원본 저장소의 제목, 예시, 코드, 표, 링크, 이미지를 유지해 표시합니다.
roblox networking
When to Load
Load when adding a remote, handling untrusted input, adding cooldowns, or assigning authority.
Quick Reference
- Every client argument is attacker-controlled; validate type, size, ownership, state, distance, cooldown on the server.
- Look up prices, damage, rewards, permissions from server-owned definitions.
- Choose the authority model first: Server Authority uses client prediction + server rollback, and is not
SetNetworkOwner. - Under Server Authority, simulation input uses
InputAction/BindToSimulation()+UseFixedSimulation, not a remote. - Events for most gameplay requests; keep
RemoteFunctioncalls short and bounded. RemoteEventfor reliable state; not ordered vs property/attribute replication — one explicit channel or version state.UnreliableRemoteEventonly for replaceable data; droppable, 1000-byte cap.- Engine ceiling: each remote type has ~500 FireServer req/s/client, pooled across same-type remotes — a ceiling, not a target.
- Measure payload and fire rate under load; budget rate × bytes × recipients; snapshot on join, diffs after.
- Hit timestamps are untrusted context, never proof. Bound freshness and validate server history; see full.md §3a.
- Typed schemas do not replace security checks. Pin generators and verify generated output in CI.
- Check NaN/infinity first (
x ~= x,math.abs(x) == math.huge):NaNdefeats</>.utf8.lencatches malformed UTF-8 that fails a DataStore save. - Serialization: functions arrive
nil, metatables stripped, mixed keys mangled,niltruncates tables, tables are copies — validate field by field, share state via server-owned snapshots/ids. - Server Authority needs
AuthorityMode = Server+ its bundle; misprediction/rollback are normal (full.md). - Rate limits protect the server; validation still rejects invalid requests. Bindables are same-side only: tables copied, metatables stripped,
Invokeyields untilOnInvokereturns. - Record suspicion with thresholds; never punish one malformed packet.
- Edit-mode play: wrap the network layer so
RunContext:IsEdit()gets a loopback mock (full.md).
Need details? references/full.md has validation, throttling, and mock patterns.

