tabooharmony/roblox-brain

roblox-lighting

Use when setting up or changing Roblox lighting, atmosphere, day/night cycles, or post-processing effects.

소스 보기

사용 방법

  1. 설치 명령을 복사하고 자신의 에이전트 환경에 설치하기 전에 소스 패키지를 확인하세요.
  2. 필요한 도구, 인증 정보, 지원 환경은 원본 문서에서 확인하세요.
  3. 입력과 원하는 산출물을 설명하고 출처와 결과를 대조하세요.
npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-lighting

시작 전 확인

  • 설치에는 모델 구독, API 한도, 파일 접근 권한이 포함되지 않습니다.
  • 별점 수와 설치 수는 활동 지표이며 독립적인 품질·보안 검증이 아닙니다.
원본 Skill 문서

원본 저장소의 제목, 예시, 코드, 표, 링크, 이미지를 유지해 표시합니다.

Roblox Lighting & Atmosphere

When to Load

Load for Roblox lighting, atmosphere, day/night, or post-processing (Bloom, ColorCorrection, DepthOfField).

Quick Reference

Lighting Service

luau
Lighting.ClockTime = 14            -- 0-24 numeric
Lighting.Brightness = 2            -- 0-10, default 2
Lighting.Ambient = Color3.fromRGB(70, 70, 70)        -- shadow fill
Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128)
Lighting.GlobalShadows = true
Lighting.ShadowSoftness = 0.2      -- 0=sharp, 1=soft
-- Configure tech/style/quality in Studio; these properties are not script-writable.
-- Verify enum values and device behavior against current Creator Hub docs before setting them.

Atmosphere

luau
local atmo = Instance.new("Atmosphere")
atmo.Density = 0.3    -- 0=clear, 1=opaque (keep <0.5)
atmo.Offset = 0.25    -- 0=ground, 1=sky
atmo.Color = Color3.fromRGB(199, 199, 199)   -- near fog
atmo.Decay = Color3.fromRGB(92, 92, 92)      -- far/horizon
atmo.Glare = 0        -- 0-10
atmo.Haze = 0         -- 0-10
atmo.Parent = Lighting

Post-Processing (all parented to Lighting)

EffectKey Properties
BloomEffectIntensity (0-1), Size (px), Threshold (>0.7 recommended)
ColorCorrectionEffectBrightness, Contrast, Saturation (-1 to 1), TintColor
DepthOfFieldEffectFarIntensity, FocusDistance, InFocusRadius, NearIntensity
SunRaysEffectIntensity (0-1), Spread (0-1)

Day/Night Cycle

luau
local CYCLE_SPEED = 1  -- minutes per full day
task.spawn(function()
    while true do
        Lighting.ClockTime += (task.wait() / 60) * (24 / CYCLE_SPEED)
        if Lighting.ClockTime >= 24 then Lighting.ClockTime -= 24 end
    end
end)

Local Lights

LightUseKey Props
PointLightLamps, torchesRange, Brightness, Color
SpotLightFlashlightsRange, Angle, Face
SurfaceLightScreens, panelsRange, Angle, Face

Perf: Limit shadow-casting lights to 4-6 visible. Use Shadows=false on most. Neon material = cheap glow.

MCP: Inspect, change minimally, capture, check performance.

Common Pitfalls

  • Brightness >3 washes out. Density >0.5 = soup. Max 2-3 post effects.
  • Avoid black Ambient. Technology is deprecated; it and its replacements are Studio-only.

References

  • Mood presets (Day, Golden Hour, Night, Horror, Underwater, Sci-Fi), zone tweens, full examples: references/full.md

관련 작업

같은 저장소의 Skills

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