AGENT SKILLS · ミッション装備 / chrisgliddon

chrisgliddon · Agent Skills

4 skills with substantive source documentation and an official publisher or observed installation demand. Read each skill’s original documentation through its card.

chrisgliddon
コミュニティ

bevy-cameras

Use when spawning Bevy 0.19 Camera3d or Camera2d, choosing a Projection, rendering to an image with a RenderTarget component, wiring FreeCamera/PanCamera, building an obstruction-aware third-person orbit camera, ordering views, or setting per-camera AmbientLight.

導入数
1
GitHub Stars
25
更新日
10月9日
chrisgliddon
コミュニティ

bevy-custom-assets

Use when implementing AssetLoader, depending on assets through LoadContext::loadbuilder().withsettings(..).load(..), deriving TypePath on a loader, reading with Reader::readtoend, or implementing the required Reader::seekable method in Bevy 0.19.

導入数
1
GitHub Stars
16
更新日
8月25日
chrisgliddon
コミュニティ

bevy-diagnostics-profiling

Use when profiling Bevy 0.19 with DiagnosticPath, DiagnosticsStore, infospan!, or RenderDiagnosticsPlugin: custom metrics, CPU/GPU pass timings, queue/task/upload telemetry, stale-result counts, and native, Steam Deck, or WebGPU budgets.

導入数
1
GitHub Stars
25
更新日
10月9日
chrisgliddon
コミュニティ

bevy-ecs-components

Use when defining [derive(Component)], declaring required components with [require(...)], writing observers with On , choosing Table versus SparseSet storage, registering onadd/ondiscard/onremove hooks, or migrating Replace lifecycle events in Bevy 0.19.

導入数
1
GitHub Stars
25
更新日
10月9日