AGENT SKILLS · ミッション装備

実際に使われている Agent Skills

公開リポジトリの検証済み Skills を比較し、機能、内容、導入状況、出典を確認してから追加できます。

掲載範囲
検証済み
Skills
23,248
リポジトリ
3589
最終同期
2026/11/04
23,248 Skills
forschungsgruppe-digital-health
コミュニティ

fhir-ig-translation

Sets up the translation supplements an IG-Publisher-based FHIR Implementation Guide needs for its non-default languages, putting each one exactly where the publisher reads it — either by translating from the default-language source or by harvesting an already-published rendering in the target language. The default language stays authoritative and every machine translation needs a bilingual human review. Use this skill when a guide builds green and an additional language rendering is wanted, when

1時間の導入数
5
GitHub Stars
0
更新日
8月28日
lutzseverino
コミュニティ

adopt-standards

Bootstrap adoption from an exact immutable standards release.

1時間の導入数
5
GitHub Stars
1
更新日
8月31日
lutzseverino
コミュニティ

create-repository

Bootstrap a repository from an exact immutable standards release.

1時間の導入数
5
GitHub Stars
1
更新日
8月31日
upstash
公式

context7-cli

Use the ctx7 CLI to fetch library documentation and configure Context7 MCP. Activate when the user mentions "ctx7" or "context7", needs current docs for any library, or needs to set up Context7 for their AI coding agent.

1時間の導入数
4
GitHub Stars
6.4万
更新日
11月4日
wshobson
コミュニティ

python-design-patterns

Python design patterns including KISS, Separation of Concerns, Single Responsibility, and composition over inheritance. Use this skill when designing a new service or component from scratch and choosing how to layer responsibilities, when refactoring a God class or monolithic function that has grown too large, when deciding whether to add a new abstraction or live with duplication, when evaluating a pull request for structural issues like tight coupling or leaking internal types, when choosing b

1時間の導入数
4
GitHub Stars
4.2万
更新日
11月2日
nidhinjs
コミュニティ

prompt-master

Generates optimized prompts for AI tools. Activates only when the user explicitly asks to write, fix, improve, or adapt a prompt for a specific AI tool (LLM, Cursor, Midjourney, image AI, video AI, coding agents, etc.). Does not activate for general conversation, coding tasks, document writing, or other non-prompt-engineering work.

1時間の導入数
4
GitHub Stars
1.6万
更新日
10月22日
wyattblue
コミュニティ

auto-editor

Record a microphone or edit video/audio with the auto-editor CLI — cut out dead space (silence, motionlessness, black frames), set the pace, make manual cuts, and render the result. Use when someone wants to capture and trim a microphone, remove silence, shorten a recording, speed through quiet parts, or otherwise edit media with auto-editor.

1時間の導入数
4
GitHub Stars
5772
更新日
11月2日
gamedev-skills
コミュニティ

camera-systems

Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camer

1時間の導入数
4
GitHub Stars
6807
更新日
10月28日
gamedev-skills
コミュニティ

godot-animation

Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. Call Method tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via createtween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.

1時間の導入数
4
GitHub Stars
6807
更新日
10月28日
gamedev-skills
コミュニティ

godot-gdscript-headless-testing

Run GDScript test suites from the command line with godot --headless, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing .gd test, or when a godot --headless invocation hangs, opens a window, or exits 0 despite failed assertions.

1時間の導入数
4
GitHub Stars
6807
更新日
10月28日
gamedev-skills
コミュニティ

level-design

Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. Engine-neutral practice. Use when the user mentions level design, blockout/whitebox/greybox, level layout, level pacing, encounter design, or the critical path through a level.

1時間の導入数
4
GitHub Stars
6807
更新日
10月28日
gamedev-skills
コミュニティ

router

Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Ebitengine, Bevy, Phaser, PixiJS, three.js, Defold, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation,

1時間の導入数
4
GitHub Stars
6807
更新日
10月28日
gamedev-skills
コミュニティ

save-systems

Design save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. Engine-neutral. Use when the user mentions save system, save/load, game state persistence, save slots, autosave, save file corruption, or migrating old saves to a new version.

1時間の導入数
4
GitHub Stars
6807
更新日
10月28日
gamedev-skills
コミュニティ

unity-animation

Drive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.

1時間の導入数
4
GitHub Stars
6807
更新日
10月28日
gamedev-skills
コミュニティ

unity-csharp-scripting

Write Unity 6.3 LTS C gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization. Use when creating or editing .cs scripts in a Unity project, or when the user mentions MonoBehaviour, Start/Update, GetComponent, SerializeField, coroutines, or "Unity script".

1時間の導入数
4
GitHub Stars
6807
更新日
10月28日
gamedev-skills
コミュニティ

unity-input-system

Wire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.

1時間の導入数
4
GitHub Stars
6807
更新日
10月28日
gamedev-skills
コミュニティ

unity-scriptableobjects

Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions ScriptableObject, SO architecture, or data assets.

1時間の導入数
4
GitHub Stars
6807
更新日
10月28日
gamedev-skills
コミュニティ

unity-tilemap-2d

Build and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. Use when painting tile levels, adding a TilemapCollider2D, using rule or animated tiles, generating tilemaps from code, or when the user mentions Unity tilemap, tile palette, rule tile, or Grid.

1時間の導入数
4
GitHub Stars
6807
更新日
10月28日
gamedev-skills
コミュニティ

unreal-behavior-trees

Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT/BB assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.

1時間の導入数
4
GitHub Stars
6807
更新日
10月28日
leonxlnx
コミュニティ

earshot

Listen with earshot whenever you must judge, choose, trim, verify or compare sound you cannot hear - picking a sound effect, music or ambience from candidates, finding the cleanest moment in a recording, checking whether audio reads as a real recording or as code-synthesized, reviewing a soundtrack or a video's audio (what happens when, sync to picture, loudness, mix), A/B-ing a mix change, making a sound in code and improving it by listening (earshot forge), or giving a code-made film its sound

1時間の導入数
4
GitHub Stars
3892
更新日
10月22日
leonxlnx
コミュニティ

real-sound

Build premium, realistic soundtracks for code-made videos and animations from real licensed recordings - launch films, product and feature videos, UI walkthroughs, logo stings, explainers, trailers and animated shorts made with Remotion, HyperFrames, three.js, GSAP or any renderer. Use this whenever a video or animation needs sound design, SFX, foley, ambience, music, a soundtrack, a score, UI click / whoosh / riser / impact / logo-sting sounds, or a music edit to picture; whenever a synthesized

1時間の導入数
4
GitHub Stars
3892
更新日
10月22日
paramchoudhary
コミュニティ

cover-letter-generator

Create personalized, compelling cover letters from resume and job description

1時間の導入数
4
GitHub Stars
3032
更新日
6月19日
paramchoudhary
コミュニティ

linkedin-profile-optimizer

Optimize LinkedIn profile for searchability, recruiter visibility, and engagement

1時間の導入数
4
GitHub Stars
3032
更新日
6月19日
paramchoudhary
コミュニティ

resume-bullet-writer

Transform weak resume bullets into achievement-focused statements with metrics and impact

1時間の導入数
4
GitHub Stars
3032
更新日
6月19日