AGENT SKILLS · 任务装备

值得安装的 Agent Skills

汇总公开仓库中已验证的 Skills。安装前先看清它能做什么、包内包含什么、热度如何,以及来源是否可靠。

目录范围
已验证
Skills
21,476
仓库
3293
最近同步
2026年10月22日
21,476 Skills
aklofas
社区

lcsc

Search LCSC Electronics for electronic components — find parts by LCSC number (Cxxxxx) or MPN, check stock/pricing, download datasheets, analyze specifications. Sister company to JLCPCB, same parts library. Sync and maintain a local datasheets directory for a KiCad project, or use batch MPN-list seeding (--mpn-list) for bulk workflows without a project. No API key needed — uses the free jlcsearch community API. Use this skill when the user mentions LCSC, JLCPCB parts library, JLCPCB assembly par

安装量
2
GitHub Stars
1195
最近更新
9月13日
aklofas
社区

mouser

Search Mouser Electronics for electronic components — secondary source for prototype orders. Find parts, check pricing/stock, download datasheets, analyze specifications. Use with KiCad for BOM creation and part selection. Also supports batch MPN-list seeding (--mpn-list) for bulk datasheet workflows without a KiCad project. Use this skill when the user specifically mentions Mouser, when DigiKey is out of stock or has worse pricing, when comparing prices across distributors, or when searching fo

安装量
2
GitHub Stars
1195
最近更新
9月13日
aklofas
社区

spice

- Run automatic SPICE simulations on subcircuits detected from KiCad schematic analysis — validates filter frequencies, divider ratios, opamp gains, LC resonance, and crystal load capacitance. Supports ngspice, LTspice, and Xyce (auto-detected). Generates testbenches, runs batch mode, produces structured pass/warn/fail report. Use when the user asks to simulate, verify, or validate any analog subcircuit — RC filters, LC filters, voltage dividers, opamp circuits, crystal oscillators. Also for "si

安装量
2
GitHub Stars
1195
最近更新
9月13日
quodsoler
社区

ue-async-threading

Use this skill when working with Unreal Engine async operations, threading, parallel execution, or concurrency. Also use when the user mentions 'FRunnable', 'FAsyncTask', 'TaskGraph', 'UE::Tasks', 'ParallelFor', 'TFuture', 'TPromise', 'Async()', 'thread safety', 'FCriticalSection', 'FRWLock', 'background thread', 'game thread dispatch', or 'thread pool'. For networking async (RPCs, replication), see ue-networking-replication. For asset streaming, see ue-data-assets-tables.

安装量
2
GitHub Stars
335
最近更新
3月1日
quodsoler
社区

ue-data-assets-tables

Use when working with DataAsset, DataTable, soft reference, hard reference, TSoftObjectPtr, async loading, Asset Manager, StreamableManager, or game data structures in Unreal Engine. See references/asset-loading-patterns.md for async loading and StreamableManager patterns. See references/data-driven-design.md for data-driven gameplay architecture. For serialization, see ue-serialization-savegames. For C++ foundations, see ue-cpp-foundations.

安装量
2
GitHub Stars
335
最近更新
3月1日
quodsoler
社区

ue-game-features

Use this skill when working with Game Feature plugins, modular gameplay, GameFeatureAction, GameFeatureData, GameFrameworkComponentManager, init state system, experience system, modular components, UPawnComponent, UControllerComponent, UGameStateComponent, UPlayerStateComponent, or Lyra-style modular architecture. See references/ for code templates and experience system patterns.

安装量
2
GitHub Stars
335
最近更新
3月1日
quodsoler
社区

ue-module-build-system

Use when working with Build.cs, Target.cs, module creation, plugin setup, or build errors in Unreal Engine — including "unresolved external symbol," "cannot open include file," IWYU violations, missing API macros, or dependency configuration. See also ue-cpp-foundations for UObject macro patterns.

安装量
2
GitHub Stars
335
最近更新
3月1日
quodsoler
社区

ue-serialization-savegames

Use when implementing save/load systems, player progress persistence, or data serialization in Unreal Engine. Triggers on: save game, USaveGame, FArchive, serialization, SaveGameToSlot, config, persist data, save file, load game. See references/save-system-architecture.md for full slot management and multi-user patterns.

