AGENT SKILLS · ミッション装備
実際に使われている Agent Skills
公開リポジトリの検証済み Skills を比較し、機能、内容、導入状況、出典を確認してから追加できます。
- 掲載範囲
- 検証済み
- Skills
- 17,083
- リポジトリ
- 2744
- 最終同期
- 2026/10/16
daymadeproduct-analysis
Multi-path parallel product analysis with cross-model test-time compute scaling. Spawns parallel agents (Claude Code agent teams + Codex CLI) to explore product from multiple perspectives, then synthesizes findings into actionable optimization plans. Can invoke competitors-analysis for competitive benchmarking. Use when "product audit", "self-review", "发布前审查", "产品分析", "analyze our product", "UX audit", or "信息架构审计".
- 導入数
- 2
- GitHub Stars
- 1466
- 更新日
- 10月15日
kylezantosdesign-motion-principles
Motion and interaction design expert based on Emil Kowalski, Jakub Krehel, and Jhey Tompkins' techniques. Two modes — build interactive components with purposeful motion, or audit existing animations to catch AI-slop motion patterns (audit emits a branded HTML report with looping demos). Use when creating, adding, animating, or reviewing UI motion: transitions, hover states, micro-interactions, enter/exit animations, or any motion design work in React, Framer Motion, CSS, or HTML. Provides per-d
- 導入数
- 2
- GitHub Stars
- 1329
- 更新日
- 5月30日
redisredis-core
Core Redis modeling guidance — choose the right data structure (String, Hash, List, Set, Sorted Set, JSON, Stream, Vector Set) and use consistent colon-separated key names. Use when designing a Redis data model, caching objects, deciding between Hash and JSON, building counters, leaderboards, membership sets, or session stores, or when reviewing/cleaning up Redis key naming.
- 導入数
- 2
- GitHub Stars
- 167
- 更新日
- 9月8日
redisredis-observability
Redis observability guidance — which metrics to monitor (memory, connections, hit ratio, ops/sec, rejected connections), which built-in commands to reach for during incident triage (SLOWLOG, INFO, MEMORY DOCTOR, CLIENT LIST, FT.PROFILE), and when to use the Redis Insight GUI. Use when setting up monitoring or alerts for a Redis instance, diagnosing a performance regression, profiling a slow FT.SEARCH query, or wiring Redis metrics into Prometheus, Datadog, or similar.
- 導入数
- 2
- GitHub Stars
- 167
- 更新日
- 9月8日
redisredis-search
Redis Search guidance covering FT.CREATE schema design, field type selection (TEXT, TAG, NUMERIC, GEO, GEOSHAPE, VECTOR, JSON path), DIALECT 2 query syntax, FT.SEARCH / FT.AGGREGATE / FT.HYBRID command selection, vector similarity with HNSW or FLAT, hybrid retrieval combining lexical and vector ranking, RAG pipelines, zero-downtime index updates via aliases, and debugging with FT.PROFILE and FT.EXPLAIN. Use when defining a search index on Hash or JSON documents, writing FT.SEARCH queries with fi
- 導入数
- 2
- GitHub Stars
- 167
- 更新日
- 9月8日
redisredis-security
Redis security guidance covering authentication (requirepass and ACL users), TLS, ACL-based least-privilege access control, restricting network exposure via bind and protected-mode, firewall rules, and disabling dangerous commands. Use when deploying Redis to production, defining ACL users for an application, configuring TLS connections, locking down a Redis instance behind a firewall, or auditing a Redis deployment for security hardening.
- 導入数
- 2
- GitHub Stars
- 167
- 更新日
- 9月8日
sundial-orgffmpeg-video-editor
Generate FFmpeg commands from natural language video editing requests - cut, trim, convert, compress, change aspect ratio, extract audio, and more.
- 導入数
- 2
- GitHub Stars
- 665
- 更新日
- 3月7日
kostja94meta-ads
When the user wants to set up, optimize, or manage Meta (Facebook/Instagram) Ads. Also use when the user mentions "Meta Ads," "Facebook Ads," "Instagram Ads," "Meta Pixel," "Conversions API," "Advantage+," "lookalike audience," or "Meta retargeting." For landing pages, use landing-page-generator.
- 導入数
- 2
- GitHub Stars
- 1041
- 更新日
- 10月6日
next-16881688-source-suppliers
1688找供应商 —— 结合用户需求与关键字查询对应的供应商及工厂信息 核心工具能力:1688供应商查询能力。用于查询1688平台上的供应商及工厂信息。 触发词:找供应商、查供应商、1688供应商、供应商信息、工厂信息、产业带查询。 不触发场景:找商品/选品 → 1688-product-find;比价/换供 → 1688-product-compare;下单付款 → 不处理。
- 導入数
- 2
- GitHub Stars
- 550
- 更新日
- 5月7日
firecrawlfirecrawl-alexandria
Find a direct path to structured data through ready-made workflows, data APIs, and indexes. Follow the search skill to discover and inspect tools, then the scrape skill to execute them.
