AGENT SKILLS · MISSION KIT
Useful agent skills ranked by real adoption
Browse verified skills from public repositories. Compare what each skill does, package contents, install activity, and source evidence before adding it to your agent.
- CATALOG SCOPE
- VERIFIED
- skills
- 22,280
- repositories
- 3411
- last synced
- Oct 26, 2026
madebymustafaneo-brutalism
Genre pack: neo-brutalism for the web — loud consumer energy with hard discipline. Bright warm paper, ink-black 2.5px borders on everything, hard offset shadows, one dominant hot accent plus one supporting accent, chunky pills and stickers, playful copy. Use for consumer apps, agencies, crypto/tech novelty brands, and anything wanting maximum personality. Stack on the design-taste core skill.
- installs
- 1
- GitHub stars
- 178
- Updated
- Aug 15
madebymustafaplayful-color
Genre pack: bold, joyful consumer design — giant display type, thick ink outlines, flat vibrant color fields, sticker-like shapes, chunky buttons. For D2C brands, consumer apps, events, education, and youth-facing products. Fun without looking childish: the structure stays strict, only the attitude is loud. Stack on the design-taste core skill.
- installs
- 1
- GitHub stars
- 178
- Updated
- Aug 15
omer-metincombat-design
Expert in designing and implementing visceral, satisfying combat systems. Masters hitbox/hurtbox design, frame data, combo systems, enemy archetypes, damage feedback, and the invisible craft that makes players feel powerful. Draws from fighting games, character action games (DMC, Bayonetta), and Souls-like design to create combat that is readable, responsive, and endlessly replayable. Use when "combat system, combat design, hitbox, hurtbox, frame data, hitstop, screen shake, input buffer, coyote
- installs
- 1
- GitHub stars
- 168
- Updated
- Jan 22
omer-metingame-design
Building interactive experiences that engage, challenge, and delight playersUse when "game, gamedev, game development, phaser, unity, unreal, godot, gameplay, game loop, sprites, collision, physics, player, level, tilemap, games, gamedev, interactive, gameplay, physics, engines, performance, player-experience" mentioned.
- installs
- 1
- GitHub stars
- 168
- Updated
- Jan 22
wind-aliceequity-investment-thesis
用于个股核心投资逻辑深度研究,聚焦个股研究 / 基本面分析 / 机构研究。本skill主要用户问题回答、撰写报告、撰写金融类文章等场景。本报告输出内容较多,不适合简单对话场景。各类信息与数据的获取,可以使用wind.financial.data工具,以合理的关键字或关键字组合进行获取。用户输入一个股票名称后,希望快速得到一份接近券商研究员风格的高质量个股分析。
- installs
- 1
- GitHub stars
- 140
- Updated
- Oct 15
backnotpropbig-pics-little-words
Explain the current subject in HTML with large visuals and minimal text while preserving key details.
- installs
- 1
- GitHub stars
- 138
- Updated
- Oct 15
backnotpropclean-room
Get an independent decision from a fresh agent that receives a neutral brief and none of the current conversation.
- installs
- 1
- GitHub stars
- 138
- Updated
- Oct 15
backnotproprecap
Give a two- or three-sentence recap of the latest work in the current session.
- installs
- 1
- GitHub stars
- 138
- Updated
- Oct 15
backnotpropsharpen
Sharpen a task before starting: the expert approach, what the user is really after, and the right level of specification. Use for /sharpen.
- installs
- 1
- GitHub stars
- 138
- Updated
- Oct 15
roble3animation-quality-gate
Validate Blender animation attempts before accepting them by rendering contact sheets, checking silhouette stability, flicker, framing, subject dominance, layer separation, export compatibility, and motion-design coherence. Use after animation renders or when the user says motion/morph/outside elements look bad.
- installs
- 1
- GitHub stars
- 109
- Updated
- Oct 12
roble3blender-animation
Animate objects, cameras, lights, and properties in Blender — keyframes, F-curves, easing (Bezier, Linear, Sine, Bounce, Elastic), shape keys (morph targets / blendshapes / visemes), drivers (Python expressions on properties), NLA actions for reuse and layering. Use whenever the user asks to "animate this", "make it move / rotate / scale over time", "add keyframes", "loop / oscillate", "shape key / morph / blendshape", "visemes for lip sync", or any time-based property change. Make sure to use t
- installs
- 1
- GitHub stars
- 109
- Updated
- Oct 12
roble3blender-export
Export Blender scenes to glTF/GLB (web/AR), FBX (game engines), OBJ (universal), USD (VFX pipelines), STL (3D printing). Includes Unreal collision hulls and Multires normal-map baking for low-poly export, per-format settings, embed/unpack textures, axis conversion, polygon optimization (Decimate), and target-platform validation. Use whenever the user asks to "export this", "save as glTF / FBX / OBJ / STL / USD", "package for Unity / Unreal / Three.js / web / AR / 3D print", or any output format
- installs
- 1
- GitHub stars
- 109
- Updated
- Oct 12
roble3blender-rendering
Render Blender scenes with the right engine and settings — Cycles for photoreal, EEVEE for speed/stylized, sample counts, denoising (OptiX/OIDN), light path tuning, color management (AgX/Filmic), file output (PNG/EXR/MP4), animation rendering. Use whenever the user asks to "render this", "produce an image", "render a frame / animation", "make a final image", "save the render", or any output-generation request. Make sure to use this skill even if the user does not say "render" — also covers "make
- installs
- 1
- GitHub stars
- 109
- Updated
- Oct 12
roble3contour-to-mesh
Build Blender mesh surfaces directly from extracted 2D contours/masks instead of approximate primitives. Use for 1:1 mascot/logo reconstruction, exact leaf/petal silhouettes, filled wireframe shapes, shallow bas-relief forms, or when the model outline must match a front template before adding depth.
