heygen-com/hyperframes

code-slice-hero

A tiled headline surface flips cell by cell under a sweeping depth field to reveal the rear headline.

소스 보기

사용 방법

  1. 설치 명령을 복사하고 자신의 에이전트 환경에 설치하기 전에 소스 패키지를 확인하세요.
  2. 필요한 도구, 인증 정보, 지원 환경은 원본 문서에서 확인하세요.
  3. 입력과 원하는 산출물을 설명하고 출처와 결과를 대조하세요.
npx skills add https://github.com/heygen-com/hyperframes --skill code-slice-hero

시작 전 확인

  • 설치에는 모델 구독, API 한도, 파일 접근 권한이 포함되지 않습니다.
  • 별점 수와 설치 수는 활동 지표이며 독립적인 품질·보안 검증이 아닙니다.
원본 Skill 문서

원본 저장소의 제목, 예시, 코드, 표, 링크, 이미지를 유지해 표시합니다.

Code Slice Hero

A full square-tile surface carries one seamless headline. An imaginary cursor crosses the surface; nearby tiles respond to its Gaussian depth field with lift and tilt, and only the cells intersecting either headline silhouette turn over to reveal the rear headline. The whole grid is one instanced WebGL 2 draw with a shared front/rear texture pair, plus a batched projected-shadow pass. Copy, text size and square cell size are independent, so tiles never stretch. Sweep direction, easing strength, cursor radius, falloff, depth, bounce and shadow are all variables.

Composition id: code-slice-hero. Duration 8 s at 30 fps, 1920×1080.

Files

  • code-slice-hero.html (24 KB)
  • assets/Geist-Bold.ttf (65 KB)
  • assets/Geist-OFL.txt (4 KB)
  • assets/gsap-3.14.2.min.js (128 KB)
  • assets/GSAP-NOTICE.txt (1 KB)
  • shadows.js (10 KB)
  • surface.js (8 KB)

Install

Install with npx hyperframes add code-slice-hero; by default the files above land under compositions/code-slice-hero/. Then mount the block from the host index.html:

html
<div
  data-composition-id="code-slice-hero"
  data-composition-src="compositions/code-slice-hero/code-slice-hero.html"
  data-start="0"
  data-duration="8"
  data-track-index="1"
  data-width="1920"
  data-height="1080"
></div>

Render with custom values by targeting the composition file directly:

sh
npx --yes hyperframes@0.8.12 render 'compositions/code-slice-hero/code-slice-hero.html' --variables '{"headline":"MAKE IT","reverseHeadline":"MATTER."}'

Variables

Read at runtime via window.__hyperframes.getVariables(); declared on the composition root as data-composition-variables (single-quoted attribute, plain JSON).

idtypedefaultlabel / range
headlinestring"MAKE IT"Copy · Front headline max 32 chars
reverseHeadlinestring"MATTER."Copy · Rear headline max 32 chars
directionenum"left-to-right"Motion · Sweep direction (left-to-rightright-to-left)
sweepDurationnumber4.2Motion · Sweep duration 2.6–4.5 step 0.05
sweepEaseStrengthnumber3Motion · Sweep easing strength 0–3 step 0.05
flipDurationnumber0.75Motion · Each tile flip 0.65–1.65 step 0.05
cursorRadiusnumber210Cursor · Influence radius 160–480 step 10
cursorFalloffnumber1.4Cursor · Influence falloff 0.4–3.5 step 0.05
cursorDepthnumber80Cursor · Depth (+ toward camera) -320–320 step 10
tiltStrengthnumber55Cursor · Pull / tilt strength 0–55 step 1
noiseStrengthnumber2Motion · Organic variation 0–2 step 0.05
flipBouncenumber0.15Motion · Elastic flip bounce 0–0.8 step 0.05
cellSizenumber112Slices · Square cell size 24–120 step 4
formationScalenumber1Slices · Local formation scale 0.94–1 step 0.001
fontSizenumber310Type · Maximum size 160–480 step 5
behindColorcolor"#212121"Surface · Behind-tile background
shadowStrengthnumber0.19Surface · Cast shadow strength 0–0.65 step 0.01
shadowSoftnessnumber4Surface · Cast shadow softness 0.5–4 step 0.1

Runtime contract

  • One paused GSAP timeline registered as window.__timelines["code-slice-hero"].
  • Re-syncs on the hf-seek CustomEvent; every frame is a closed-form function of time (seeded PRNG only, no rAF loops, no Date.now).
  • Renderer: GSAP, Canvas 2D, Seeded PRNG.
  • External runtime dependencies: none (served locally).
  • Local fonts: assets/Geist-Bold.ttf.

Editing rules (from the source project)

  1. Keep data-composition-variables a single-quoted attribute with plain " JSON. Never save it through Studio's Design panel.
  2. Do not put <canvas> in static markup; create it at runtime.
  3. Keep every visual state a function of t; seek-safety is what makes the block renderable.

관련 작업

같은 저장소의 Skills

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