AGENT SKILLS · 임무 장비

실제 사용량으로 검증된 유용한 Agent Skills

공개 저장소의 검증된 Skills를 기능, 패키지 구성, 설치 수, 출처 근거에 따라 비교할 수 있습니다.

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Skills
23,248
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3589
최근 동기화
2026. 11. 4.
23,248 Skills
actionbook
커뮤니티

domain-web

Use when building web services. Keywords: web server, HTTP, REST API, GraphQL, WebSocket, axum, actix, warp, rocket, tower, hyper, reqwest, middleware, router, handler, extractor, state management, authentication, authorization, JWT, session, cookie, CORS, rate limiting, web 开发, HTTP 服务, API 设计, 中间件, 路由

1시간 설치 수
3
GitHub Stars
1.5천
업데이트
8월 23일
actionbook
커뮤니티

m01-ownership

CRITICAL: Use for ownership/borrow/lifetime issues. Triggers: E0382, E0597, E0506, E0507, E0515, E0716, E0106, value moved, borrowed value does not live long enough, cannot move out of, use of moved value, ownership, borrow, lifetime, 'a, 'static, move, clone, Copy, 所有权, 借用, 生命周期

1시간 설치 수
3
GitHub Stars
1.5천
업데이트
8월 23일
actionbook
커뮤니티

m02-resource

CRITICAL: Use for smart pointers and resource management. Triggers: Box, Rc, Arc, Weak, RefCell, Cell, smart pointer, heap allocation, reference counting, RAII, Drop, should I use Box or Rc, when to use Arc vs Rc, 智能指针, 引用计数, 堆分配

1시간 설치 수
3
GitHub Stars
1.5천
업데이트
8월 23일
actionbook
커뮤니티

m05-type-driven

CRITICAL: Use for type-driven design. Triggers: type state, PhantomData, newtype, marker trait, builder pattern, make invalid states unrepresentable, compile-time validation, sealed trait, ZST, 类型状态, 新类型模式, 类型驱动设计

1시간 설치 수
3
GitHub Stars
1.5천
업데이트
8월 23일
actionbook
커뮤니티

m10-performance

CRITICAL: Use for performance optimization. Triggers: performance, optimization, benchmark, profiling, flamegraph, criterion, slow, fast, allocation, cache, SIMD, make it faster, 性能优化, 基准测试

1시간 설치 수
3
GitHub Stars
1.5천
업데이트
8월 23일
actionbook
커뮤니티

m12-lifecycle

Use when designing resource lifecycles. Keywords: RAII, Drop, resource lifecycle, connection pool, lazy initialization, connection pool design, resource cleanup patterns, cleanup, scope, OnceCell, Lazy, oncecell, OnceLock, transaction, session management, when is Drop called, cleanup on error, guard pattern, scope guard, 资源生命周期, 连接池, 惰性初始化, 资源清理, RAII 模式

1시간 설치 수
3
GitHub Stars
1.5천
업데이트
8월 23일
actionbook
커뮤니티

rust-call-graph

Visualize Rust function call graphs using LSP. Triggers on: /call-graph, call hierarchy, who calls, what calls, 调用图, 调用关系, 谁调用了, 调用了谁

1시간 설치 수
3
GitHub Stars
1.5천
업데이트
8월 23일
actionbook
커뮤니티

rust-code-navigator

Navigate Rust code using LSP. Triggers on: /navigate, go to definition, find references, where is defined, 跳转定义, 查找引用, 定义在哪, 谁用了这个

1시간 설치 수
3
GitHub Stars
1.5천
업데이트
8월 23일
actionbook
커뮤니티

rust-refactor-helper

Safe Rust refactoring with LSP analysis. Triggers on: /refactor, rename symbol, move function, extract, 重构, 重命名, 提取函数, 安全重构

1시간 설치 수
3
GitHub Stars
1.5천
업데이트
8월 23일
actionbook
커뮤니티

rust-symbol-analyzer

Analyze Rust project structure using LSP symbols. Triggers on: /symbols, project structure, list structs, list traits, list functions, 符号分析, 项目结构, 列出所有, 有哪些struct

