AGENT SKILLS · WYPOSAŻENIE MISJI / thedivergentai

thedivergentai · Agent Skills

111 skills with substantive source documentation and an official publisher or observed installation demand. Read each skill’s original documentation through its card.

thedivergentai
Społeczność

godot-2d-physics

Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collisionlayer, collisionmask, setcollisionlayervalue, setcollisionmaskvalue, Area2D, bodyentered, bodyexited, RayCast2D, forceraycastupdate, PhysicsPointQueryParameters2D, PhysicsShapeQueryParamet

instalacje
1
GitHub Stars
848
Aktualizacja
13 paź
thedivergentai
Społeczność

godot-3d-lighting

Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadowenabled, directionalshadowmode, directionalshadowsplit, omnirange, omniattenuation, spotrange, spotangle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, E

instalacje
1
GitHub Stars
848
Aktualizacja
13 paź
thedivergentai
Społeczność

godot-3d-materials

Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedotexture, metallic, metallictexture, roughness, roughnesstexture, normaltexture, normalenabled, ormtexture, transparency, alphascissor, alphahash, cullmode, ShaderMat

instalacje
1
GitHub Stars
848
Aktualizacja
13 paź
thedivergentai
Społeczność

godot-ability-system

Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, canuse, execute, ComboSystem, abilitychain, globalcooldown, chargesystem, upgradepath.

instalacje
1
GitHub Stars
848
Aktualizacja
13 paź
thedivergentai
Społeczność

godot-adapt-2d-to-3d

Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to CharacterBody3D, Area2D to Area3D, Camera2D to Camera3D, Vector2 to Vector3, collisionlayer migration, sprite to MeshInstance3D, 2D to 3D conversion.

instalacje
1
GitHub Stars
848
Aktualizacja
13 paź
thedivergentai
Społeczność

godot-adapt-3d-to-2d

Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, 2.5D, isometric, fake depth, Y-sort, simulated

instalacje
1
GitHub Stars
848
Aktualizacja
13 paź
thedivergentai
Społeczność

godot-adapt-single-to-multiplayer

Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpcid, multiplayerauthority, clientprediction,

instalacje
1
GitHub Stars
848
Aktualizacja
13 paź
thedivergentai
Społeczność

godot-agent-vision

Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237 micro-receptors × 0–2: hierarchy, contrast, typography×41, affordance, space, color, icon, composition, light/FX, motion-tells, anti-slop, originality, identity). Use when agents must see UI, assets, or the editor — not for in-game screenshot Autoloads. Keywords: agent vision, screenshot, WebP, visual QA, taste r

instalacje
1
GitHub Stars
848
Aktualizacja
13 paź
thedivergentai
Społeczność

godot-ai-navigation

AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. Use when deciding node agent vs RID server, bake vs obstacle, layer masks, or retarget policy — not for engine navmesh recipes. Keywords: AI navigation, chase retarget, patrol, crowd RVO, bake vs obstacle, NavigationAgent decision tree.

instalacje
1
GitHub Stars
848
Aktualizacja
13 paź
thedivergentai
Społeczność

godot-auditor

Godot Expert Auditor: Aurelius. Exhaustive never-list enforcement and architectural slap-down for Godot 4.7 projects. Use when auditing signal decay, ObjectDB orphans, typed Array/Dictionary slop, material.duplicate batch breaks, export case-sensitivity, Expression.execute risks, or sector never-lists. Keywords: auditor, Aurelius, never-list, signal decay, ObjectDB orphans, typed Array, export case-sensitivity, instance uniforms, PackedScene.getstate.

instalacje
1
GitHub Stars
848
Aktualizacja
13 paź
thedivergentai
Społeczność

godot-autoload-architecture

Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, globalstate, autoloadorder, signalbus, dependencyinjection.

instalacje
1
GitHub Stars
848
Aktualizacja
13 paź
thedivergentai
Społeczność

godot-builder

Expert-level toolkit for modular Godot 4.7+ CLI automation and headless build orchestration. Use when you need to: (1) Build complex scene trees or UI layouts programmatically, (2) Automate expert 3D asset pipelines (glTF - Collision), (3) Optimize procedural geometry headlessly (CSG - Static Mesh), or (4) Engineer production-grade CI/CD pipelines. Set GODOTPATH env var for custom engine location. Keywords: Godot CLI, headless, CI, export, builder, 4.7.

instalacje
1
GitHub Stars
848
Aktualizacja
13 paź
thedivergentai
Społeczność

godot-debugging-profiling

Expert debugging and profiling for leaks, GPU/Visual Profiler, headless CI QA, orphan nodes, thread-safe logs, and custom Debugger monitors — not print/breakpoint tutorials. Trigger on OBJECTORPHANNODECOUNT, ObjectDB growth, Visual Profiler GPU spikes, flaky headless exits, or remote device consoles. Keywords: orphan nodes, Performance.getmonitor, Visual Profiler, Time.getticksusec, EditorDebuggerPlugin, headless QA, pusherror, backtrace.

