사용 방법
- 설치 명령을 복사하고 자신의 에이전트 환경에 설치하기 전에 소스 패키지를 확인하세요.
- 필요한 도구, 인증 정보, 지원 환경은 원본 문서에서 확인하세요.
- 입력과 원하는 산출물을 설명하고 출처와 결과를 대조하세요.
npx skills add https://github.com/cesartevisual/threejs-skills --skill threejs-audio시작 전 확인
- 설치에는 모델 구독, API 한도, 파일 접근 권한이 포함되지 않습니다.
- 별점 수와 설치 수는 활동 지표이며 독립적인 품질·보안 검증이 아닙니다.
원본 저장소의 제목, 예시, 코드, 표, 링크, 이미지를 유지해 표시합니다.
Spatial Audio
Use the project's installed versions and existing architecture. These instructions supplement the user's task; they do not authorize unrelated changes or external actions.
Establish whether audio communicates information or provides optional ambience. Expose mute/volume and any required textual equivalent in HTML. Start or resume audio from a user interaction and handle autoplay rejection without breaking the scene.
Attach the listener to the active viewpoint and handle camera changes without duplicating listeners or output paths. For positional sources, choose distance/rolloff and directional cones in the scene's units. A positional source does not automatically simulate wall occlusion.
Load and decode asynchronously with explicit failure and stale-result handling. Bound concurrent sources and reuse buffers where appropriate. Avoid replaying a sound on every frame of a collision; trigger from meaningful state transitions.
Coordinate pause, visibility changes, route transitions, and XR session transitions with playback. Stop/disconnect owned sources and release listeners. Do not close an AudioContext shared with another part of the application.
Verify blocked autoplay, first interaction, mute persistence, moving-camera attenuation, rapid retriggers, and repeated mount/unmount. Measure perceived volume on actual output devices when spatial audio matters.
API reference
Consult the official documentation for exact signatures and revision-specific behavior. If documentation access is unavailable, inspect installed types/source and state any remaining uncertainty.



