errors with shaders — even if they just say "my shader

導入数
2
GitHub Stars
2
更新日
9月22日
alca259
コミュニティ

monogame-math

MonoGame math implementation guide covering Vector2/3/4, Matrix, Rectangle, collision detection, camera transforms, and MathHelper utilities. Use this skill whenever the user asks about vectors, positions, distances, rotations, scaling, collision detection, AABB, bounding volumes, 2D camera math, coordinate transforms, or any math-related implementation in MonoGame.

導入数
2
GitHub Stars
2
更新日
9月22日
fetcher-sh
コミュニティ

app-store

- An Apple App Store API alternative on fetcher.sh — pay-per-call in USDC via x402, or prepaid credits with a Bearer key, no Apple Developer Program membership. Use when the user wants to search iOS apps by keyword in any country's storefront, fetch an app's or app bundle's full details, reviews sorted by recent/helpful, apps similar to a given app, search or fetch app bundles, or fetch a developer's app catalog. Also covers iOS app store optimization (ASO) research, competitor app monitoring, l

導入数
2
GitHub Stars
2
更新日
9月5日
fetcher-sh
コミュニティ

yelp

- A Yelp API alternative on fetcher.sh — pay-per-call in USDC via x402, or prepaid credits with a Bearer key, no Yelp Fusion API app approval. Use when the user wants to search local businesses by query and location sorted by rating or review count, fetch a business's full details by ID or by its Yelp URL handle/slug, or fetch a business's reviews. Also covers local business discovery, restaurant/service research, review sentiment input, and competitor monitoring for local businesses without Yel

導入数
2
GitHub Stars
2
更新日
9月5日
jonahsnider
コミュニティ

analyze-wpilog

Analyze WPILOG log files from FRC robots using the wpilog-parser library with TypeScript.

導入数
2
GitHub Stars
2
更新日
10月15日