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実際に使われている Agent Skills。
公開リポジトリの検証済み Skills を比較し、機能、内容、導入状況、出典を確認してから追加できます。
- 掲載範囲
- 検証済み
- Skills
- 10,772
- リポジトリ
- 1711
- 最終同期
- 2026/09/23
webflowwebflow-mcp:figma-to-webflow
- Build a Webflow page, section, component, or full site from a Figma design using the Figma MCP and the Webflow MCP (Designer Bridge + Data API). Use whenever translating a Figma file/frame into Webflow, building directly in a Webflow project, or implementing a design as live Webflow elements/styles (not a copy-paste fragment). Triggers: "build this Figma in Webflow", "Figma to Webflow", "implement this design in Webflow", a figma.com URL + a Webflow site, "recreate this in my Webflow project".
- 導入数
- 1
- GitHub Stars
- 120
- 更新日
- 9月2日
webflowwebflow-mcp:review-comments
Review open comment threads on a Webflow site and triage each one.
- 導入数
- 1
- GitHub Stars
- 120
- 更新日
- 9月2日
webflowwebflow-university:mcp-getting-started
A Webflow University guided onboarding skill for anyone getting started with the Webflow MCP. Checks your Webflow connection, helps you choose a real workflow to try, coaches prompt writing, and supports you through your first MCP run.
- 導入数
- 1
- GitHub Stars
- 120
- 更新日
- 9月2日
webflowwebflow-university:migrate-cms
A Webflow University guided activity that walks you through migrating existing content into a Webflow CMS, including support for target sites with partial or existing Collections, and generates a custom, portable skill you can use to build and populate it well with any compatible agent.
- 導入数
- 1
- GitHub Stars
- 120
- 更新日
- 9月2日
getagentsealmade-to-stick
Applies the SUCCESs Framework from Made to Stick by Chip Heath and Dan Heath. Use when crafting messages that need to be remembered, writing pitches, creating presentations, designing training materials, telling stories that drive action, or diagnosing why a message isn't landing. The six principles (Simple, Unexpected, Concrete, Credible, Emotional, Stories) diagnose and fix communication failures. Triggers include 'how do I make this memorable', 'my pitch isn't landing', 'people forget what we told them', 'how do I tell a better story', 'our training materials are boring', 'how do I present data compellingly', 'nobody remembers our message', 'how do I get people to care about this', 'my writing is too abstract'. NOT for channel selection (use Traction), not for brand messaging structure (use StoryBrand), not for positioning (use Obviously Awesome).
- 導入数
- 1
- GitHub Stars
- 554
- 更新日
- 7月24日
getagentsealmom-test
Validates business ideas through customer conversations using Rob Fitzpatrick's Mom Test framework. Use when planning user interviews, getting product feedback, validating ideas, designing discovery questions, or extracting honest signal from biased customer responses. Covers good vs bad questions, deflecting compliments, anchoring fluff, pressing for commitment, and customer slicing.
- 導入数
- 1
- GitHub Stars
- 554
- 更新日
- 7月24日
getagentsealstorybrand
Applies the StoryBrand SB7 Framework from Building a StoryBrand by Donald Miller. Use when writing website copy, crafting brand messaging, creating marketing materials, building sales funnels, or designing email campaigns. The SB7 Framework positions the customer as the hero and the brand as the guide across 7 story elements. Triggers include 'how should we write our website', 'our messaging is confusing', 'customers don't understand what we do', 'how do I write a tagline', 'what should our homepage say', 'nobody reads our emails', 'how do I create a lead generator', 'our marketing isn't working but our product is good'. NOT for growth channel selection (use Traction), not for product positioning against competitors (use Obviously Awesome), not for pricing (use Monetizing Innovation).
