AGENT SKILLS · ミッション装備
実際に使われている Agent Skills
公開リポジトリの検証済み Skills を比較し、機能、内容、導入状況、出典を確認してから追加できます。
- 掲載範囲
- 検証済み
- Skills
- 17,083
- リポジトリ
- 2744
- 最終同期
- 2026/10/16
yusuke710manim-skill
Create mathematical animations with Manim Community Edition(manimce), with optional TTS voiceover and synced subtitles. Generates distinctive, production-grade animations that avoid generic "AI slop" aesthetics. Use when user wants to animate concepts, equations, illustrate proofs, visualize algorithms, create math explainers, or produce 3Blue1Brown-style videos.
- 導入数
- 2
- GitHub Stars
- 172
- 更新日
- 10月7日
roble3reference-to-3d
Reconstruct Blender models from supplied reference sheets, branding templates, texture atlases, orthographic front/side/back/top views, or mascot/logo art where visual fidelity to the source is more important than a plausible generated object. Use when the user says the model must match a template, wireframe, texture pack, character sheet, mascot sheet, or brand asset exactly; also use after feedback like "does not look like the reference", "fit the texture 1:1", "wrong number of visible parts",
- 導入数
- 2
- GitHub Stars
- 97
- 更新日
- 10月12日
clinedata-analyst
Act as an interactive data analyst for ClickHouse-backed analytics. Use when the user asks questions about internal data, metrics, dashboards, telemetry, active users, revenue, funnels, trends, distributions, or wants an analyst-style conversation, ad hoc SQL, charts, or a data export against ClickHouse (local or ClickHouse Cloud).
- 導入数
- 2
- GitHub Stars
- 36
- 更新日
- 7月21日
el4cteoroblox-analytics-liveops
Analytics and live ops - AnalyticsService economy/funnel/onboarding/progression/custom events, player segments, experience configs via ConfigService, A/B experiments, badges, experience notifications, timed events, daily rewards, season passes. Use when instrumenting a game, tuning economy or onboarding, running A/B tests or feature flags, or planning live events and re-engagement.
- 導入数
- 2
- GitHub Stars
- 29
- 更新日
- 9月28日
el4cteoroblox-architecture
Roblox project structure and client/server model - replication, where code and assets belong (ServerScriptService, ReplicatedStorage, StarterPlayer), RunContext, service/controller bootstrapping, player/character lifecycle, CollectionService components, attributes, streaming-safe client code, library choices. Use when starting a project, deciding where code goes, or fixing replication/streaming bugs.
- 導入数
- 2
- GitHub Stars
- 29
- 更新日
- 9月28日
el4cteoroblox-audio
Sound and music - the Audio API (AudioPlayer, AudioEmitter, AudioListener, AudioDeviceOutput, Wire, effects, faders), classic Sound/SoundGroup, 2D vs 3D audio, music and SFX volume, client vs server playback, asset permissions, streaming caveats, voice routing, text-to-speech. Use when adding music, sound effects, spatial audio, mixing, or fixing sounds that don't play.
- 導入数
- 2
- GitHub Stars
- 29
- 更新日
- 9月28日
el4cteoroblox-characters-animation
Characters and animation - Humanoid properties/states, spawning (LoadCharacterAsync), health and damage, HumanoidDescription appearance, Animator/AnimationTrack playback, priorities and markers, default animation replacement, Tools, TweenService, IKControl, Character Controller Library (beta). Use when changing movement, abilities, damage, respawn, avatars, animations, tweens, or tools/weapons.
- 導入数
- 2
- GitHub Stars
- 29
- 更新日
- 9月28日
el4cteoroblox-code-review
Review Roblox/Luau code for exploits, data loss, memory leaks, performance problems, lifecycle bugs, policy issues, and deprecated or superseded APIs, using a severity-ranked checklist and the full 2026 deprecation map. Use when reviewing a PR or script, auditing a game before launch, modernizing legacy code, or asked what is wrong with some Roblox code.
