AGENT SKILLS · ミッション装備
実際に使われている Agent Skills
公開リポジトリの検証済み Skills を比較し、機能、内容、導入状況、出典を確認してから追加できます。
- 掲載範囲
- 検証済み
- Skills
- 23,248
- リポジトリ
- 3589
- 最終同期
- 2026/11/04
actionbookdomain-web
Use when building web services. Keywords: web server, HTTP, REST API, GraphQL, WebSocket, axum, actix, warp, rocket, tower, hyper, reqwest, middleware, router, handler, extractor, state management, authentication, authorization, JWT, session, cookie, CORS, rate limiting, web 开发, HTTP 服务, API 设计, 中间件, 路由
- 1時間の導入数
- 3
- GitHub Stars
- 1519
- 更新日
- 8月23日
actionbookm01-ownership
CRITICAL: Use for ownership/borrow/lifetime issues. Triggers: E0382, E0597, E0506, E0507, E0515, E0716, E0106, value moved, borrowed value does not live long enough, cannot move out of, use of moved value, ownership, borrow, lifetime, 'a, 'static, move, clone, Copy, 所有权, 借用, 生命周期
- 1時間の導入数
- 3
- GitHub Stars
- 1519
- 更新日
- 8月23日
actionbookm02-resource
CRITICAL: Use for smart pointers and resource management. Triggers: Box, Rc, Arc, Weak, RefCell, Cell, smart pointer, heap allocation, reference counting, RAII, Drop, should I use Box or Rc, when to use Arc vs Rc, 智能指针, 引用计数, 堆分配
- 1時間の導入数
- 3
- GitHub Stars
- 1519
- 更新日
- 8月23日
actionbookm05-type-driven
CRITICAL: Use for type-driven design. Triggers: type state, PhantomData, newtype, marker trait, builder pattern, make invalid states unrepresentable, compile-time validation, sealed trait, ZST, 类型状态, 新类型模式, 类型驱动设计
- 1時間の導入数
- 3
- GitHub Stars
- 1519
- 更新日
- 8月23日
actionbookm10-performance
CRITICAL: Use for performance optimization. Triggers: performance, optimization, benchmark, profiling, flamegraph, criterion, slow, fast, allocation, cache, SIMD, make it faster, 性能优化, 基准测试
- 1時間の導入数
- 3
- GitHub Stars
- 1519
- 更新日
- 8月23日
actionbookm12-lifecycle
Use when designing resource lifecycles. Keywords: RAII, Drop, resource lifecycle, connection pool, lazy initialization, connection pool design, resource cleanup patterns, cleanup, scope, OnceCell, Lazy, oncecell, OnceLock, transaction, session management, when is Drop called, cleanup on error, guard pattern, scope guard, 资源生命周期, 连接池, 惰性初始化, 资源清理, RAII 模式
- 1時間の導入数
- 3
- GitHub Stars
- 1519
- 更新日
- 8月23日
actionbookrust-call-graph
Visualize Rust function call graphs using LSP. Triggers on: /call-graph, call hierarchy, who calls, what calls, 调用图, 调用关系, 谁调用了, 调用了谁
- 1時間の導入数
- 3
- GitHub Stars
- 1519
- 更新日
- 8月23日
actionbookrust-code-navigator
Navigate Rust code using LSP. Triggers on: /navigate, go to definition, find references, where is defined, 跳转定义, 查找引用, 定义在哪, 谁用了这个
- 1時間の導入数
- 3
- GitHub Stars
- 1519
- 更新日
- 8月23日
actionbookrust-refactor-helper
Safe Rust refactoring with LSP analysis. Triggers on: /refactor, rename symbol, move function, extract, 重构, 重命名, 提取函数, 安全重构
- 1時間の導入数
- 3
- GitHub Stars
- 1519
- 更新日
- 8月23日
actionbookrust-symbol-analyzer
Analyze Rust project structure using LSP symbols. Triggers on: /symbols, project structure, list structs, list traits, list functions, 符号分析, 项目结构, 列出所有, 有哪些struct
- 1時間の導入数
- 3
- GitHub Stars
- 1519
- 更新日
- 8月23日
actionbookrust-trait-explorer
Explore Rust trait implementations using LSP. Triggers on: /trait-impl, find implementations, who implements, trait 实现, 谁实现了, 实现了哪些trait
