autodesk-platform-services/open-architecture-standards-2d-floor-plans

oas-render

Use when mapping OAS plans to a visual output — SVG, Canvas, or WebGL — including scale, axis orientation, and z-order layering.

Ver código-fonte

Como usar

  1. Copie o comando e verifique o pacote antes de instalar no seu ambiente de agente.
  2. Consulte no original as ferramentas, credenciais e ambientes necessários.
  3. Descreva os dados de entrada e a entrega esperada; confira a saída com as fontes.
npx skills add https://github.com/autodesk-platform-services/open-architecture-standards-2d-floor-plans --skill oas-render

Antes de começar

  • A instalação não inclui assinatura de modelo, franquia API ou acesso aos seus arquivos.
  • Estrelas e instalações indicam atividade, não um teste independente de qualidade ou segurança.
Documento original do Skill

Renderizado do repositório de origem, preservando títulos, exemplos, código, tabelas, links e imagens.

OAS Render

When to use

Use this skill when the task is about visualizing an OAS plan rather than authoring its data: picking a mm→px scale, choosing axis orientation, deciding layer order, producing SVG/Canvas/WebGL output. There are no new JSON object types here — this is a rendering contract over existing OAS entities.

Critical rules

  1. Pick one mm→px scale per render context. A single scale factor applies to every coordinate in the drawing; do not mix scales across entities or layers. Aspect ratio must be preserved.
  2. OAS Y-axis points up. Most screen renderers (SVG, Canvas) have Y pointing down. Invert Y at the render boundary; do not mutate the source data.
  3. Use the documented SVG group ids. Group output into <g id="oas-rooms">, <g id="oas-walls">, <g id="oas-openings">, <g id="oas-circulation">, <g id="oas-labels"> — the spec depends on this naming for selection and theming.
  4. Walls render in one of two ways. Either as a <line> with stroke-width = thickness_mm * scale, or as a polygon for full accuracy. Pick one strategy per renderer; don't mix.
  5. Follow the documented draw order. Room fills → room boundaries → walls → openings → circulation → labels → annotations. The spec lists the exact order — don't reinvent it.
  6. Renderers should not invent geometry. Doors, windows, labels, dimensions all come from existing OAS entities. Don't synthesize them from inferred adjacency.

Full schema

See docs/render.md for the full rendering rules, including layer ordering, recommended line weights, and target-specific guidance for SVG / Canvas / WebGL.

Related skills

  • oas-layout — the source data being rendered
  • oas-geometry — for the coordinate conventions that the render transforms

Relacionados por tarefa

do mesmo repositório

Mais Skills

Todos os Skills