How to use
- Copy the installation command and review the source package before installing it in your own agent environment.
- Check the source document for required tools, credentials and supported hosts.
- Describe your input and desired deliverable; review the output against the source material.
npx skills add https://github.com/kevinbadi/blender-skills --skill blender-product-polishBefore you start
- Installation does not include a model subscription, API allowance or permission to access your files.
- Repository stars and installation counts describe activity, not an independent quality or security test.
Rendered from the source repository. Headings, examples, code, tables, links, and referenced images are preserved.
Blender Product Polish
Takes a raw 3D model file (typically exported from Meshy AI) and transforms it into a polished, product-shot-ready scene in Blender via the Blender MCP addon.
Prerequisites
- Blender (5.x+) running with the Blender MCP addon active on port 9876
- A
.glbor.gltffile to import
How to Run
node skills/blender-product-polish/scripts/blender-product-polish.js --file "/path/to/model.glb"Options
| Option | Description | Default |
|---|---|---|
--file | Path to the GLB/GLTF file to import | required |
--port | Blender MCP port | 9876 |
--preset | Lighting preset: studio, dramatic, soft | studio |
--roughness | Surface roughness (0 = mirror, 1 = matte) | 0.02 |
--coat | Clearcoat weight (0-1) | 1.0 |
--transmission | Glass transmission (0-1) | 0.05 |
--no-clean | Keep existing scene objects | false |
What It Does
- Clears the scene (removes default cube, lights, camera)
- Imports the GLB/GLTF model
- Strips noisy normal/roughness maps from Meshy AI exports (these cause dotty reflections)
- Applies a glass-like material — ultra-low roughness, full clearcoat, high IOR
- Adds 4-point studio lighting — key, fill, rim, and bounce lights
- Switches to EEVEE with ray tracing for smooth real-time reflections (no pixelation during camera movement)
- Frames the viewport on the imported model
Lighting Presets
- studio (default): Balanced 4-point setup. Key (350W), Fill (250W), Rim (250W), Bounce (100W). Clean product photography look.
- dramatic: Strong key + rim, minimal fill. High contrast, moody.
- soft: Even lighting from all sides. Minimal shadows, airy feel.
Notes
- Meshy AI exports often include normal maps and roughness textures that look pixelated/dotty under strong lighting. This skill disconnects those and uses flat material values instead.
- The skill uses EEVEE (not Cycles) to avoid progressive sampling noise during viewport navigation.
- After running, you can orbit freely in Blender without pixelation.