安装量
2
GitHub Stars
335
最近更新
3月1日
quodsoler
社区

ue-testing-debugging

Use when writing automation tests, functional tests, or any test in Unreal Engine. Also use when the user asks about "UELOG", logging, log categories, assertion, check, ensure, verify, DrawDebug, debug draw, console command, profiling, Unreal Insights, stat commands, or debugging techniques. See ue-module-build-system for test module setup, and ue-cpp-foundations for general C++ logging patterns.

安装量
2
GitHub Stars
335
最近更新
3月1日
encoredev
官方

encore-api

Define typed API endpoints in Encore.ts using api(...) from encore.dev/api. Covers typed request/response interfaces, path/query/header/cookie params, request validation, and APIError. For raw endpoints (api.raw()) and inbound webhooks, use encore-webhook instead.

安装量
2
GitHub Stars
26
最近更新
9月4日
encoredev
官方

encore-architecture

Design or revise the service architecture of an Encore.go or Encore.ts application. Covers service boundaries, data ownership, synchronous calls versus Pub/Sub, process allocation, public and private interfaces, and evolving a monolith.

安装量
2
GitHub Stars
26
最近更新
9月4日
encoredev
官方

encore-auth

- Protect Encore.ts endpoints with authentication and authorize callers. Covers authHandler, Gateway, getAuthData, and auth: true.

安装量
2
GitHub Stars
26
最近更新
9月4日
encoredev
官方

encore-bucket

Store unstructured files in Encore.ts using Bucket from encore.dev/storage/objects — uploads, images, documents, blobs.

安装量
2
GitHub Stars
26
最近更新
9月4日
encoredev
官方

encore-cache

Cache data in Redis from Encore.ts using CacheCluster and typed keyspaces from encore.dev/storage/cache. Type-safe key/value access with TTLs, atomic increments, and per-keyspace data shapes.

安装量
2
GitHub Stars
26
最近更新
9月4日
encoredev
官方

encore-code-review

Review existing Encore.ts code for best practices and common anti-patterns.

安装量
2
GitHub Stars
26
最近更新
9月4日
encoredev
官方

encore-cron

- Schedule periodic / recurring work in Encore.ts using CronJob from encore.dev/cron. Covers every: "1h" interval syntax and schedule: "0 9 1" cron expressions.

安装量
2
GitHub Stars
26
最近更新
9月4日
encoredev
官方

encore-database

Work with PostgreSQL in Encore.ts using SQLDatabase from encore.dev/storage/sqldb — schema migrations and SQL queries.

安装量
2
GitHub Stars
26
最近更新
9月4日
encoredev
官方

encore-frontend

Connect a frontend application (React, Next.js, Vue, Svelte, etc.) to an Encore.ts backend.

安装量
2
GitHub Stars
26
最近更新
9月4日
encoredev
官方

encore-getting-started

Bootstrap a brand-new Encore.ts project from zero. Only for first-time CLI install and encore app create — not for architecture or feature questions.

安装量
2
GitHub Stars
26
最近更新
9月4日
encoredev
官方

encore-go-api

Define typed API endpoints in Encore Go using //encore:api annotations. Covers typed request/response structs, path/query/header/cookie params, and error returns. For raw endpoints (//encore:api raw) and inbound webhooks, use encore-go-webhook instead.

安装量
2
GitHub Stars
26
最近更新
9月4日
encoredev
官方

encore-go-auth

Protect Encore Go endpoints with authentication and authorize callers. Covers auth.AuthHandler, auth.UserID, the Authorization header, and //encore:api auth.

安装量
2
GitHub Stars
26
最近更新
9月4日
encoredev
官方

encore-go-bucket

Store unstructured files in Encore Go using objects.NewBucket from encore.dev/storage/objects — uploads, images, documents, blobs.

安装量
2
GitHub Stars
26
最近更新
9月4日
encoredev
官方

encore-go-cache

Cache data in Redis from Encore Go using cache.NewCluster and typed keyspaces from encore.dev/storage/cache. Type-safe key/value access with TTLs, atomic increments, and per-keyspace data shapes.

安装量
2
GitHub Stars
26
最近更新
9月4日
encoredev
官方

encore-go-code-review

Review existing Encore Go code for best practices and common anti-patterns.

安装量
2
GitHub Stars
26
最近更新
9月4日