lucasmarkes/hairline

hairline-adopt

Use when someone has an SVG (an icon, a logo, an illustration) and wants it as a Hairline figure, or runs /hairline-adopt with a file.

ソースを見る

使い方

  1. インストールコマンドをコピーし、自分の環境へ導入する前にソースを確認します。
  2. 必要なツール、認証情報、対応環境を原文で確認します。
  3. 入力と成果物を指定し、出力を資料と照合します。
npx skills add https://github.com/lucasmarkes/hairline --skill hairline-adopt

開始前の確認

  • 導入にはモデル契約、API枠、ファイルへのアクセス許可は含まれません。
  • スター数や導入数は活動の指標であり、独立した品質・安全性試験ではありません。
リポジトリの原文

見出し、例、コード、表、リンク、参照画像を含む原文を表示しています。

Hairline: adopt a drawing

The person has a drawing and wants it alive, as a Hairline figure. This skill reads the drawing, rebuilds its object as solids on Hairline's engine, and gives it a gesture. It never animates the SVG itself, and it never traces it: the drawing gives the identity, and the figure is built new, with its proportions and its parts.

What it needs

  • One .svg file: an icon, a logo, an illustration. Given several, make one figure at a time: ask which comes first.
  • Optionally, what the pointer should do to it. Without it, the concepts propose the gesture.

What to do

Invoke /hairline-create with the file's path and, after it, whatever the person said about the gesture, in their words. Its step 0 reads the drawing and fixes the object and its parts; its concepts then keep them and differ in the gesture, or, when the gesture was given, in the form and the read-out. Everything after that, the build, the check and the hand-over, is that skill's.

What to say

When you offer the concepts, say first, in one line, what you read the drawing as and which of its parts you kept. If the person corrects the reading, read it again their way before any concept is built.

If the drawing is a mark that belongs to someone else, say so at hand-over: the page shows another company's mark, and it is theirs to publish or not.

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