arjun988/blender-skills

cloth-sim

Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.

ソースを見る

使い方

  1. インストールコマンドをコピーし、自分の環境へ導入する前にソースを確認します。
  2. 必要なツール、認証情報、対応環境を原文で確認します。
  3. 入力と成果物を指定し、出力を資料と照合します。
npx skills add https://github.com/arjun988/blender-skills --skill cloth-sim

開始前の確認

  • 導入にはモデル契約、API枠、ファイルへのアクセス許可は含まれません。
  • スター数や導入数は活動の指標であり、独立した品質・安全性試験ではありません。
リポジトリの原文

見出し、例、コード、表、リンク、参照画像を含む原文を表示しています。

Cloth Sim

Garment blockout → sim → art-direct → bake. Stable pins. Engine-friendly caches/shape keys.

When to Use

  • Dresses, capes, coats, flags, banners
  • Character clothing that needs drape
  • Baking sim to shape keys or Alembic/USD caches
  • Pre-roll settling before animation export

Workflow

Garment mesh (quad-friendly) → Vertex groups (pin/collide)
  → Cloth modifier settings → Collision objects
  → Pre-roll settle → Sim pass → Art-direct fixes
  → Bake shape keys / cache → Cleanup → Export

Mesh Prep

  • Quads preferred; even density on deforming areas
  • Avoid long skinny triangles on folds
  • Apply scale before sim
  • Separate garment from body collider

Vertex Groups

GroupPurpose
PIN_ClothAnchors (waist, shoulders, collar)
COL_IgnoreOptional non-colliding regions
STIFF_HighBelts, seams that should resist stretch

Settings Starters

LookQualitySpeedBending
Soft dress8–121.0Low
Stiff coat5–81.0Higher
Flag/cape8–101.0–1.5Low–mid

Tune mass and air viscosity for scale. Always run a settle pre-roll.

Bake Targets

TargetUse
Shape keysGame poses / few frames
Alembic/USDCinematic caches
Armature weightsIf converting to deform-only

Constraints

MUST DO

  • Apply scale; define pin groups before long sims
  • Collide against simplified body capsule/mesh
  • Art-direct after sim (sculpt/corrective keys)

MUST NOT DO

  • Sim hero cloth on ultra-dense sculpt meshes
  • Skip pre-roll (starts mid-air / exploding)
  • Export raw unstable caches

Reference Guide

TopicReferenceLoad When
Cloth Settings Presetsreferences/cloth-settings-presets.mdWhen needed
Pin And Collidereferences/pin-and-collide.mdWhen needed
Bake Targetsreferences/bake-targets.mdWhen needed

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