- 導入数
- 1
- GitHub Stars
- 554
- 更新日
- 7月24日
getagentsealtraction
Applies the Bullseye Framework from Traction by Gabriel Weinberg and Justin Mares. Use when choosing growth channels, testing customer acquisition strategies, or deciding where to spend marketing effort. Covers all 19 traction channels with selection methodology, testing protocol, and phase-matched channel advice. Triggers include 'how do we get customers', 'which marketing channel should we use', 'we have a product but no users', 'our growth has stalled', 'should we do content marketing or paid ads', 'how do we test traction channels', 'what channels work at our stage'. NOT for product development (use Lean Startup), not for positioning/messaging (use Obviously Awesome), not for pricing (use Monetizing Innovation), not for enterprise sales methodology (use SPIN Selling).
- 導入数
- 1
- GitHub Stars
- 554
- 更新日
- 7月24日
ehmoios-design-guidelines
Apple Human Interface Guidelines for iPhone. Use when building, reviewing, or refactoring SwiftUI/UIKit interfaces for iOS. Triggers on tasks involving iPhone UI, iOS components, accessibility, Dynamic Type, Dark Mode, or HIG compliance.
- 導入数
- 1
- GitHub Stars
- 524
- 更新日
- 3月19日
aj-geddesintegration-testing
Design and implement integration tests that verify component interactions, API endpoints, database operations, and external service communication. Use for integration test, API test, end-to-end component testing, and service layer validation.
- 導入数
- 1
- GitHub Stars
- 335
- 更新日
- 3月4日
quodsolerue-actor-component-architecture
Use this skill when working with Actor and component design in Unreal Engine. Triggers on: Actor, component, BeginPlay, Tick, SpawnActor, lifecycle, CreateDefaultSubobject, composition, EndPlay, PostInitializeComponents, UActorComponent, USceneComponent, UINTERFACE, attachment, spawn, interface. See references/actor-lifecycle.md and references/component-types.md for detailed tables.
- 導入数
- 1
- GitHub Stars
- 333
- 更新日
- 3月1日
quodsolerue-ai-navigation
Use this skill when implementing AI, AIController, behavior tree, blackboard, AI perception, NavMesh, EQS, navigation, pathfinding, State Tree, or Smart Objects in Unreal Engine. See references/behavior-tree-patterns.md for BT patterns and references/eqs-reference.md for EQS configuration. For AI ability use, see ue-gameplay-abilities.
- 導入数
- 1
- GitHub Stars
- 333
- 更新日
- 3月1日
quodsolerue-gameplay-abilities
Use this skill when working with GAS, Gameplay Ability System, GameplayAbility, GameplayEffect, AttributeSet, GameplayTags, ability system, buffs, debuffs, cooldowns, or attribute modification. See references/ for detailed setup patterns, effect configuration, and ability task usage.
- 導入数
- 1
- GitHub Stars
- 333
- 更新日
- 3月1日
quodsolerue-physics-collision
Use when implementing collision detection, trace queries, physics simulation, or physical interactions in Unreal Engine. Triggers on: 'collision', 'trace', 'LineTrace', 'line trace', 'overlap', 'physics', 'hit result', 'sweep', 'collision channel', 'physics body', 'Chaos', 'raytrace', 'OnHit', 'OnBeginOverlap'. See related skills for component architecture and AI navigation.
- 導入数
- 1
- GitHub Stars
- 333
- 更新日
- 3月1日
quodsolerue-sequencer-cinematics
Use this skill when working with Sequencer, LevelSequence, cutscene, cinematic, camera, movie scene, sequencer event, or Movie Render Queue in Unreal Engine. See references/sequencer-patterns.md for dialogue cutscene, in-game camera, and scripted event patterns. For animation playback, see ue-animation-system.
- 導入数
- 1
- GitHub Stars
- 333
- 更新日
- 3月1日
hoodinimobile-responsiveness
Build responsive, mobile-first web applications. Use when implementing responsive layouts, touch interactions, mobile navigation, or optimizing for various screen sizes. Triggers on responsive design, mobile-first, breakpoints, touch events, viewport.
