kevinbadi/blender-skills

perfect-loop

Seamless looping 360-degree turntable.

ソースを見る

使い方

  1. インストールコマンドをコピーし、自分の環境へ導入する前にソースを確認します。
  2. 必要なツール、認証情報、対応環境を原文で確認します。
  3. 入力と成果物を指定し、出力を資料と照合します。
npx skills add https://github.com/kevinbadi/blender-skills --skill perfect-loop

開始前の確認

  • 導入にはモデル契約、API枠、ファイルへのアクセス許可は含まれません。
  • スター数や導入数は活動の指標であり、独立した品質・安全性試験ではありません。
リポジトリの原文

見出し、例、コード、表、リンク、参照画像を含む原文を表示しています。

Perfect Loop Camera Animation

A seamless 360-degree turntable where the last frame connects perfectly to the first frame, creating an infinite loop. Ideal for website backgrounds, social media, and product page embeds.

When to Use

  • User wants a "looping" or "seamless" animation
  • User says "perfect loop", "infinite loop", "GIF", "looping turntable"
  • Website product embed, social media loop

Parameters

ParameterDefaultDescription
duration5Video length in seconds
fps24Frames per second
camera_distance4.0Distance from object
camera_height2.0Camera height
camera_lens50Focal length

Flow

Step 1: Set Up Camera Rig

python
import bpy, math

bpy.ops.object.empty_add(type='PLAIN_AXES', location=(0, 0, 0))
tgt = bpy.context.active_object
tgt.name = 'PerfectLoopTarget'

bpy.ops.object.camera_add(location=(0, -CAMERA_DISTANCE, CAMERA_HEIGHT))
cam = bpy.context.active_object
cam.name = 'PerfectLoopCam'
cam.data.lens = CAMERA_LENS

trk = cam.constraints.new(type='TRACK_TO')
trk.target = tgt
trk.track_axis = 'TRACK_NEGATIVE_Z'
trk.up_axis = 'UP_Y'

bpy.ops.object.select_all(action='DESELECT')
cam.select_set(True)
tgt.select_set(True)
bpy.context.view_layer.objects.active = tgt
bpy.ops.object.parent_set(type='OBJECT', keep_transform=True)

bpy.context.scene.camera = cam

Step 2: Animate Seamless Loop

Critical: Keyframe 360 degrees at frame N+1 (one past the last rendered frame). This way frame N and frame 1 are adjacent in the loop, not duplicated.

python
TOTAL_FRAMES = DURATION * FPS  # 120

scene = bpy.context.scene
scene.frame_start = 1
scene.frame_end = TOTAL_FRAMES  # render 1-120
scene.render.fps = FPS

tgt.rotation_euler = (0, 0, 0)
tgt.keyframe_insert(data_path='rotation_euler', frame=1)

# 360 at frame 121 — frame 121 is NOT rendered, but ensures
# frame 120 is one step before frame 1, creating seamless loop
tgt.rotation_euler = (0, 0, math.radians(360))
tgt.keyframe_insert(data_path='rotation_euler', frame=TOTAL_FRAMES + 1)

# LINEAR interpolation is CRITICAL for perfect loop
action = tgt.animation_data.action
strip = action.layers[0].strips[0]
for cb in strip.channelbags:
    for fc in cb.fcurves:
        for kp in fc.keyframe_points:
            kp.interpolation = 'LINEAR'

Step 3: Render + Encode

bash
ffmpeg -y -framerate 24 \
  -i "~/Desktop/Blender Videos/perfect_loop_frames/%04d.png" \
  -c:v prores_ks -profile:v 4444 -pix_fmt yuva444p10le \
  "~/Desktop/Blender Videos/perfect_loop.mov"

Critical Notes

  • LINEAR interpolation only — BEZIER will cause the loop to stutter at the seam
  • Keyframe at N+1: Place the 360-degree keyframe one frame PAST the render range
  • No camera movement: Camera distance, height, and lens must be static (no keyframes on these)
  • Verify loop: Play the video on repeat to confirm seamless transition
  • Good for encoding to looping formats: GIF, WebM, or MP4 with -loop 0

タスクに関連する項目

同じリポジトリから

関連する Skills

すべての Skills