chrisgliddon · Agent Skills
4 skills with substantive source documentation and an official publisher or observed installation demand. Read each skill’s original documentation through its card.
chrisgliddonbevy-cameras
Use when spawning Bevy 0.19 Camera3d or Camera2d, choosing a Projection, rendering to an image with a RenderTarget component, wiring FreeCamera/PanCamera, building an obstruction-aware third-person orbit camera, ordering views, or setting per-camera AmbientLight.
- installs
- 1
- GitHub stars
- 25
- Updated
- Oct 9
chrisgliddonbevy-custom-assets
Use when implementing AssetLoader, depending on assets through LoadContext::loadbuilder().withsettings(..).load(..), deriving TypePath on a loader, reading with Reader::readtoend, or implementing the required Reader::seekable method in Bevy 0.19.
- installs
- 1
- GitHub stars
- 16
- Updated
- Aug 25
chrisgliddonbevy-diagnostics-profiling
Use when profiling Bevy 0.19 with DiagnosticPath, DiagnosticsStore, infospan!, or RenderDiagnosticsPlugin: custom metrics, CPU/GPU pass timings, queue/task/upload telemetry, stale-result counts, and native, Steam Deck, or WebGPU budgets.
- installs
- 1
- GitHub stars
- 25
- Updated
- Oct 9
chrisgliddonbevy-ecs-components
Use when defining [derive(Component)], declaring required components with [require(...)], writing observers with On , choosing Table versus SparseSet storage, registering onadd/ondiscard/onremove hooks, or migrating Replace lifecycle events in Bevy 0.19.
- installs
- 1
- GitHub stars
- 25
- Updated
- Oct 9