- 導入数
- 2
- GitHub Stars
- 126
- 更新日
- 10月8日
quodsolerue-gameplay-abilities
Use when implementing or debugging the Gameplay Ability System in C++ — abilities, effects, attributes, cues and the AbilitySystemComponent. Also use when the user mentions 'GAS', 'UGameplayAbility', 'ActivateAbility', 'CommitAbility', 'UGameplayEffect', 'UAttributeSet', 'FGameplayAttributeData', 'AbilitySystemComponent', 'InitAbilityActorInfo', 'GiveAbility', 'TryActivateAbility', 'ability task', 'GameplayCue', 'cooldown', 'cost', 'buff', 'debuff', 'damage execution' or 'ASC on PlayerState'. Fo
- 導入数
- 2
- GitHub Stars
- 391
- 更新日
- 9月28日
quodsolerue-gameplay-tags-messaging
Use when defining, querying or replicating Gameplay Tags, or wiring decoupled event messaging between gameplay systems in C++. Also use when the user mentions 'FGameplayTag', 'FGameplayTagContainer', 'FGameplayTagQuery', 'UEDEFINEGAMEPLAYTAG', 'native gameplay tag', 'DefaultGameplayTags.ini', 'GameplayTagList', 'tag redirect', 'MatchesTag', 'HasTagExact', 'RequestGameplayTag', 'UGameplayTagsManager', 'Categories meta', 'tag picker', 'gameplay message', 'message bus', 'event bus' or 'AsyncMessage
- 導入数
- 2
- GitHub Stars
- 391
- 更新日
- 9月28日
quodsolerue-input-system
Use when wiring player input in Unreal C++ with Enhanced Input — input actions, mapping contexts, triggers, modifiers, binding handlers and runtime key rebinding. Also use when the user mentions 'Enhanced Input', 'UInputAction', 'UInputMappingContext', 'AddMappingContext', 'BindAction', 'SetupPlayerInputComponent', 'ETriggerEvent', 'input trigger', 'input modifier', 'SwizzleAxis', 'dead zone', 'WASD', 'gamepad', 'key rebinding', 'UEnhancedInputUserSettings' or 'input mapping priority'. For UI in
- 導入数
- 2
- GitHub Stars
- 391
- 更新日
- 9月28日
quodsolerue-state-trees
Use when writing or debugging State Tree logic in Unreal Engine C++ — tasks, conditions, evaluators, considerations, schemas, transitions, events or Mass behaviours. Also use when the user mentions 'StateTree', 'state tree', 'FStateTreeTaskBase', 'FStateTreeExecutionContext', 'GetInstanceDataType', 'FInstanceDataType', 'UStateTreeComponent', 'UStateTreeAIComponent', 'FStateTreeReference', 'SendStateTreeEvent', 'EStateTreeRunStatus', 'StateTree schema', 'utility selection', 'scheduled tick', 'Fin
- 導入数
- 2
- GitHub Stars
- 391
- 更新日
- 9月28日
haowjycreative-writing-craft
Craft references for writing fiction well: prose, scenes, style, voice, and genre/page-level technique. Load when a writer, critic, or muse needs how-to-write guidance rather than a production mode.
- 導入数
- 2
- GitHub Stars
- 514
- 更新日
- 10月15日
haowjycreative-writing-modes
Creative-writing addendum to /llm-writing. Load when putting prose on the page: draft, revise, bridge, vary, or polish.
- 導入数
- 2
- GitHub Stars
- 514
- 更新日
- 10月15日
haowjycreative-writing-muse
Load when no subagents are available and one agent must plan, draft, critique, research, and capture memory by switching stances.
- 導入数
- 2
- GitHub Stars
- 514
- 更新日
- 10月15日
haowjywriting-principles
What fiction readers want (reader reward channels) and the specific ways LLM training damages them. Load when drafting prose, critiquing, or diagnosing why a passage feels flat.
- 導入数
- 2
- GitHub Stars
- 514
- 更新日
- 10月15日
lingzhi227backward-traceability
Make every number in the final PDF traceable to the exact code line that produced it. Uses \hypertarget/\hyperlink LaTeX commands and \num{formula} evaluated at compile time. Use for reproducibility and data integrity verification.
- 導入数
- 2
- GitHub Stars
- 407
- 更新日
- 2月27日
jakubkreheloklch-skill
OKLCH color space for web projects. Convert hex/rgb/hsl to oklch, generate palettes, check contrast, handle gamut boundaries, and theme with Tailwind v4. Triggers on oklch, color conversion, palette generation, contrast ratio, gamut, display p3, design tokens, hue drift, chroma, dark mode colors.
- 導入数
- 2
- GitHub Stars
- 267
- 更新日
- 10月7日
ant-designantd
Use when the user's task involves Ant Design (antd) — writing antd components, debugging antd issues, querying antd APIs/props/tokens/demos, migrating between antd versions, or analyzing antd usage in a project. Triggers on antd-related code, imports from 'antd', or explicit antd questions.
- 導入数
- 2
- GitHub Stars
- 260
- 更新日
- 10月12日
upstashupstash
Work with any Upstash product, SDK, or tool, including serverless Redis (caching, sessions, leaderboards, key-value storage), Ratelimit (rate limiting and throttling), QStash (message queue, cron schedules, background jobs), Workflow (durable long-running functions), Vector (vector database for embeddings, semantic search, and RAG), Search (full-text and semantic search), Box (sandboxed cloud containers for AI agents, TypeScript/JavaScript and Python), Blob (serverless S3-compatible file storage
- 導入数
- 2
- GitHub Stars
- 31
- 更新日
- 10月6日
mintdotggmint-threejs-skills
Build, revise, debug, and verify browser-based Three.js apps, games, asset viewers, model and asset-pack deliveries, material and material-pack deliveries, animated-model viewers, and explicitly requested Gaussian-splat worlds with Mint MCP as the production asset pipeline.
- 導入数
- 2
- GitHub Stars
- 114
- 更新日
- 8月1日
liamrjohnstonarticle-highlights
Editorial Remotion article inserts with mandatory format/background intake, layered highlights, zero neon/glow, and mobile QA.
- 導入数
- 2
- GitHub Stars
- 105
- 更新日
- 7月24日