使い方
- インストールコマンドをコピーし、自分の環境へ導入する前にソースを確認します。
- 必要なツール、認証情報、対応環境を原文で確認します。
- 入力と成果物を指定し、出力を資料と照合します。
npx skills add https://github.com/cesartevisual/threejs-skills --skill threejs-audio開始前の確認
- 導入にはモデル契約、API枠、ファイルへのアクセス許可は含まれません。
- スター数や導入数は活動の指標であり、独立した品質・安全性試験ではありません。
見出し、例、コード、表、リンク、参照画像を含む原文を表示しています。
Spatial Audio
Use the project's installed versions and existing architecture. These instructions supplement the user's task; they do not authorize unrelated changes or external actions.
Establish whether audio communicates information or provides optional ambience. Expose mute/volume and any required textual equivalent in HTML. Start or resume audio from a user interaction and handle autoplay rejection without breaking the scene.
Attach the listener to the active viewpoint and handle camera changes without duplicating listeners or output paths. For positional sources, choose distance/rolloff and directional cones in the scene's units. A positional source does not automatically simulate wall occlusion.
Load and decode asynchronously with explicit failure and stale-result handling. Bound concurrent sources and reuse buffers where appropriate. Avoid replaying a sound on every frame of a collision; trigger from meaningful state transitions.
Coordinate pause, visibility changes, route transitions, and XR session transitions with playback. Stop/disconnect owned sources and release listeners. Do not close an AudioContext shared with another part of the application.
Verify blocked autoplay, first interaction, mute persistence, moving-camera attenuation, rapid retriggers, and repeated mount/unmount. Measure perceived volume on actual output devices when spatial audio matters.
API reference
Consult the official documentation for exact signatures and revision-specific behavior. If documentation access is unavailable, inspect installed types/source and state any remaining uncertainty.