- installs
- 1
- GitHub stars
- 109
- Updated
- Oct 12
roble3fit-repair-optimizer
Turn multiview fit reports into a sequential or parallel repair queue for aligning Blender products to source-of-truth templates. Use after validation shows disalignment, when the agent must iteratively fix wireframe, texture, lighting, or projection mismatches, and when skill gaps should trigger self-refinement before another rebuild.
- installs
- 1
- GitHub stars
- 109
- Updated
- Oct 12
roble3landmark-fit-repair
Validate and repair source-locked Blender models using named landmarks such as leaf tips, shell corners, eyes, smile, rim thickness, aura center/radius, and view-specific depth markers. Use when bbox/IoU is insufficient and the model must align to templates at designed feature points.
- installs
- 1
- GitHub stars
- 109
- Updated
- Oct 12
roble3mascot-logo-reconstruction
Orchestrate a fail-gated, source-locked Blender reconstruction of mascots, logos, brand avatars, and stylized flat characters from wireframes, texture packs, and orthographic views. Use when the user requires a 1:1 brand/model match rather than a plausible stylized interpretation.
- installs
- 1
- GitHub stars
- 109
- Updated
- Oct 12
roble3multiview-fit-loop
Closed-loop compare-adjust-repeat workflow for fitting Blender models to supplied front/side/back/top templates and originals. Use when the user asks to compare the product to templates/originals and adjust until it fits across all dimensions, or when all views must pass measurable bbox/centroid/silhouette/edge validation before export.
- installs
- 1
- GitHub stars
- 109
- Updated
- Oct 12
roble3orthographic-registration
Register front, side, back, and top orthographic reference views into a shared Blender coordinate contract. Use when a 3D model must match multi-view wireframes/templates, when side/back/top silhouettes are off, or before adding depth to a front-locked contour model.
- installs
- 1
- GitHub stars
- 109
- Updated
- Oct 12
roble3quality-refinement-autoloop
Run a self-refinement loop when a Blender result is subpar, user expectations are not met, validation fails, or repeated issues reveal missing skill depth. The loop diagnoses the gap, decides whether to repair the artifact or acquire/refine a generic skill, sanitizes lessons for reusable publication, updates docs/versioning, validates, and prepares stage/commit/push when explicitly requested.
- installs
- 1
- GitHub stars
- 109
- Updated
- Oct 12
roble3reference-look-calibration
Calibrate Blender materials, lighting, camera crop, emission/glow, color management, and aura/HUD styling against supplied original/reference images using measurable color, brightness, saturation, bbox, and mask statistics. Use when a product must match the lighting/look of a source image or when audits say the product is too bright, desaturated, wrong hue, wrong glow, or wrong silhouette extent.
- installs
- 1
- GitHub stars
- 109
- Updated
- Oct 12
roble3text-to-blender
Drive Blender from natural language: create or edit 3D models, materials, lighting, cameras, renders, animation, and exports through Blender MCP. Route complete scenes to domain skills and wireframe/reference requests to reconstruction skills. Also use for 3D requests that do not name Blender. Requires a configured official or ahujasid MCP backend.
- installs
- 1
- GitHub stars
- 109
- Updated
- Oct 12
roble3texture-driven-mesh-fitting
Reshape source-locked mesh boundaries so the geometry fits texture-atlas or decal contours 1:1 before final UV/material work. Use when textures look off because the model behind them does not match the source texture region, or when the mesh must adapt to the texture instead of stretching the texture onto an approximate mesh.
- installs
- 1
- GitHub stars
- 109
- Updated
- Oct 12
roble3texture-state-animation
Design and validate texture-state transitions for Blender animations without ugly whole-image crossfades, texture popping, misregistered morphs, or target-engine-incompatible Python-only swaps. Use when animating between multiple source textures, mascot/logo states, style states, lightmaps, decals, or UI skins.
- installs
- 1
- GitHub stars
- 109
- Updated
- Oct 12