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Roblox Building
When to Load
Load for Roblox geometry, props, maps, routes, landmarks, or spatial onboarding via MCP or Luau. See references/full.md for complete patterns.
Quick Reference
MCP Build Mode
- Discover Studio, Workspace, and existing asset conventions.
- Name the build root, origin, coordinates, and asset manifest.
- Build in bounded phases and read back each asset, script, or geometry batch.
- Validate structure, capture a deliberate view, and playtest traversal.
Asset Choice
- Inspect and reuse a compatible existing asset first.
- For Creator Store or paid assets, surface source, creator, price, and licensing before insertion.
- Use
generate_procedural_modelfor blockouts,generate_meshfor textured props, andgenerate_materialfor surfaces. - For meshes, read back
MeshPart/SurfaceAppearance, bounds, collision fidelity, anchoring; preview quality levels. - Use image tools only for permitted inputs; wait for the returned job before dependent work.
- Runtime pixel/vertex editing (
EditableImage/EditableMesh) is budget- and permission-gated, non-replicating: see full reference. - Fall back to native Parts/CSG and report unsuitable generation.
Player Scale
Player ~5 studs | Door 4w×7h | Ceiling 10-14 | Counter 3.5-4 | Seat 1.5 | Path 6+
Spatial Rules
- Name dimensions; offset sub-parts from anchor CFrames, not guessed world coordinates.
- Snap to 0.125/0.25/0.5 studs.
- Build complex CSG near origin, then
PivotTothe destination. - Set anchoring, collision, shadows, color, and material explicitly.
Acceptance
Prop: named model, pivot, scale, bounds, materials, collision, anchoring, no loose parts, asset provenance. Map: root/origin, zones, landmarks, spawns/return paths, path widths, traversal, and bounds checks excluding Baseplate/Terrain/SpawnLocation. Evidence: structural readback plus screenshot when supported, console/runtime result when playtested.
Anti-Patterns
Guessing coordinates | unanchored or duplicate parts | hardcoded world positions | silent CSG failure | oversized batches | claims without readback
Need detail? Load references/full.md for CSG wrappers, map structure, validation scripts, asset recipes, and evidence workflows.

