사용 방법
- 설치 명령을 복사하고 자신의 에이전트 환경에 설치하기 전에 소스 패키지를 확인하세요.
- 필요한 도구, 인증 정보, 지원 환경은 원본 문서에서 확인하세요.
- 입력과 원하는 산출물을 설명하고 출처와 결과를 대조하세요.
npx skills add https://github.com/arjun988/blender-skills --skill physics-sim시작 전 확인
- 설치에는 모델 구독, API 한도, 파일 접근 권한이 포함되지 않습니다.
- 별점 수와 설치 수는 활동 지표이며 독립적인 품질·보안 검증이 아닙니다.
원본 저장소의 제목, 예시, 코드, 표, 링크, 이미지를 유지해 표시합니다.
Physics Sim
Stable rigid/soft body setups. Motivated destruction. Baked caches.
When to Use
- Rigid body interactions and collapses
- Soft body jiggle / rubber / simple soft props
- Destruction and debris (cell fracture / pre-cut shards)
- Pre-vis physics before VFX polish
Workflow
Simplify collision meshes → Assign rigid/soft bodies
→ Constraints → Passive settings → Bake → Art-direct → Export cacheRigid Body Quick Rules
| Role | Settings notes |
|---|---|
| Active | Moving debris / props |
| Passive | Floors, walls, heavy anchors |
| Convex hull | Fast, approximate |
| Mesh | Accurate, heavier |
- Apply scale before sim
- Use margin appropriate to scale
- Collection:
COL_Physics_[Shot]
Constraints
- Hinge / fixed / motor for mechanical links
- Breakable constraints for destruction beats
- Name:
RBCON_[Object]_[Type]
Destruction Approach
1. Pre-cut shards (cell fracture or manual)
2. Island meshes as active rigid bodies
3. Passive shell until trigger frame
4. Animate trigger (force / keyframed activation)
5. Bake → cleanup interpenetrationsSoft Body
- Prefer for simple soft props; use
cloth-simfor garments - Goal weights to retain shape
- Soft + collision object required
Bake / Export
- Bake to cache before render
- Alembic/USD for cinematic debris
- For games: bake key poses or flipbook; rarely live Blender physics
Constraints
MUST DO
- Apply scale; use simplified colliders
- Bake before final delivery
- Trigger destruction intentionally (frame)
MUST NOT DO
- High-res sculpt meshes as active colliders
- Unbounded shard counts
- Leave sims unbaked for final renders
Reference Guide
| Topic | Reference | Load When |
|---|---|---|
| Rigid Body Presets | references/rigid-body-presets.md | When needed |
| Destruction Pipeline | references/destruction-pipeline.md | When needed |
| Sim Bake Checklist | references/sim-bake-checklist.md | When needed |


