kevinbadi/blender-skills

blender-product-polish

Import a 3D model (GLB/GLTF) into Blender and apply a sleek, glossy product-shot finish with studio lighting.

View source

How to use

  1. Copy the installation command and review the source package before installing it in your own agent environment.
  2. Check the source document for required tools, credentials and supported hosts.
  3. Describe your input and desired deliverable; review the output against the source material.
npx skills add https://github.com/kevinbadi/blender-skills --skill blender-product-polish

Before you start

  • Installation does not include a model subscription, API allowance or permission to access your files.
  • Repository stars and installation counts describe activity, not an independent quality or security test.
Original skill document

Rendered from the source repository. Headings, examples, code, tables, links, and referenced images are preserved.

Blender Product Polish

Takes a raw 3D model file (typically exported from Meshy AI) and transforms it into a polished, product-shot-ready scene in Blender via the Blender MCP addon.

Prerequisites

  • Blender (5.x+) running with the Blender MCP addon active on port 9876
  • A .glb or .gltf file to import

How to Run

bash
node skills/blender-product-polish/scripts/blender-product-polish.js --file "/path/to/model.glb"

Options

OptionDescriptionDefault
--filePath to the GLB/GLTF file to importrequired
--portBlender MCP port9876
--presetLighting preset: studio, dramatic, softstudio
--roughnessSurface roughness (0 = mirror, 1 = matte)0.02
--coatClearcoat weight (0-1)1.0
--transmissionGlass transmission (0-1)0.05
--no-cleanKeep existing scene objectsfalse

What It Does

  1. Clears the scene (removes default cube, lights, camera)
  2. Imports the GLB/GLTF model
  3. Strips noisy normal/roughness maps from Meshy AI exports (these cause dotty reflections)
  4. Applies a glass-like material — ultra-low roughness, full clearcoat, high IOR
  5. Adds 4-point studio lighting — key, fill, rim, and bounce lights
  6. Switches to EEVEE with ray tracing for smooth real-time reflections (no pixelation during camera movement)
  7. Frames the viewport on the imported model

Lighting Presets

  • studio (default): Balanced 4-point setup. Key (350W), Fill (250W), Rim (250W), Bounce (100W). Clean product photography look.
  • dramatic: Strong key + rim, minimal fill. High contrast, moody.
  • soft: Even lighting from all sides. Minimal shadows, airy feel.

Notes

  • Meshy AI exports often include normal maps and roughness textures that look pixelated/dotty under strong lighting. This skill disconnects those and uses flat material values instead.
  • The skill uses EEVEE (not Cycles) to avoid progressive sampling noise during viewport navigation.
  • After running, you can orbit freely in Blender without pixelation.

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