- 1時間の導入数
- 3
- GitHub Stars
- 1519
- 更新日
- 8月23日
quodsolerue-animation-system
Use when writing or debugging Unreal Engine animation C++: AnimInstance subclasses, thread-safe update, FAnimInstanceProxy, montage playback and delegates, anim notifies, animation curves, blend spaces, anim state machines, linked anim layers, root motion. Also use when the user mentions 'UAnimInstance', 'NativeUpdateAnimation', 'NativeThreadSafeUpdateAnimation', 'MontagePlay', 'OnMontageEnded', 'UAnimNotify', 'UAnimNotifyState', 'branching point', 'GetCurveValue', 'blend space', 'AnimGraph', 'L
- 1時間の導入数
- 3
- GitHub Stars
- 385
- 更新日
- 9月28日
quodsolerue-audio-system
Use when playing, mixing or debugging sound in Unreal Engine — one-shot SFX, looping ambience, music, dialogue or procedural audio. Also use when the user mentions 'UAudioComponent', 'PlaySoundAtLocation', 'SpawnSoundAttached', 'SoundCue', 'MetaSound', 'UMetaSoundSource', 'SetFloatParameter', 'sound attenuation', 'spatialization', 'occlusion', 'sound concurrency', 'submix', 'audio bus', 'sound mix', 'SetSubmixOutputVolume', 'reverb', 'Quartz', 'audio modulation' or 'subtitles'. For VFX timing, s
- 1時間の導入数
- 3
- GitHub Stars
- 385
- 更新日
- 9月28日
quodsolerue-editor-tools
Use when extending the Unreal Editor from C++ with detail customizations, editor utility widgets, menus, editor modes, asset definitions or editor subsystems. Also use when the user mentions 'IDetailCustomization', 'IPropertyTypeCustomization', 'CustomizeDetails', 'RegisterCustomClassLayout', 'IDetailLayoutBuilder', 'AddCustomRow', 'IPropertyHandle', 'UToolMenus', 'ExtendMenu', 'FToolMenuEntry', 'UEditorUtilityWidget', 'Blutility', 'UAssetActionUtility', 'UEditorSubsystem', 'UEdMode', 'UAssetDef
- 1時間の導入数
- 3
- GitHub Stars
- 385
- 更新日
- 9月28日
quodsolerue-gameplay-framework
Use when writing or fixing Unreal Engine gameplay framework classes — GameMode, GameState, PlayerController, PlayerState, Pawn, Character, HUD, GameInstance — and the flows they own: player join, pawn spawning, match state, travel and non-GAS damage. Also use when the user mentions 'AGameModeBase', 'PostLogin', 'OnPostLogin', 'RestartPlayer', 'SpawnDefaultPawnFor', 'ChoosePlayerStart', 'match state', 'PossessedBy', 'seamless travel', 'ServerTravel', 'DrawHUD', 'TakeDamage', 'ApplyRadialDamage' o
- 1時間の導入数
- 3
- GitHub Stars
- 385
- 更新日
- 9月28日
quodsolerue-materials-rendering
Use when writing C++ for materials or rendering — dynamic material instances, material parameter collections, render targets, scene capture, post process, decals, Nanite, Lumen, MegaLights, Substrate. Also use when the user mentions 'MID', 'CreateDynamicMaterialInstance', 'SetScalarParameterValue', 'UMaterialInstanceDynamic', 'material parameter collection', 'UTextureRenderTarget2D', 'DrawMaterialToRenderTarget', 'scene capture', 'post process volume', 'FPostProcessSettings', 'bOverride', 'blend
- 1時間の導入数
- 3
- GitHub Stars
- 385
- 更新日
- 9月28日
quodsolerue-networking-replication
