AGENT SKILLS · ミッション装備
実際に使われている Agent Skills
公開リポジトリの検証済み Skills を比較し、機能、内容、導入状況、出典を確認してから追加できます。
- 掲載範囲
- 検証済み
- Skills
- 21,476
- リポジトリ
- 3293
- 最終同期
- 2026/10/22
aklofaslcsc
Search LCSC Electronics for electronic components — find parts by LCSC number (Cxxxxx) or MPN, check stock/pricing, download datasheets, analyze specifications. Sister company to JLCPCB, same parts library. Sync and maintain a local datasheets directory for a KiCad project, or use batch MPN-list seeding (--mpn-list) for bulk workflows without a project. No API key needed — uses the free jlcsearch community API. Use this skill when the user mentions LCSC, JLCPCB parts library, JLCPCB assembly par
- 導入数
- 2
- GitHub Stars
- 1195
- 更新日
- 9月13日
aklofasmouser
Search Mouser Electronics for electronic components — secondary source for prototype orders. Find parts, check pricing/stock, download datasheets, analyze specifications. Use with KiCad for BOM creation and part selection. Also supports batch MPN-list seeding (--mpn-list) for bulk datasheet workflows without a KiCad project. Use this skill when the user specifically mentions Mouser, when DigiKey is out of stock or has worse pricing, when comparing prices across distributors, or when searching fo
- 導入数
- 2
- GitHub Stars
- 1195
- 更新日
- 9月13日
aklofasspice
- Run automatic SPICE simulations on subcircuits detected from KiCad schematic analysis — validates filter frequencies, divider ratios, opamp gains, LC resonance, and crystal load capacitance. Supports ngspice, LTspice, and Xyce (auto-detected). Generates testbenches, runs batch mode, produces structured pass/warn/fail report. Use when the user asks to simulate, verify, or validate any analog subcircuit — RC filters, LC filters, voltage dividers, opamp circuits, crystal oscillators. Also for "si
- 導入数
- 2
- GitHub Stars
- 1195
- 更新日
- 9月13日
quodsolerue-async-threading
Use this skill when working with Unreal Engine async operations, threading, parallel execution, or concurrency. Also use when the user mentions 'FRunnable', 'FAsyncTask', 'TaskGraph', 'UE::Tasks', 'ParallelFor', 'TFuture', 'TPromise', 'Async()', 'thread safety', 'FCriticalSection', 'FRWLock', 'background thread', 'game thread dispatch', or 'thread pool'. For networking async (RPCs, replication), see ue-networking-replication. For asset streaming, see ue-data-assets-tables.
- 導入数
- 2
- GitHub Stars
- 335
- 更新日
- 3月1日
quodsolerue-data-assets-tables
Use when working with DataAsset, DataTable, soft reference, hard reference, TSoftObjectPtr, async loading, Asset Manager, StreamableManager, or game data structures in Unreal Engine. See references/asset-loading-patterns.md for async loading and StreamableManager patterns. See references/data-driven-design.md for data-driven gameplay architecture. For serialization, see ue-serialization-savegames. For C++ foundations, see ue-cpp-foundations.
- 導入数
- 2
- GitHub Stars
- 335
- 更新日
- 3月1日
quodsolerue-game-features
Use this skill when working with Game Feature plugins, modular gameplay, GameFeatureAction, GameFeatureData, GameFrameworkComponentManager, init state system, experience system, modular components, UPawnComponent, UControllerComponent, UGameStateComponent, UPlayerStateComponent, or Lyra-style modular architecture. See references/ for code templates and experience system patterns.
- 導入数
- 2
- GitHub Stars
- 335
- 更新日
- 3月1日
quodsolerue-module-build-system
Use when working with Build.cs, Target.cs, module creation, plugin setup, or build errors in Unreal Engine — including "unresolved external symbol," "cannot open include file," IWYU violations, missing API macros, or dependency configuration. See also ue-cpp-foundations for UObject macro patterns.
- 導入数
- 2
- GitHub Stars
- 335
- 更新日
- 3月1日
quodsolerue-serialization-savegames
Use when implementing save/load systems, player progress persistence, or data serialization in Unreal Engine. Triggers on: save game, USaveGame, FArchive, serialization, SaveGameToSlot, config, persist data, save file, load game. See references/save-system-architecture.md for full slot management and multi-user patterns.