instalacje
1
GitHub Stars
848
Aktualizacja
13 paź
thedivergentai
Społeczność

godot-economy-system

Expert patterns for game economies including currency management (multi-currency, wallet system), shop systems (buy/sell prices, stock limits), dynamic pricing (supply/demand), loot tables (weighted drops, rarity tiers), and economic balance (inflation control, currency sinks). Use for RPGs, trading games, or resource management systems. Trigger keywords: EconomyManager, currency, shopitem, loottable, dynamicpricing, buysellspread, currencysink, inflation, itemrarity.

instalacje
1
GitHub Stars
848
Aktualizacja
13 paź
thedivergentai
Społeczność

godot-game-loop-harvest

Data-driven resource harvesting (mining, logging, foraging) for Godot 4: applyhit tool/tier validation via HarvestToolData enums, HarvestResourceData yields, harvestablenode shake/deplete, respawnmanager world persistence, UNIX offline progress, autosave, and noise vein proc-gen. Trigger keywords: applyhit, HarvestResourceData, HarvestToolData, offline UNIX, respawnmanager, tool tier, harvestablenode, FastNoiseLite veins.

instalacje
1
GitHub Stars
848
Aktualizacja
13 paź
thedivergentai
Społeczność

godot-game-loop-time-trial

Expert patterns for racing mechanics, checkpoint tracking, and ghost recording/playback in Godot 4. Use when building racing games, speed-run platformers, or arcade trials.

instalacje
1
GitHub Stars
848
Aktualizacja
13 paź
thedivergentai
Społeczność

godot-game-loop-waves

Expert patterns for managing combat waves, difficulty scaling, and automated enemy spawning in Godot 4. Use when building wave-based shooters, tower defense, or arena games.

instalacje
1
GitHub Stars
848
Aktualizacja
13 paź
thedivergentai
Społeczność

godot-genre-action-rpg

Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item generation, affixes, rarity tiers), equipment systems (gear slots, stat modifiers), and ability systems (cooldowns, mana cost, AOE). Based on expert ARPG design from Diablo, Path of Exile, Souls-like developers. Trigger keywords: actionrpg, lootgenerator, rpgstats, skilltree, hitboxcombat, itemaffixes, equi

instalacje
1
GitHub Stars
848
Aktualizacja
13 paź
thedivergentai
Społeczność

godot-genre-card-game

Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop UI, effect resolution (Command pattern), and visual polish (godot-tweening, shaders). Use for CCG, deckbuilders, or tactical card games. Trigger keywords: cardgame, deckmanager, carddata, handlayout, dragdropcards, effectresolution, commandpattern, drawpile, discardpile.

instalacje
1
GitHub Stars
848
Aktualizacja
13 paź
thedivergentai
Społeczność

godot-genre-horror

Expert blueprint for horror games: sawtooth tension pacing, Director macro-AI, sensory predator AI, sanity/stress FX, and scarcity loops. Use when building psychological/survival horror, dual-brain stalker AI (cheating Director + honest LoS/sound), flashlight/fog atmosphere, or safe-room saves. Keywords: horrorgame, tensionpacing, directorsystem, sensoryperception, sanitysystem, volumetricfog, AIreactiontime.

instalacje
1
GitHub Stars
848
Aktualizacja
13 paź
thedivergentai
Społeczność

godot-genre-idle-clicker

Expert blueprint for idle/clicker games including big number handling (mantissa + exponent system), exponential growth curves (costgrowthfactor 1.15x), generator systems (auto-producers), offline progress calculation, prestige systems (reset for permanent multipliers), number formatting (K/M/B suffixes, scientific notation). Use for incremental games, idle games, or cookie clicker derivatives. Trigger keywords: idlegame, bignumber, exponentialgrowth, generatorsystem, offlineprogress, prestigesys

instalacje
1
GitHub Stars
848
Aktualizacja
13 paź
thedivergentai
Społeczność

godot-genre-metroidvania

Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss defeats), room transitions (seamless loading), map systems (grid-based revelation), and ability versatility (combat + traversal). Use for exploration platformers or action-adventure games. Trigger keywords: metroidvania, abilitygating, interconnectedworld, backtracking, mapsystem, persistentstate, roomtransit

instalacje
1
GitHub Stars
848
Aktualizacja
13 paź
thedivergentai
Społeczność

godot-genre-moba

Expert blueprint for MOBA games including lane logic (minion wave spawning every 30s), tower aggro priority (hero attacking ally over minion over hero), click-to-move controls (RTS-style raycasting), hero ability systems (QWER cooldowns, mana cost), fog of war (SubViewport projections), and authoritative networking (server validates damage). Use for competitive 5v5 or arena games. Trigger keywords: MOBA, lanemanager, minionwaves, toweraggro, clicktomove, abilitycooldowns, fogofwar, comebackmecha

instalacje
1
GitHub Stars
848
Aktualizacja
13 paź
thedivergentai
Społeczność

godot-genre-open-world

Expert blueprint for open world games including chunk-based streaming (load/unload regions dynamically), floating origin (prevent precision jitter beyond 5000 units), HLOD (hierarchical LOD for distant meshes), persistent state (track entity changes across unloaded chunks), POI discovery systems (compass, markers), and threaded loading (prevent stutters). Use for RPGs, sandboxes, or exploration games. Trigger keywords: openworld, chunkstreaming, floatingorigin, HLOD, persistentstate, POIdiscover

instalacje
1
GitHub Stars
848
Aktualizacja
13 paź