Cel-Shaded Game — bthnbdk · CC BY 4.0

Cel-Shaded Game — bthnbdk · CC BY 4.0

원본 문서

Nano Banana · en

a lone figure standing in an open landscape, Cel-Shaded Game (2000s-, Japan): hard-edged shading bands; ink outlines; hand-drawn texture maps; speed-line starbursts; anime faces in 3D. Palette: flat anime palette, vivid primaries, ink black. Mood: animation fidelity, style over realism, dynamism
Medium: 3D render with flat cel shading, black ink outlines. Lighting: soft directional daylight, subtle chiaroscuro, long shadows. Composition: centered lone figure, wide open landscape, generous negative space, horizon at lower third. Rendering: sharp, high detail.
--no watermark, text artefacts, muddy colour, extra limbs

사용 방법

  1. 매개변수를 포함한 전체 원본 프롬프트를 복사하세요.
  2. 주제, 문구, 구도를 자신의 요구에 맞게 바꾸세요.
  3. 호환되는 외부 도구에서 사용하고 이용 조건과 결과를 확인하세요.

시작 전 확인

  • 참조 이미지가 필요한지 확인하세요. 호환 표시는 해당 모델로 이 예시를 생성했다는 뜻이 아닙니다.
  • 이름, 수치, 이미지 속 문구를 확인하세요. 모델 버전에 따라 결과가 다를 수 있습니다.

비슷한 예시

Cel Anime — bthnbdk · CC BY 4.0
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a lone figure standing in an open landscape, Cel Anime (1980s-1990s, Japan): hand-painted cels; static painted backgrounds; speed-line bursts; glowing eyes; lens flares; 4:3 framing. Palette: saturated acrylic flats, sunset gradients, deep shadow blue. Mood: handcrafted spectacle

Isometric Game Art — bthnbdk · CC BY 4.0
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a lone figure standing in an open landscape, Isometric Game Art (1983-, Britain and Japan): diamond tile grids; stacked boxes; tiny characters; architectural cutaways; scrolling map vistas. Palette: warm arcade palette, teal shadows, sand ochre. Mood: tactical clarity, diorama ch

Game Boy Green — bthnbdk · CC BY 4.0
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a lone figure standing in an open landscape, Game Boy Green (1989-1998, Japan): four shades only; dot-matrix grid; dithered gradients; tiny sprites; scrolling tile maps. Palette: olive green, pale pea, dark forest, near-black. Mood: portable intimacy, minimalism, quiet adventure

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