1시간 설치 수
3
GitHub Stars
1.5천
업데이트
8월 23일
actionbook
커뮤니티

rust-trait-explorer

Explore Rust trait implementations using LSP. Triggers on: /trait-impl, find implementations, who implements, trait 实现, 谁实现了, 实现了哪些trait

1시간 설치 수
3
GitHub Stars
1.5천
업데이트
8월 23일
quodsoler
커뮤니티

ue-animation-system

Use when writing or debugging Unreal Engine animation C++: AnimInstance subclasses, thread-safe update, FAnimInstanceProxy, montage playback and delegates, anim notifies, animation curves, blend spaces, anim state machines, linked anim layers, root motion. Also use when the user mentions 'UAnimInstance', 'NativeUpdateAnimation', 'NativeThreadSafeUpdateAnimation', 'MontagePlay', 'OnMontageEnded', 'UAnimNotify', 'UAnimNotifyState', 'branching point', 'GetCurveValue', 'blend space', 'AnimGraph', 'L

1시간 설치 수
3
GitHub Stars
385
업데이트
9월 28일
quodsoler
커뮤니티

ue-audio-system

Use when playing, mixing or debugging sound in Unreal Engine — one-shot SFX, looping ambience, music, dialogue or procedural audio. Also use when the user mentions 'UAudioComponent', 'PlaySoundAtLocation', 'SpawnSoundAttached', 'SoundCue', 'MetaSound', 'UMetaSoundSource', 'SetFloatParameter', 'sound attenuation', 'spatialization', 'occlusion', 'sound concurrency', 'submix', 'audio bus', 'sound mix', 'SetSubmixOutputVolume', 'reverb', 'Quartz', 'audio modulation' or 'subtitles'. For VFX timing, s

1시간 설치 수
3
GitHub Stars
385
업데이트
9월 28일
quodsoler
커뮤니티

ue-editor-tools

Use when extending the Unreal Editor from C++ with detail customizations, editor utility widgets, menus, editor modes, asset definitions or editor subsystems. Also use when the user mentions 'IDetailCustomization', 'IPropertyTypeCustomization', 'CustomizeDetails', 'RegisterCustomClassLayout', 'IDetailLayoutBuilder', 'AddCustomRow', 'IPropertyHandle', 'UToolMenus', 'ExtendMenu', 'FToolMenuEntry', 'UEditorUtilityWidget', 'Blutility', 'UAssetActionUtility', 'UEditorSubsystem', 'UEdMode', 'UAssetDef

1시간 설치 수
3
GitHub Stars
385
업데이트
9월 28일
quodsoler
커뮤니티

ue-gameplay-framework

Use when writing or fixing Unreal Engine gameplay framework classes — GameMode, GameState, PlayerController, PlayerState, Pawn, Character, HUD, GameInstance — and the flows they own: player join, pawn spawning, match state, travel and non-GAS damage. Also use when the user mentions 'AGameModeBase', 'PostLogin', 'OnPostLogin', 'RestartPlayer', 'SpawnDefaultPawnFor', 'ChoosePlayerStart', 'match state', 'PossessedBy', 'seamless travel', 'ServerTravel', 'DrawHUD', 'TakeDamage', 'ApplyRadialDamage' o

1시간 설치 수
3
GitHub Stars
385
업데이트
9월 28일
quodsoler
커뮤니티

ue-materials-rendering

Use when writing C++ for materials or rendering — dynamic material instances, material parameter collections, render targets, scene capture, post process, decals, Nanite, Lumen, MegaLights, Substrate. Also use when the user mentions 'MID', 'CreateDynamicMaterialInstance', 'SetScalarParameterValue', 'UMaterialInstanceDynamic', 'material parameter collection', 'UTextureRenderTarget2D', 'DrawMaterialToRenderTarget', 'scene capture', 'post process volume', 'FPostProcessSettings', 'bOverride', 'blend