- 導入数
- 2
- GitHub Stars
- 335
- 更新日
- 3月1日
quodsolerue-testing-debugging
Use when writing automation tests, functional tests, or any test in Unreal Engine. Also use when the user asks about "UELOG", logging, log categories, assertion, check, ensure, verify, DrawDebug, debug draw, console command, profiling, Unreal Insights, stat commands, or debugging techniques. See ue-module-build-system for test module setup, and ue-cpp-foundations for general C++ logging patterns.
- 導入数
- 2
- GitHub Stars
- 335
- 更新日
- 3月1日
encoredevencore-api
Define typed API endpoints in Encore.ts using api(...) from encore.dev/api. Covers typed request/response interfaces, path/query/header/cookie params, request validation, and APIError. For raw endpoints (api.raw()) and inbound webhooks, use encore-webhook instead.
- 導入数
- 2
- GitHub Stars
- 26
- 更新日
- 9月4日
encoredevencore-architecture
Design or revise the service architecture of an Encore.go or Encore.ts application. Covers service boundaries, data ownership, synchronous calls versus Pub/Sub, process allocation, public and private interfaces, and evolving a monolith.
- 導入数
- 2
- GitHub Stars
- 26
- 更新日
- 9月4日
encoredevencore-auth
- Protect Encore.ts endpoints with authentication and authorize callers. Covers authHandler, Gateway, getAuthData, and auth: true.
- 導入数
- 2
- GitHub Stars
- 26
- 更新日
- 9月4日
encoredevencore-bucket
Store unstructured files in Encore.ts using Bucket from encore.dev/storage/objects — uploads, images, documents, blobs.
- 導入数
- 2
- GitHub Stars
- 26
- 更新日
- 9月4日
encoredevencore-cache
Cache data in Redis from Encore.ts using CacheCluster and typed keyspaces from encore.dev/storage/cache. Type-safe key/value access with TTLs, atomic increments, and per-keyspace data shapes.
- 導入数
- 2
- GitHub Stars
- 26
- 更新日
- 9月4日
encoredevencore-code-review
Review existing Encore.ts code for best practices and common anti-patterns.
- 導入数
- 2
- GitHub Stars
- 26
- 更新日
- 9月4日
encoredevencore-cron
- Schedule periodic / recurring work in Encore.ts using CronJob from encore.dev/cron. Covers every: "1h" interval syntax and schedule: "0 9 1" cron expressions.
- 導入数
- 2
- GitHub Stars
- 26
- 更新日
- 9月4日
encoredevencore-database
Work with PostgreSQL in Encore.ts using SQLDatabase from encore.dev/storage/sqldb — schema migrations and SQL queries.
- 導入数
- 2
- GitHub Stars
- 26
- 更新日
- 9月4日
encoredevencore-frontend
Connect a frontend application (React, Next.js, Vue, Svelte, etc.) to an Encore.ts backend.
- 導入数
- 2
- GitHub Stars
- 26
- 更新日
- 9月4日
encoredevencore-getting-started
Bootstrap a brand-new Encore.ts project from zero. Only for first-time CLI install and encore app create — not for architecture or feature questions.
- 導入数
- 2
- GitHub Stars
- 26
- 更新日
- 9月4日
encoredevencore-go-api
Define typed API endpoints in Encore Go using //encore:api annotations. Covers typed request/response structs, path/query/header/cookie params, and error returns. For raw endpoints (//encore:api raw) and inbound webhooks, use encore-go-webhook instead.
- 導入数
- 2
- GitHub Stars
- 26
- 更新日
- 9月4日
encoredevencore-go-auth
Protect Encore Go endpoints with authentication and authorize callers. Covers auth.AuthHandler, auth.UserID, the Authorization header, and //encore:api auth.
- 導入数
- 2
- GitHub Stars
- 26
- 更新日
- 9月4日
encoredevencore-go-bucket
Store unstructured files in Encore Go using objects.NewBucket from encore.dev/storage/objects — uploads, images, documents, blobs.
- 導入数
- 2
- GitHub Stars
- 26
- 更新日
- 9月4日
encoredevencore-go-cache
Cache data in Redis from Encore Go using cache.NewCluster and typed keyspaces from encore.dev/storage/cache. Type-safe key/value access with TTLs, atomic increments, and per-keyspace data shapes.
- 導入数
- 2
- GitHub Stars
- 26
- 更新日
- 9月4日
encoredevencore-go-code-review
Review existing Encore Go code for best practices and common anti-patterns.
- 導入数
- 2
- GitHub Stars
- 26
- 更新日
- 9月4日