見出し、例、コード、表、リンク、参照画像を含む原文を表示しています。
Genre: Shooter
Sightlines. Cover. Landmarking. Loot readability. Scale for camera height (FPS vs TPS).

Art direction for FPS, TPS, shooter, battle royale, and extraction-shooter maps and props in Blender with sightline and cover language.
見出し、例、コード、表、リンク、参照画像を含む原文を表示しています。
Sightlines. Cover. Landmarking. Loot readability. Scale for camera height (FPS vs TPS).
arjun988Pixel-art and texel-constrained art direction for Blender assets destined for pixel rendering, low-res textures, or HD-2D-adjacent pixel reads.
arjun988Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
arjun988Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
arjun988Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.