tabooharmony/roblox-brain

roblox-analytics

Use when adding, changing, or auditing Roblox analytics: AnalyticsService events, economy, funnels, onboarding traces, rate limits.

View source

How to use

  1. Copy the installation command and review the source package before installing it in your own agent environment.
  2. Check the source document for required tools, credentials and supported hosts.
  3. Describe your input and desired deliverable; review the output against the source material.
npx skills add https://github.com/tabooharmony/roblox-brain --skill roblox-analytics

Before you start

  • Installation does not include a model subscription, API allowance or permission to access your files.
  • Repository stars and installation counts describe activity, not an independent quality or security test.
Original skill document

Rendered from the source repository. Headings, examples, code, tables, links, and referenced images are preserved.

Roblox Analytics Reference

When to Load

Load when tracking player behavior, economy events, funnels, or onboarding traces, or building AnalyticsService instrumentation.

Quick Reference

Key rules:

  • Built-in AnalyticsService; no third-party SDK.
  • Event types: Custom (counters/values), Economy (currency flow), Funnel (step progression)
  • Rate limit: 120 + (20 × CCU) calls/minute. Batch where possible.
  • Economy events report committed changes; diagnostic events can record failed attempts.
  • Report the balance the committed mutation RETURNED; never recompute it from the leaderstats replica — re-adding double-counts.
  • Economy events track sources (earned) and sinks (spent) separately.
  • Funnel steps need not fire in order; skipped steps back-fill when a later step logs.
  • Dashboard ~24-hour delay; "View Events" validates in real time.
  • Server-side logging preferred; client-side only for UI interaction tracking.
  • Creator Rewards: no AnalyticsService grant event. Track leading indicators (session duration, onboarding, referrals); Creator Dashboard owns payouts.
  • First-session traces: bounded buffer, shared save owner, RTBF + retention. Eligibility from player history, not missing traces; attempts matter. full.md §8.

Economy health (decision layer):

  • Instrument from day one; you cannot backfill history.
  • Log source AND sink per currency with SKUs + the mutation's returned balance.
  • Health signals: sink/source ratio, inflation, whale concentration, elasticity, sink sufficiency, D1/D7 cohorts. Thresholds are heuristics.
  • Economy breaks: verify events, read narrowest broken signal, change ONE lever, re-check.

Cross-refs: roblox-growth-design (audit workflow); roblox-monetization (purchase funnel).

Need more detail? references/full.md: code examples, API tables, edge cases.

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