- 導入数
- 2
- GitHub Stars
- 29
- 更新日
- 9月28日
el4cteoroblox-data-stores
Persistence and cross-server data - DataStoreService (UpdateAsync, retries, budgets, limits), session locking with ProfileStore, schema migrations, OrderedDataStore leaderboards, MemoryStore queues/sorted maps/hash maps, MessagingService, right-to-be-forgotten. Use when saving player data, building leaderboards or queues, or fixing data loss, duplication, or throttling.
- 導入数
- 2
- GitHub Stars
- 29
- 更新日
- 9月28日
el4cteoroblox-game-systems
Recipes for common systems built on server authority - currency service and leaderstats, XP/levels, round loops with intermission and teams, validated melee/ranged combat, inventory and tools, soft-currency shops, obby checkpoints, daily rewards, pets. Use when implementing or reviewing gameplay systems such as rounds, combat, weapons, inventories, shops, currencies, or progression.
- 導入数
- 2
- GitHub Stars
- 29
- 更新日
- 9月28日
el4cteoroblox-input
Player input and cameras across keyboard/mouse, touch, gamepad, VR - Input Action System (InputContext, InputAction, InputBinding), UserInputService (PreferredInput, gameProcessedEvent, mouse lock), ContextActionService, reserved keys, custom cameras with BindToRenderStep. Use when adding controls, keybinds, abilities, vehicles, on-screen buttons, or custom cameras.
- 導入数
- 2
- GitHub Stars
- 29
- 更新日
- 9月28日
el4cteoroblox-luau
Modern, type-safe Luau for Roblox, covering --!strict and the new type solver, generics, string interpolation, if-expressions, task library, require-by-string, module/OOP patterns, error handling with retries, buffer/vector, and legacy APIs to avoid. Use when writing, refactoring, or explaining any Roblox script, fixing type errors, or modernizing old Lua code.
- 導入数
- 2
- GitHub Stars
- 29
- 更新日
- 9月28日
el4cteoroblox-monetization
Robux monetization - developer products with idempotent ProcessReceipt, passes, subscriptions, rewarded video ads, personalized shops, regional pricing and trade arbitrage, paid random item policy (PolicyService), commerce products, private servers, Roblox Plus. Use when adding purchases, shops, game passes, subscriptions, ads, or loot boxes, or debugging lost/duplicated purchases.
- 導入数
- 2
- GitHub Stars
- 29
- 更新日
- 9月28日
el4cteoroblox-networking
Client-server communication - RemoteEvent, UnreliableRemoteEvent, RemoteFunction, what survives serialization, typed remote modules, server validation and rate limiting, bandwidth (deltas, buffers, batching), synced time, Zap/Blink. Use when adding remotes, syncing state to clients, debugging nil/lost remote arguments, or reducing lag and bandwidth.
- 導入数
- 2
- GitHub Stars
- 29
- 更新日
- 9月28日
el4cteoroblox-npc-ai
NPCs and enemy AI - PathfindingService (CreatePath, ComputeAsync, costs, modifiers, links, blocked paths), chase/follow loops, state machines, perception and line of sight, spawning/pooling, scaling to many NPCs. Use when creating enemies, pets, followers, shopkeepers, wave spawners, or fixing NPCs that get stuck, jitter, or lag the server.
- 導入数
- 2
- GitHub Stars
- 29
- 更新日
- 9月28日
el4cteoroblox-open-cloud
Open Cloud REST APIs and HttpService - API keys/OAuth, v2 patterns, data/memory stores from outside, publishMessage, place publishing, server restarts, Luau execution, bans, configs/experiments, notifications, webhooks with roblox-signature verification, rate limits, Secrets. Use when building external tools, dashboards, bots, CI/CD, admin panels, or calling web APIs from a game.
