AGENT SKILLS · ミッション装備

実際に使われている Agent Skills

公開リポジトリの検証済み Skills を比較し、機能、内容、導入状況、出典を確認してから追加できます。

掲載範囲
検証済み
Skills
22,280
リポジトリ
3411
最終同期
2026/10/26
22,280 Skills
madebymustafa
コミュニティ

neo-brutalism

Genre pack: neo-brutalism for the web — loud consumer energy with hard discipline. Bright warm paper, ink-black 2.5px borders on everything, hard offset shadows, one dominant hot accent plus one supporting accent, chunky pills and stickers, playful copy. Use for consumer apps, agencies, crypto/tech novelty brands, and anything wanting maximum personality. Stack on the design-taste core skill.

導入数
1
GitHub Stars
178
更新日
8月15日
madebymustafa
コミュニティ

playful-color

Genre pack: bold, joyful consumer design — giant display type, thick ink outlines, flat vibrant color fields, sticker-like shapes, chunky buttons. For D2C brands, consumer apps, events, education, and youth-facing products. Fun without looking childish: the structure stays strict, only the attitude is loud. Stack on the design-taste core skill.

導入数
1
GitHub Stars
178
更新日
8月15日
omer-metin
コミュニティ

combat-design

Expert in designing and implementing visceral, satisfying combat systems. Masters hitbox/hurtbox design, frame data, combo systems, enemy archetypes, damage feedback, and the invisible craft that makes players feel powerful. Draws from fighting games, character action games (DMC, Bayonetta), and Souls-like design to create combat that is readable, responsive, and endlessly replayable. Use when "combat system, combat design, hitbox, hurtbox, frame data, hitstop, screen shake, input buffer, coyote

導入数
1
GitHub Stars
168
更新日
1月22日
omer-metin
コミュニティ

game-design

Building interactive experiences that engage, challenge, and delight playersUse when "game, gamedev, game development, phaser, unity, unreal, godot, gameplay, game loop, sprites, collision, physics, player, level, tilemap, games, gamedev, interactive, gameplay, physics, engines, performance, player-experience" mentioned.

導入数
1
GitHub Stars
168
更新日
1月22日
wind-alice
コミュニティ

equity-investment-thesis

用于个股核心投资逻辑深度研究,聚焦个股研究 / 基本面分析 / 机构研究。本skill主要用户问题回答、撰写报告、撰写金融类文章等场景。本报告输出内容较多,不适合简单对话场景。各类信息与数据的获取,可以使用wind.financial.data工具,以合理的关键字或关键字组合进行获取。用户输入一个股票名称后,希望快速得到一份接近券商研究员风格的高质量个股分析。

導入数
1
GitHub Stars
140
更新日
10月15日
backnotprop
コミュニティ

big-pics-little-words

Explain the current subject in HTML with large visuals and minimal text while preserving key details.

導入数
1
GitHub Stars
138
更新日
10月15日
backnotprop
コミュニティ

clean-room

Get an independent decision from a fresh agent that receives a neutral brief and none of the current conversation.

導入数
1
GitHub Stars
138
更新日
10月15日
backnotprop
コミュニティ

recap

Give a two- or three-sentence recap of the latest work in the current session.

導入数
1
GitHub Stars
138
更新日
10月15日
backnotprop
コミュニティ

sharpen

Sharpen a task before starting: the expert approach, what the user is really after, and the right level of specification. Use for /sharpen.

導入数
1
GitHub Stars
138
更新日
10月15日
roble3
コミュニティ

animation-quality-gate

Validate Blender animation attempts before accepting them by rendering contact sheets, checking silhouette stability, flicker, framing, subject dominance, layer separation, export compatibility, and motion-design coherence. Use after animation renders or when the user says motion/morph/outside elements look bad.

導入数
1
GitHub Stars
109
更新日
10月12日
roble3
コミュニティ

blender-animation

Animate objects, cameras, lights, and properties in Blender — keyframes, F-curves, easing (Bezier, Linear, Sine, Bounce, Elastic), shape keys (morph targets / blendshapes / visemes), drivers (Python expressions on properties), NLA actions for reuse and layering. Use whenever the user asks to "animate this", "make it move / rotate / scale over time", "add keyframes", "loop / oscillate", "shape key / morph / blendshape", "visemes for lip sync", or any time-based property change. Make sure to use t

導入数
1
GitHub Stars
109
更新日
10月12日
roble3
コミュニティ

blender-export

Export Blender scenes to glTF/GLB (web/AR), FBX (game engines), OBJ (universal), USD (VFX pipelines), STL (3D printing). Includes Unreal collision hulls and Multires normal-map baking for low-poly export, per-format settings, embed/unpack textures, axis conversion, polygon optimization (Decimate), and target-platform validation. Use whenever the user asks to "export this", "save as glTF / FBX / OBJ / STL / USD", "package for Unity / Unreal / Three.js / web / AR / 3D print", or any output format

