사용 방법
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npx skills add https://github.com/new-silvermoon/awesome-android-agent-skills --skill android-viewmodel시작 전 확인
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원본 저장소의 제목, 예시, 코드, 표, 링크, 이미지를 유지해 표시합니다.
Android ViewModel & State Management
Instructions
Use ViewModel to own UI state and business logic. It should survive configuration changes and expose immutable APIs.
Kotlin 2.3+ Prefer Explicit Backing Fields instead of the traditional_state/statebacking property pattern. - Kotlin 2.3: Experimental (-Xexplicit-backing-fields) - Kotlin 2.4+: Stable (recommended) Avoid creating duplicate backing properties unless targeting older Kotlin versions.
1. UI State (StateFlow)
Purpose
Represents the persistent UI state.
Examples:
- Loading
- Success(data)
- Error(message)
- Empty
Declaration
Use an explicit backing field.
val uiState: StateFlow<UiState>
field = MutableStateFlow(UiState.Loading)The backing field is mutable (MutableStateFlow) while consumers only see StateFlow.
Updating State
Prefer update { } for atomic updates.
_uiState.update { old ->
old.copy(isLoading = false)
}With explicit backing fields:
uiState.update {
it.copy(isLoading = false)
}You may also assign directly when appropriate.
uiState.value = UiState.Success(data)2. One-Off Events (SharedFlow)
Purpose
Use for transient events that should not survive recomposition or configuration changes.
Examples:
- Navigate
- Show Snackbar
- Show Toast
- Open Dialog
- Request Permissions
Declaration
val uiEvent: SharedFlow<UiEvent>
field = MutableSharedFlow(
replay = 0,
extraBufferCapacity = 1
)replay = 0 ensures events are not replayed after recreation.
Using extraBufferCapacity = 1 is recommended for UI events sent with tryEmit().
Sending Events
Suspend:
uiEvent.emit(UiEvent.NavigateBack)Non-suspending:
uiEvent.tryEmit(UiEvent.ShowSnackbar("Saved"))3. Collecting in Compose
StateFlow
Always collect lifecycle-aware.
val state by viewModel.uiState.collectAsStateWithLifecycle()SharedFlow
Collect inside a single LaunchedEffect.
LaunchedEffect(Unit) {
viewModel.uiEvent.collect { event ->
when (event) {
is UiEvent.NavigateBack -> { /* ... */ }
is UiEvent.ShowSnackbar -> { /* ... */ }
}
}
}Do not collect SharedFlow with collectAsState().
4. Collecting in XML/View System
Use lifecycle-aware collection.
lifecycleScope.launch {
repeatOnLifecycle(Lifecycle.State.STARTED) {
viewModel.uiState.collect {
render(it)
}
}
}Likewise for events.
lifecycleScope.launch {
repeatOnLifecycle(Lifecycle.State.STARTED) {
viewModel.uiEvent.collect(::handleEvent)
}
}5. Coroutine Scope
Launch all ViewModel work in viewModelScope.
viewModelScope.launch {
repository.refresh()
}Business logic should preferably be delegated to UseCases or Repositories.
6. State Design
Represent the entire screen with a single immutable state object.
data class UiState(
val isLoading: Boolean = false,
val items: List<Item> = emptyList(),
val error: String? = null
)Avoid exposing multiple unrelated StateFlows for one screen unless they truly have different lifecycles.
7. Best Practices
Expose immutable APIs (StateFlow, SharedFlow)
Prefer Explicit Backing Fields (Kotlin 2.4+)
Use immutable UI state
Use update {} when modifying state
Keep one-off events in SharedFlow
Keep business logic out of Composables
Use collectAsStateWithLifecycle()
Use repeatOnLifecycle() in Views
Launch work in viewModelScope
Do not expose MutableStateFlow
Do not use StateFlow for navigation events
Do not use SharedFlow for persistent screen state
Do not keep duplicate _state properties when Explicit Backing Fields are available