- 導入数
- 2
- GitHub Stars
- 29
- 更新日
- 9月28日
el4cteoroblox-performance
Performance diagnosis and optimization - MicroProfiler, Script Profiler, Developer Console, Scene Analysis, Luau heap and memory categories, memory leaks, network/replication cost, rendering and physics cost, streaming, native codegen, Parallel Luau with Actors. Use when a game lags, stutters, drops FPS, crashes on mobile, has high ping, or before optimizing hot code.
- 導入数
- 2
- GitHub Stars
- 29
- 更新日
- 9月28日
el4cteoroblox-physics
Physics and spatial queries - Raycast/Blockcast/Spherecast, overlap queries, collision groups, Touched pitfalls, assemblies and welds, mover constraints replacing BodyMovers, mechanical constraints, network ownership, CFrame math, vehicles/projectiles, and server authority (BindToSimulation, prediction, rollback). Use when moving parts, detecting hits, building vehicles or projectiles, or fixing jitter, flinging, or ownership bugs.
- 導入数
- 2
- GitHub Stars
- 29
- 更新日
- 9月28日
el4cteoroblox-studio-mcp
Drive Roblox Studio from an AI agent via the built-in Studio MCP server - connecting Claude Code, Codex, Cursor, OpenCode, Gemini CLI; tools to explore the DataModel, read/edit scripts, run Luau in edit/server/client, playtest, read output, capture screenshots, simulate input, insert assets. Use when an agent should inspect, modify, or playtest an open Studio place, or to set up the connection.
- 導入数
- 2
- GitHub Stars
- 29
- 更新日
- 9月28日
el4cteoroblox-teleport-matchmaking
Multi-place and multi-server games - universes and places, TeleportAsync with TeleportOptions (reserved/specific servers, teleport data), retrying failed teleports, secure access control, lobby-to-match flows, parties and queues, Roblox matchmaking with custom signals, server type detection, data handoff. Use when adding lobbies, match servers, dungeons, parties, server browsers, or customizing server selection.
- 導入数
- 2
- GitHub Stars
- 29
- 更新日
- 9月28日
el4cteoroblox-testing
Testing Roblox code - testable modules with dependency injection, Jest Lua (runCLI, .spec files), legacy TestEZ, running tests in Studio, via Studio MCP, run-in-roblox, or CI with Open Cloud Luau Execution, Lune for pure Luau, multi-client playtests, QA checklist. Use when adding tests, setting up a test runner or CI, or verifying a gameplay change works.
- 導入数
- 2
- GitHub Stars
- 29
- 更新日
- 9月28日
el4cteoroblox-text-chat
Chat and text safety - TextChatService (channels, SendAsync, ShouldDeliverCallback, OnIncomingMessage, commands, bubbles, custom UI), mandatory TextService filtering of any player-authored text, rate limits, privacy checks, PolicyService restrictions, legacy Chat migration. Use when adding chat features or commands, or any feature that shows one player's text to others (names, signs, notes).
- 導入数
- 2
- GitHub Stars
- 29
- 更新日
- 9月28日
el4cteoroblox-tooling
Professional Roblox toolchain - Studio Script Sync vs Rojo, Rokit, Wally/pesde packages, luau-lsp with sourcemaps, StyLua, selene, darklua, Lune, roblox-ts, .luaurc, git, GitHub Actions CI and Open Cloud publishing. Use when creating a Roblox repo, configuring VS Code/Cursor, adding packages, fixing sourcemap/require typing, or automating builds and deploys.
- 導入数
- 2
- GitHub Stars
- 29
- 更新日
- 9月28日
el4cteoroblox-ui
Responsive cross-platform UI - ScreenGui and safe areas (ScreenInsets), Scale vs Offset, UIListLayout flex/UIFlexItem, constraints, StyleSheets/tokens/themes, RichText, gamepad/touch navigation, UIDragDetector, CanvasGroup, tweens, BillboardGui/SurfaceGui, React-lua/Fusion/Vide. Use when building HUDs, menus, shops, inventories, or fixing UI that breaks on mobile, console, or other screen sizes.
- 導入数
- 2
- GitHub Stars
- 29
- 更新日
- 9月28日