- 導入数
- 1
- GitHub Stars
- 278
- 更新日
- 7月11日
mindrallyalpine-js
Alpine.js development guidelines for lightweight reactive interactions with Tailwind CSS and various backend frameworks.
- 導入数
- 1
- GitHub Stars
- 258
- 更新日
- 9月3日
uniswapconfigurator
Configure CCA (Continuous Clearing Auction) smart contract parameters through an interactive bulk form flow. Use when user says "configure auction", "cca auction", "setup token auction", "auction configuration", "continuous auction", or mentions CCA contracts.
- 導入数
- 1
- GitHub Stars
- 230
- 更新日
- 9月8日
uniswapindex-bot
This skill should be used when the user asks to "create an index", "build a basket of top assets", "buy a weighted basket", "make a portfolio of assets", "equal-weight basket", "rebalance my portfolio", "track the top N tokens", or wants an automated, weighted multi-asset basket that buys in one pass and rebalances on a cadence. Builds the basket spec, delegates each buy and rebalance swap to the swap-integration Trading API flow, and records target weights in state.
- 導入数
- 1
- GitHub Stars
- 230
- 更新日
- 9月8日
uniswappermissioned-pools-configurator
Interactively collect and validate the parameters for a Uniswap v4 Permissioned Pool setup - chain, underlying token, allowlist checker, adapter owner, verification deposit, the four wrapper registrations, hook, and pool pricing - and emit the JSON config the deployer skill consumes. Use when the user says "configure a permissioned pool", "permissioned pool config", "adapter parameters", "permissioned pool setup parameters", "PermissionsAdapter configuration", or asks to set up parameters for a permissioned pool before deploying. Covers contract mechanics only - does not constitute legal, financial, investment, tax, or compliance advice, and is not a compliance review.
- 導入数
- 1
- GitHub Stars
- 230
- 更新日
- 9月8日
uniswappermissioned-pools-issuer
Reference guide for engineering teams setting up a Uniswap v4 Permissioned Pool for a transfer-restricted (RWA / tokenized-asset) ERC-20. Use when the user says "permissioned pool", "PermissionsAdapter", "PermissionsAdapterFactory", "PermissionedPositionManager", "PermissionedHooks", "allowlist checker", "BaseAllowlistChecker", "adapter verification", "verifyPermissionsAdapter", "updateAllowedWrapper", "setAllowedHook", "unwindPosition", "wrap a permissioned token for v4", or asks how an RWA issuer lists a restricted token on Uniswap v4. Explains the contract architecture, the ordered setup journey, the code-enforced ordering, and the trust model. Covers contract mechanics only - does not constitute legal, financial, investment, tax, or compliance advice, and is not a compliance review.
- 導入数
- 1
- GitHub Stars
- 230
- 更新日
- 9月8日
fluxcdgitops-cluster-debug
Debug and troubleshoot Flux CD on live Kubernetes clusters (not local repo files) via the Flux MCP server — inspects Flux resource status, reads controller logs, traces dependency chains, and performs installation health checks. Use when users report failing, stuck, or not-ready Flux resources on a cluster, reconciliation errors, controller issues, artifact pull failures, image automation not updating tags, alerts or webhooks not being delivered, or need live cluster Flux Operator troubleshooting.
- 導入数
- 1
- GitHub Stars
- 219
- 更新日
- 9月8日
danjdewhurstcharacter-management
This skill should be used when the user asks to "create a character", "update a character", "add a character", "build a family tree", "character relationships", "character timeline", "character arc", "character profile", or needs to manage characters in a story project.
- 導入数
- 1
- GitHub Stars
- 210
- 更新日
- 9月1日
danjdewhurststory-init
This skill should be used when the user asks to "start a new story", "initialize a story project", "create a story", "new book", "set up a story", or wants to begin a new fiction writing project from scratch.
- 導入数
- 1
- GitHub Stars
- 210
- 更新日
- 9月1日