Use when writing multiplayer C++: replicating a property, choosing an RPC type, tuning relevancy or dormancy, registering replicated subobjects, or turning on push model or Iris. Also use when the user mentions 'replicate a variable', 'OnRep', 'DOREPLIFETIME', 'GetLifetimeReplicatedProps', 'Server RPC', 'NetMulticast', 'WithValidation', 'CONDOwnerOnly', 'HasAuthority', 'ENetRole', 'FFastArraySerializer', 'MARKPROPERTYDIRTYFROMNAME', 'net dormancy', 'replication graph', 'dedicated server' or 'lis
- 1時間の導入数
- 3
- GitHub Stars
- 385
- 更新日
- 9月28日
quodsolerue-niagara-effects
Use when driving Niagara VFX from C++: spawning a system, overriding User parameters, binding data interfaces, sending gameplay data through Niagara Data Channels, pooling components or handling OnSystemFinished. Also use when the user mentions 'Niagara', 'particle system', 'VFX', 'UNiagaraComponent', 'UNiagaraFunctionLibrary', 'SpawnSystemAtLocation', 'SpawnSystemAttached', 'SetVariableFloat', 'User. parameter', 'data interface', 'ENCPoolMethod', 'sim cache', 'lightweight emitter', 'muzzle flas
- 1時間の導入数
- 3
- GitHub Stars
- 385
- 更新日
- 9月28日
quodsolerue-world-level-streaming
Use when streaming levels in and out, setting up World Partition, or moving between maps. Also use when the user mentions 'level streaming', 'World Partition', 'data layer', 'UDataLayerManager', 'SetDataLayerRuntimeState', 'LoadStreamLevel', 'UnloadStreamLevel', 'ULevelStreamingDynamic', 'LoadLevelInstance', 'ALevelInstance', 'streaming source', 'streaming volume', 'HLOD', 'OpenLevel', 'ServerTravel', 'seamless travel', 'sub-level', 'open world', or 'UWorldSubsystem'. For replication and net rel
- 1時間の導入数
- 3
- GitHub Stars
- 385
- 更新日
- 9月28日
rijanshumanize-text
Write and rewrite natural, human-authored prose while preserving voice, meaning, nuance, and facts. Use when drafting, editing, or reviewing articles, blogs, documentation, READMEs, tutorials, technical explanations, product copy, release notes, social posts, or other prose that should sound specific, natural, and non-formulaic.
- 1時間の導入数
- 3
- GitHub Stars
- 2
- 更新日
- 10月11日
rijansuse-telegram-serverless
Build, ship, and scale simple or full-stack Telegram bots and Mini Apps on Telegram Serverless with V8 JS, SQLite (sdk/db), Mini App RPC, and tgcloud. Use for any Telegram Serverless project—from a single-file bot handler to a stateful Mini App with tgcloud.jsonc static hosting, SQLite migrations (tgcloud migrate), sdk/api, sdk/fetch, Telegram.WebApp.Serverless.call, or Telegram Stars (XTR) payments.
- 1時間の導入数
- 3
- GitHub Stars
- 2
- 更新日
- 10月11日
deanpeterscustomer-journey-map
Create a customer journey map across stages, touchpoints, actions, emotions, and metrics. Use when diagnosing a broken experience or aligning a team on the full customer flow.
- 1時間の導入数
- 3
- GitHub Stars
- 7375
- 更新日
- 9月1日
deanpeterscustomer-journey-mapping-workshop
Run a customer journey mapping workshop with adaptive questions and outputs. Use when you need to map stages, actions, emotions, pain points, and opportunities for a persona and scenario.
- 1時間の導入数
- 3
- GitHub Stars
- 7375
- 更新日
- 9月1日
deanpetersdirector-readiness-advisor
Guide the PM-to-Director transition across preparing, interviewing, landing, and recalibrating. Use when leadership scope is changing and you need practical coaching.
- 1時間の導入数
- 3
- GitHub Stars
- 7375
- 更新日
- 9月1日