Rendered from the source repository. Headings, examples, code, tables, links, and referenced images are preserved.
Genre: Shooter
Sightlines. Cover. Landmarking. Loot readability. Scale for camera height (FPS vs TPS).

Art direction for FPS, TPS, shooter, battle royale, and extraction-shooter maps and props in Blender with sightline and cover language.
Rendered from the source repository. Headings, examples, code, tables, links, and referenced images are preserved.
Sightlines. Cover. Landmarking. Loot readability. Scale for camera height (FPS vs TPS).
arjun988Pixel-art and texel-constrained art direction for Blender assets destined for pixel rendering, low-res textures, or HD-2D-adjacent pixel reads.
arjun988Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
arjun988Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
arjun988Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.