heygen-com/hyperframes

code-slice-hero

A tiled headline surface flips cell by cell under a sweeping depth field to reveal the rear headline.

Zobacz źródło

Jak używać

  1. Skopiuj polecenie instalacji i sprawdź źródła przed instalacją we własnym środowisku agenta.
  2. W oryginale sprawdź wymagane narzędzia, dane dostępowe i obsługiwane środowiska.
  3. Opisz dane wejściowe i oczekiwany rezultat; porównaj wynik ze źródłami.
npx skills add https://github.com/heygen-com/hyperframes --skill code-slice-hero

Przed rozpoczęciem

  • Instalacja nie obejmuje subskrypcji modelu, limitu API ani uprawnień do plików.
  • Gwiazdki i instalacje pokazują aktywność, a nie niezależny test jakości lub bezpieczeństwa.
Oryginalny dokument Skill

Treść z repozytorium z zachowaniem nagłówków, przykładów, kodu, tabel, linków i obrazów.

Code Slice Hero

A full square-tile surface carries one seamless headline. An imaginary cursor crosses the surface; nearby tiles respond to its Gaussian depth field with lift and tilt, and only the cells intersecting either headline silhouette turn over to reveal the rear headline. The whole grid is one instanced WebGL 2 draw with a shared front/rear texture pair, plus a batched projected-shadow pass. Copy, text size and square cell size are independent, so tiles never stretch. Sweep direction, easing strength, cursor radius, falloff, depth, bounce and shadow are all variables.

Composition id: code-slice-hero. Duration 8 s at 30 fps, 1920×1080.

Files

  • code-slice-hero.html (24 KB)
  • assets/Geist-Bold.ttf (65 KB)
  • assets/Geist-OFL.txt (4 KB)
  • assets/gsap-3.14.2.min.js (128 KB)
  • assets/GSAP-NOTICE.txt (1 KB)
  • shadows.js (10 KB)
  • surface.js (8 KB)

Install

Install with npx hyperframes add code-slice-hero; by default the files above land under compositions/code-slice-hero/. Then mount the block from the host index.html:

html
<div
  data-composition-id="code-slice-hero"
  data-composition-src="compositions/code-slice-hero/code-slice-hero.html"
  data-start="0"
  data-duration="8"
  data-track-index="1"
  data-width="1920"
  data-height="1080"
></div>

Render with custom values by targeting the composition file directly:

sh
npx --yes hyperframes@0.8.12 render 'compositions/code-slice-hero/code-slice-hero.html' --variables '{"headline":"MAKE IT","reverseHeadline":"MATTER."}'

Variables

Read at runtime via window.__hyperframes.getVariables(); declared on the composition root as data-composition-variables (single-quoted attribute, plain JSON).

idtypedefaultlabel / range
headlinestring"MAKE IT"Copy · Front headline max 32 chars
reverseHeadlinestring"MATTER."Copy · Rear headline max 32 chars
directionenum"left-to-right"Motion · Sweep direction (left-to-rightright-to-left)
sweepDurationnumber4.2Motion · Sweep duration 2.6–4.5 step 0.05
sweepEaseStrengthnumber3Motion · Sweep easing strength 0–3 step 0.05
flipDurationnumber0.75Motion · Each tile flip 0.65–1.65 step 0.05
cursorRadiusnumber210Cursor · Influence radius 160–480 step 10
cursorFalloffnumber1.4Cursor · Influence falloff 0.4–3.5 step 0.05
cursorDepthnumber80Cursor · Depth (+ toward camera) -320–320 step 10
tiltStrengthnumber55Cursor · Pull / tilt strength 0–55 step 1
noiseStrengthnumber2Motion · Organic variation 0–2 step 0.05
flipBouncenumber0.15Motion · Elastic flip bounce 0–0.8 step 0.05
cellSizenumber112Slices · Square cell size 24–120 step 4
formationScalenumber1Slices · Local formation scale 0.94–1 step 0.001
fontSizenumber310Type · Maximum size 160–480 step 5
behindColorcolor"#212121"Surface · Behind-tile background
shadowStrengthnumber0.19Surface · Cast shadow strength 0–0.65 step 0.01
shadowSoftnessnumber4Surface · Cast shadow softness 0.5–4 step 0.1

Runtime contract

  • One paused GSAP timeline registered as window.__timelines["code-slice-hero"].
  • Re-syncs on the hf-seek CustomEvent; every frame is a closed-form function of time (seeded PRNG only, no rAF loops, no Date.now).
  • Renderer: GSAP, Canvas 2D, Seeded PRNG.
  • External runtime dependencies: none (served locally).
  • Local fonts: assets/Geist-Bold.ttf.

Editing rules (from the source project)

  1. Keep data-composition-variables a single-quoted attribute with plain " JSON. Never save it through Studio's Design panel.
  2. Do not put <canvas> in static markup; create it at runtime.
  3. Keep every visual state a function of t; seek-safety is what makes the block renderable.

Powiązane zadania

z tego samego repozytorium

Więcej Skills

Wszystkie Skills
heygen-com
Społeczność

hyperframes

Read first to make, edit, animate or render any video with HyperFrames (HTML rendered to video), including launch films, explainers, music videos, charts, maps, vertical clips, title cards, captions and overlays. Holds the render contract, the work loop and what each kind of video needs.

instalacje
1,2 mln
GitHub Stars
72,3 tys.
Aktualizacja
26 paź
heygen-com
Społeczność

hyperframes-cli

The HyperFrames CLI by job - scaffold, check, look at frames, edit the timeline, preview, render locally or in the cloud, publish, project history - plus reading its JSON and recovering from build or render failures.

instalacje
1,2 mln
GitHub Stars
72,3 tys.
Aktualizacja
26 paź
heygen-com
Społeczność

media-use

Get or make any media for a HyperFrames video - music, sound effects, images, icons, logos, voiceover, avatar and generated video, transcripts, cutouts, colour grades and looks - with HeyGen or free local tools, and mix placed audio. Also for footage that looks dark, flat or dull, or should be stylized or hidden.

instalacje
1,1 mln
GitHub Stars
72,3 tys.
Aktualizacja
26 paź
heygen-com
Społeczność

hyperframes-registry

About 450 ready-made HyperFrames blocks and components installed as editable source - transitions, overlays, titles, kinetic type, captions, charts, map overlays, 3D, camera moves. Use it before hand-building any named visual (CRT scanlines, glitch, film grain, a chart); also for hyperframes add and catalog.

instalacje
1 mln
GitHub Stars
72,3 tys.
Aktualizacja
26 paź