1시간 설치 수
3
GitHub Stars
385
업데이트
9월 28일
quodsoler
커뮤니티

ue-networking-replication

Use when writing multiplayer C++: replicating a property, choosing an RPC type, tuning relevancy or dormancy, registering replicated subobjects, or turning on push model or Iris. Also use when the user mentions 'replicate a variable', 'OnRep', 'DOREPLIFETIME', 'GetLifetimeReplicatedProps', 'Server RPC', 'NetMulticast', 'WithValidation', 'CONDOwnerOnly', 'HasAuthority', 'ENetRole', 'FFastArraySerializer', 'MARKPROPERTYDIRTYFROMNAME', 'net dormancy', 'replication graph', 'dedicated server' or 'lis

1시간 설치 수
3
GitHub Stars
385
업데이트
9월 28일
quodsoler
커뮤니티

ue-niagara-effects

Use when driving Niagara VFX from C++: spawning a system, overriding User parameters, binding data interfaces, sending gameplay data through Niagara Data Channels, pooling components or handling OnSystemFinished. Also use when the user mentions 'Niagara', 'particle system', 'VFX', 'UNiagaraComponent', 'UNiagaraFunctionLibrary', 'SpawnSystemAtLocation', 'SpawnSystemAttached', 'SetVariableFloat', 'User. parameter', 'data interface', 'ENCPoolMethod', 'sim cache', 'lightweight emitter', 'muzzle flas

1시간 설치 수
3
GitHub Stars
385
업데이트
9월 28일
quodsoler
커뮤니티

ue-world-level-streaming

Use when streaming levels in and out, setting up World Partition, or moving between maps. Also use when the user mentions 'level streaming', 'World Partition', 'data layer', 'UDataLayerManager', 'SetDataLayerRuntimeState', 'LoadStreamLevel', 'UnloadStreamLevel', 'ULevelStreamingDynamic', 'LoadLevelInstance', 'ALevelInstance', 'streaming source', 'streaming volume', 'HLOD', 'OpenLevel', 'ServerTravel', 'seamless travel', 'sub-level', 'open world', or 'UWorldSubsystem'. For replication and net rel

1시간 설치 수
3
GitHub Stars
385
업데이트
9월 28일
rijans
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humanize-text

Write and rewrite natural, human-authored prose while preserving voice, meaning, nuance, and facts. Use when drafting, editing, or reviewing articles, blogs, documentation, READMEs, tutorials, technical explanations, product copy, release notes, social posts, or other prose that should sound specific, natural, and non-formulaic.

1시간 설치 수
3
GitHub Stars
2
업데이트
10월 11일
rijans
커뮤니티

use-telegram-serverless

Build, ship, and scale simple or full-stack Telegram bots and Mini Apps on Telegram Serverless with V8 JS, SQLite (sdk/db), Mini App RPC, and tgcloud. Use for any Telegram Serverless project—from a single-file bot handler to a stateful Mini App with tgcloud.jsonc static hosting, SQLite migrations (tgcloud migrate), sdk/api, sdk/fetch, Telegram.WebApp.Serverless.call, or Telegram Stars (XTR) payments.

1시간 설치 수
3
GitHub Stars
2
업데이트
10월 11일
deanpeters
커뮤니티

customer-journey-map

Create a customer journey map across stages, touchpoints, actions, emotions, and metrics. Use when diagnosing a broken experience or aligning a team on the full customer flow.

1시간 설치 수
3
GitHub Stars
7.4천
업데이트
9월 1일
deanpeters
커뮤니티

customer-journey-mapping-workshop

Run a customer journey mapping workshop with adaptive questions and outputs. Use when you need to map stages, actions, emotions, pain points, and opportunities for a persona and scenario.

1시간 설치 수
3
GitHub Stars
7.4천
업데이트
9월 1일
deanpeters
커뮤니티

director-readiness-advisor

Guide the PM-to-Director transition across preparing, interviewing, landing, and recalibrating. Use when leadership scope is changing and you need practical coaching.

1시간 설치 수
3
GitHub Stars
7.4천
업데이트
9월 1일