tabooharmony/roblox-brain

roblox-building

Use when building or editing geometry, maps, props, or generated assets with MCP or standalone Luau.

Ver código-fonte

Como usar

  1. Copie o comando e verifique o pacote antes de instalar no seu ambiente de agente.
  2. Consulte no original as ferramentas, credenciais e ambientes necessários.
  3. Descreva os dados de entrada e a entrega esperada; confira a saída com as fontes.
npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-building

Antes de começar

  • A instalação não inclui assinatura de modelo, franquia API ou acesso aos seus arquivos.
  • Estrelas e instalações indicam atividade, não um teste independente de qualidade ou segurança.
Documento original do Skill

Renderizado do repositório de origem, preservando títulos, exemplos, código, tabelas, links e imagens.

Roblox Building

When to Load

Load for geometry, props, maps, and spatial onboarding via MCP or Luau.

Quick Reference

MCP Build Mode

1-2. Inspect Studio/Workspace/assets; name root, origin, dimensions, assets. 3-4. Build in phases with readback; verify tree, view, traversal.

Asset Choice

  • Search project assets and Toolbox first; check type, creator, price, scripts, fit.
  • Paid/cross-owner insertion: disclose creator, ID, price, rights first. Inspect scripts/dependencies; remove unneeded code. See roblox-security.
  • MCP: generate_procedural_model, generate_mesh, generate_material.
  • Check mesh bounds, collision, PBR, and quality levels.
  • Use permitted images; wait for jobs to finish.
  • EditableImage/EditableMesh: permission + memory limits.
  • Native Parts/CSG when reuse/generation is unsuitable.
  • Asset privacy: new accounts/groups create Images/Decals/Meshes Restricted — blank texture/invisible mesh usually means a missing grant, not corruption. Read the Output error; grant the experience in Creator Dashboard. See roblox-studio-mcp.

Player Scale

Player ~5 studs | Door 4w×7h | Ceiling 10-14 | Counter 3.5-4 | Seat 1.5 | Path 6+

Spatial Rules

  • Name dimensions; offset sub-parts from anchor CFrames, never guessed world coordinates.
  • Snap to 0.125/0.25/0.5 studs. Build complex CSG near origin, then PivotTo the destination.
  • Set anchoring, collision, shadows, color, material explicitly.

Acceptance

Prop: named model, pivot, scale, bounds, materials, collision, anchoring, no loose parts, provenance. Map: root/origin, zones, landmarks, spawns/return paths, traversal, bounds excluding Baseplate/Terrain/SpawnLocation. Evidence: readback, view when supported, playtest results.

Anti-Patterns

Guessing coordinates | unanchored/duplicate parts | hardcoded world positions | silent CSG failure | oversized batches | claims without readback

Details: references/full.md (maps, validation, assets).

Relacionados por tarefa

do mesmo repositório

Mais Skills

Todos os Skills