導入数
1
GitHub Stars
109
更新日
10月12日
roble3
コミュニティ

blender-rendering

Render Blender scenes with the right engine and settings — Cycles for photoreal, EEVEE for speed/stylized, sample counts, denoising (OptiX/OIDN), light path tuning, color management (AgX/Filmic), file output (PNG/EXR/MP4), animation rendering. Use whenever the user asks to "render this", "produce an image", "render a frame / animation", "make a final image", "save the render", or any output-generation request. Make sure to use this skill even if the user does not say "render" — also covers "make

導入数
1
GitHub Stars
109
更新日
10月12日
roble3
コミュニティ

contour-to-mesh

Build Blender mesh surfaces directly from extracted 2D contours/masks instead of approximate primitives. Use for 1:1 mascot/logo reconstruction, exact leaf/petal silhouettes, filled wireframe shapes, shallow bas-relief forms, or when the model outline must match a front template before adding depth.

導入数
1
GitHub Stars
109
更新日
10月12日
roble3
コミュニティ

fit-repair-optimizer

Turn multiview fit reports into a sequential or parallel repair queue for aligning Blender products to source-of-truth templates. Use after validation shows disalignment, when the agent must iteratively fix wireframe, texture, lighting, or projection mismatches, and when skill gaps should trigger self-refinement before another rebuild.

導入数
1
GitHub Stars
109
更新日
10月12日
roble3
コミュニティ

landmark-fit-repair

Validate and repair source-locked Blender models using named landmarks such as leaf tips, shell corners, eyes, smile, rim thickness, aura center/radius, and view-specific depth markers. Use when bbox/IoU is insufficient and the model must align to templates at designed feature points.

導入数
1
GitHub Stars
109
更新日
10月12日
roble3
コミュニティ

mascot-logo-reconstruction

Orchestrate a fail-gated, source-locked Blender reconstruction of mascots, logos, brand avatars, and stylized flat characters from wireframes, texture packs, and orthographic views. Use when the user requires a 1:1 brand/model match rather than a plausible stylized interpretation.

導入数
1
GitHub Stars
109
更新日
10月12日
roble3
コミュニティ

multiview-fit-loop

Closed-loop compare-adjust-repeat workflow for fitting Blender models to supplied front/side/back/top templates and originals. Use when the user asks to compare the product to templates/originals and adjust until it fits across all dimensions, or when all views must pass measurable bbox/centroid/silhouette/edge validation before export.

導入数
1
GitHub Stars
109
更新日
10月12日
roble3
コミュニティ

orthographic-registration

Register front, side, back, and top orthographic reference views into a shared Blender coordinate contract. Use when a 3D model must match multi-view wireframes/templates, when side/back/top silhouettes are off, or before adding depth to a front-locked contour model.

導入数
1
GitHub Stars
109
更新日
10月12日
roble3
コミュニティ

quality-refinement-autoloop

Run a self-refinement loop when a Blender result is subpar, user expectations are not met, validation fails, or repeated issues reveal missing skill depth. The loop diagnoses the gap, decides whether to repair the artifact or acquire/refine a generic skill, sanitizes lessons for reusable publication, updates docs/versioning, validates, and prepares stage/commit/push when explicitly requested.

導入数
1
GitHub Stars
109
更新日
10月12日
roble3
コミュニティ

reference-look-calibration

Calibrate Blender materials, lighting, camera crop, emission/glow, color management, and aura/HUD styling against supplied original/reference images using measurable color, brightness, saturation, bbox, and mask statistics. Use when a product must match the lighting/look of a source image or when audits say the product is too bright, desaturated, wrong hue, wrong glow, or wrong silhouette extent.

導入数
1
GitHub Stars
109
更新日
10月12日
roble3
コミュニティ

text-to-blender

Drive Blender from natural language: create or edit 3D models, materials, lighting, cameras, renders, animation, and exports through Blender MCP. Route complete scenes to domain skills and wireframe/reference requests to reconstruction skills. Also use for 3D requests that do not name Blender. Requires a configured official or ahujasid MCP backend.

導入数
1
GitHub Stars
109
更新日
10月12日
roble3
コミュニティ

texture-driven-mesh-fitting

Reshape source-locked mesh boundaries so the geometry fits texture-atlas or decal contours 1:1 before final UV/material work. Use when textures look off because the model behind them does not match the source texture region, or when the mesh must adapt to the texture instead of stretching the texture onto an approximate mesh.

導入数
1
GitHub Stars
109
更新日
10月12日
roble3
コミュニティ

texture-state-animation

Design and validate texture-state transitions for Blender animations without ugly whole-image crossfades, texture popping, misregistered morphs, or target-engine-incompatible Python-only swaps. Use when animating between multiple source textures, mascot/logo states, style states, lightmaps, decals, or UI skins.

導入数
1
GitHub Stars
109
更新日
10月12日