tabooharmony/roblox-brain

roblox-lighting

Use when setting up or changing Roblox lighting, atmosphere, day/night cycles, or post-processing effects.

View source

How to use

  1. Copy the installation command and review the source package before installing it in your own agent environment.
  2. Check the source document for required tools, credentials and supported hosts.
  3. Describe your input and desired deliverable; review the output against the source material.
npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-lighting

Before you start

  • Installation does not include a model subscription, API allowance or permission to access your files.
  • Repository stars and installation counts describe activity, not an independent quality or security test.
Original skill document

Rendered from the source repository. Headings, examples, code, tables, links, and referenced images are preserved.

Roblox Lighting & Atmosphere

When to Load

Load for Roblox lighting, atmosphere, day/night, or post-processing (Bloom, ColorCorrection, DepthOfField).

Quick Reference

Lighting Service

luau
Lighting.ClockTime = 14            -- 0-24 numeric
Lighting.Brightness = 2            -- 0-10, default 2
Lighting.Ambient = Color3.fromRGB(70, 70, 70)        -- shadow fill
Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128)
Lighting.GlobalShadows = true
Lighting.ShadowSoftness = 0.2      -- 0=sharp, 1=soft
-- Configure tech/style/quality in Studio; these properties are not script-writable.
-- Verify enum values and device behavior against current Creator Hub docs before setting them.

Atmosphere

luau
local atmo = Instance.new("Atmosphere")
atmo.Density = 0.3    -- 0=clear, 1=opaque (keep <0.5)
atmo.Offset = 0.25    -- 0=ground, 1=sky
atmo.Color = Color3.fromRGB(199, 199, 199)   -- near fog
atmo.Decay = Color3.fromRGB(92, 92, 92)      -- far/horizon
atmo.Glare = 0        -- 0-10
atmo.Haze = 0         -- 0-10
atmo.Parent = Lighting

Post-Processing (all parented to Lighting)

EffectKey Properties
BloomEffectIntensity (0-1), Size (px), Threshold (>0.7 recommended)
ColorCorrectionEffectBrightness, Contrast, Saturation (-1 to 1), TintColor
DepthOfFieldEffectFarIntensity, FocusDistance, InFocusRadius, NearIntensity
SunRaysEffectIntensity (0-1), Spread (0-1)

Day/Night Cycle

luau
local CYCLE_SPEED = 1  -- minutes per full day
task.spawn(function()
    while true do
        Lighting.ClockTime += (task.wait() / 60) * (24 / CYCLE_SPEED)
        if Lighting.ClockTime >= 24 then Lighting.ClockTime -= 24 end
    end
end)

Local Lights

LightUseKey Props
PointLightLamps, torchesRange, Brightness, Color
SpotLightFlashlightsRange, Angle, Face
SurfaceLightScreens, panelsRange, Angle, Face

Perf: Limit shadow-casting lights to 4-6 visible. Use Shadows=false on most. Neon material = cheap glow.

MCP: Inspect, change minimally, capture, check performance.

Common Pitfalls

  • Brightness >3 washes out. Density >0.5 = soup. Max 2-3 post effects.
  • Avoid black Ambient. Technology is deprecated; it and its replacements are Studio-only.

References

  • Mood presets (Day, Golden Hour, Night, Horror, Underwater, Sci-Fi), zone tweens, full examples: references/full.md

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