AGENT SKILLS · ミッション装備

実際に使われている Agent Skills

公開リポジトリの検証済み Skills を比較し、機能、内容、導入状況、出典を確認してから追加できます。

掲載範囲
検証済み
Skills
22,719
リポジトリ
3485
最終同期
2026/10/31
22,719 Skills
afrxo
コミュニティ

roblox-ui

Building Roblox UI — engine primitives (GuiObjects, UDim2, AnchorPoint, layouts, inputs, containers) plus the Fusion 0.3 reactive framework. Use when writing, reviewing, or debugging UI components, sizing/positioning, layout structures, input handling, render order, or component lifecycle. UI layer only — engine semantics live in roblox-dev; language rules live in luau-expert; Rojo/Wally workflow lives in roblox-toolchain.

1時間の導入数
1
GitHub Stars
5
更新日
4月26日
fortawesome
コミュニティ

add-icon

Add a Font Awesome icon to the user's project, generating the correct code for their integration method

1時間の導入数
1
GitHub Stars
4
更新日
7月2日
qu-skills
コミュニティ

ai-social-media-content

Create AI-powered social media content for TikTok, Instagram, YouTube, Twitter/X. Generate: images, videos, reels, shorts, thumbnails, captions, hashtags. Tools: FLUX, Veo, Seedance, Wan, Kokoro TTS, Claude for copywriting. Use for: content creators, social media managers, influencers, brands. Triggers: social media content, tiktok, instagram reels, youtube shorts, twitter post, content creator, ai influencer, social content, reels, shorts, viral content, thumbnail generator, caption generator,

1時間の導入数
1
GitHub Stars
3
更新日
9月2日
qu-skills
コミュニティ

background-removal

Remove backgrounds from images with BiRefNet via inference.sh CLI. Model: BiRefNet (high accuracy background removal). Use for: product photos, portraits, e-commerce, transparent PNGs, photo editing. Triggers: remove background, background removal, remove bg, transparent background, cut out image, background remover, rembg, product photo editing, cutout, transparent png, bg removal, photo cutout

1時間の導入数
1
GitHub Stars
3
更新日
9月2日
fandhe-ai
コミュニティ

create-skill

新規スキルを skills/ /SKILL.md として scaffold する。命名・配置の重複確認、SKILL.md 作成、 symlink 設定、品質チェック、CLAUDE.md 反映までを一貫して自動化。「スキル作って」「新しいスキルを追加」 「create-skill」などで使用。Agent 定義の追加は create-agent、ドキュメント更新は update-docs を参照。

1時間の導入数
1
GitHub Stars
2
更新日
10月14日
paulanunes85
コミュニティ

oc-cli

OpenShift CLI operations for ARO cluster management

1時間の導入数
1
GitHub Stars
2
更新日
4月10日
sylphxai
コミュニティ

accessibility-conformance

Assess whether disabled users can complete the selected tasks, and what the current results support saying about conformance. Use when the user asks to review accessibility, audit a conformance claim, or check a VPAT or accessibility statement. Do not use to design the system under review or to fix accessibility defects.

1時間の導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

account-recovery

Assess account recovery — alternative authentication, recovery proof, takeover handling, and enterprise operations. Use when the user asks to review password reset, recovery flows, account takeover handling, or SSO recovery. Do not use to design the recovery flow.

1時間の導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

analyze-causal-inference

Estimate a causal effect with an explicit estimand, identification assumptions, design, diagnostics, and sensitivity. Use when the user asks whether a change caused an outcome, for difference-in-differences, IV, or target-trial emulation. Do not use to register a product experiment, forecast an unresolved future event, or critique a present explanation.

1時間の導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

analyze-critically

Stress-test a claim, plan, diagnosis, or design by writing rejection conditions before interpreting the evidence. Use when the user asks to critique, steelman, red-team, find the kill criterion, or what would change your mind. Do not use for a domain go/no-go review, a causal effect estimate, a resolvable forecast, or ordinary implementation.

1時間の導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

analyze-system-dynamics

Explain behavior over time through stocks, flows, feedback, delays, and adaptive actors. Use for growth, decline, oscillation, bottlenecks, or policy resistance. Do not use to estimate a single causal effect, register an experiment, or forecast a scoreable event without a dynamic structure.

1時間の導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

author-skill

Write or revise agent-facing instructions: an Agent Skill, CLAUDE.md, AGENTS.md, system prompt, subagent prompt, or reusable prompt. Use when creating a skill, writing a subagent, tightening a trigger, encoding a gotcha, rightsizing CLAUDE.md, or rewriting prompts that still use MUST/NEVER recipes a capable model no longer needs. Do not use for user-facing product copy, store listings, or status updates.

1時間の導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

build-product

Build a missing product capability end to end on a real user path. Use when an accepted direction needs a usable slice across code, interface, data, and delivery, especially when it involves events, webhooks, queues, entitlements, billing state, or sync between systems. Use the product's current identity, storage, job, and event providers; do not invent a second runtime.

1時間の導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

design-ad-monetization

Design in-product ad placements and rewarded-ad grants. Use when the user asks about rewarded ads, mediation, ad-free purchase, or interrupting the core loop. Do not use for buyer checkout or store listings.

1時間の導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

design-offline-sync

Design an offline sync and conflict protocol that preserves user intent across retries, multi-device edits, deletion, and partial failure. Use when offline is a declared product capability. Do not use for ordinary online CRUD or for a live incident.

1時間の導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

design-product-experiment

Turn a product uncertainty into a pre-registered experiment protocol with an estimand, assignment, guardrails, and a decision rule. Use when the result must be able to change a decision. A staged rollout is not automatically an experiment. Do not use to estimate an already-identified observational effect or to run a demo without assignment.

1時間の導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

design-referral-loop

Design a referral or invite loop where attribution, qualification, and grant are separate facts. Use when growth through relationships must not become spam, coerced contact upload, or unearned reward.

1時間の導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

design-semantic-taxonomy

Design a semantic taxonomy as an evolvable concept graph with durable identifiers, relations, and lifecycle. Use when shared meaning must survive rename, reparent, split, and merge.

1時間の導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

drive-to-delivery

Drive one already accepted engineering or product objective to its requested terminal. Use when completion matters more than a plan. Do not use to choose what to do next from a backlog.

1時間の導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

execute-hard-cutover

Replace a predecessor with one destination and retire the old path in the same delivery. Use for system, API, package, instruction, installer, configuration, or data migrations that require a single final authority.

1時間の導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

finish-product

Finish an already integrated product to a declared target. Use when the promise is clear and the job is deep resolution of copy, states, feel, and consistency. Do not use to add a capability or to repair a live defect.

1時間の導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

forecast-with-calibration

Produce an updateable probability or distribution for a resolvable future event using base rates, explicit assumptions, and a declared resolution source. Use when the user asks for a forecast, probability, confidence, or calibration. Do not use to estimate a past causal effect, register an experiment, or critique a present explanation.

1時間の導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

game-product

Design a game product whose promise is play, mastery, fantasy, or progression — loops, systems, feel, and validation. Use when the user asks to design a game, define a game concept, or shape game loops or systems. Do not use for an app, a SaaS web platform, a single UI flow, or a game economy review.

1時間の導入数
1
GitHub Stars
2
更新日
10月3日
sylphxai
コミュニティ

game-soft-launch

Assess a game soft launch — bounded real-player exposure, reversible spend, and market transfer. Use when the user asks to review a soft launch, regional test, or limited release plan. Do not use to plan or run the launch.

1時間の導入数
1
GitHub Stars
2
更新日
10月3日