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実際に使われている Agent Skills。
公開リポジトリの検証済み Skills を比較し、機能、内容、導入状況、出典を確認してから追加できます。
- 掲載範囲
- 検証済み
- Skills
- 5,771
- リポジトリ
- 824
- 最終同期
- 2026/09/08
arjun988lookdev
Look development loop for Blender assets combining materials, lighting, camera, and screenshot comparison until shading reads correctly via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988lowpoly-style
Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom. Use for readable silhouettes, minimal polygons, simple materials, and strong atmosphere.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988manga-style
Manga-inspired art direction for Blender emphasizing monochrome value design, speed lines, screentone feel, and manga panel staging.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988mascot-puppet-horror
Mascot and puppet horror art direction for Blender with cheerful brand characters made wrong, felt/foam materials, and uncanny performance.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988materials
Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders. Use for look development, material reuse, and production shading in Blender via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988minimalist-style
Minimalist and abstract-leaning art direction for Blender with reduced forms, limited palettes, and negative space.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988neon-retrofuturism
Neon, vaporwave, synthwave, and retrofuturistic mood/art direction for Blender with grid horizons, chrome, and dusk palettes.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988noir-style
Noir art direction for Blender with high-contrast lighting, wet streets, silhouettes, and monochrome or limited-color grading.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988painterly-style
Painterly art direction spanning watercolor and oil-painting looks for Blender using soft edges, pigment texture, and illustrative lighting.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988physics-sim
Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988procedural-modeling
Procedural asset creation for rocks, buildings, vegetation, roads, terrain, pipes, cables, and sci-fi panels using Geometry Nodes and modifier-based workflows in Blender via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988prop-artist
Everyday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props. Use when hard-surface is too sci-fi/mechanical and the asset is a grounded prop.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988psx-horror-style
PS1/PSX-era horror art direction combining low-poly affine textures, limited color depth, fog, and psychological horror staging for Blender assets.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988qa-review
Production QA gate for Blender assets using viewport screenshots, validation checklists, naming audits, and ship/no-ship verdicts via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988realistic-style
Photorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows, PBR accuracy, and scan optimization. Use for cinematic and AAA game realism.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988rendering
Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. Use for final output and look validation via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988retopology
Production retopology for animation-ready, low-poly, quad-dominant meshes with proper edge loops and efficient polygon flow. Use after sculpting or high-poly modeling before rigging and UV work in Blender via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988retro-16bit-style
Retro 16-bit art direction for Blender-assisted SNES/Genesis-era color richness, dither cues, and sprite-like clarity.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988retro-8bit-style
Retro 8-bit art direction for Blender-assisted pixel/low-res aesthetics inspired by NES-era constraints.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988rigging
Production rigging in Blender with armatures, IK/FK, constraints, weight painting, mechanical rigs, facial rigs, and drivers. Use before animation on deforming assets via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988scene-assembly
Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988sci-fi-punk-worlds
Sci-fi and punk world art direction for Blender including hard sci-fi, space, cyberpunk, steampunk, dieselpunk, atompunk, solarpunk, biopunk, and clockpunk.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988sculpting
Blender sculpting for organic and hard surface detail using Dyntopo, multiresolution, brushes, alpha workflow, wrinkles, and damage. Use when high-frequency surface detail is needed before retopology in Blender via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日
arjun988set-dressing
Set dressing and environmental storytelling placement for interiors and exteriors using prop density, narrative clusters, and readability rules via MCP.
- 導入数
- 2
- GitHub Stars
- 173
- 更新日
- 7月10日