calesthio · Agent Skills
95 skills with substantive source documentation and an official publisher or observed installation demand. Read each skill’s original documentation through its card.
calesthiomusic
Generate music using ElevenLabs Music API. Use when creating instrumental tracks, songs with lyrics, background music, jingles, or any AI-generated music composition. Supports prompt-based generation, composition plans for granular control, and detailed output with metadata.
- instalações
- 2
- GitHub Stars
- 68,6 mil
- Atualizado
- 12 de out.
calesthiomusic-to-video
Use when the user has a music track (an audio file, or a video to pull audio from) and wants a beat-synced HyperFrames video, calm to hard-hitting. The music drives everything: one analyzer reads it once, the orchestrator lays out the frames and fills a per-frame plan, and one sub-agent builds each frame. Typography and templates are the floor — a complete video needs zero assets — but any images or videos the user supplies are cut into the frames on the same beat grid (beat-cut / ken-burns). Th
- instalações
- 2
- GitHub Stars
- 68,6 mil
- Atualizado
- 12 de out.
calesthioplaywright-recording
Record browser interactions as video using Playwright. Use for capturing demo videos, app walkthroughs, and UI flows for Remotion videos. Triggers include recording a demo, capturing browser video, screen recording a website, or creating walkthrough footage.
- instalações
- 2
- GitHub Stars
- 68,6 mil
- Atualizado
- 12 de out.
calesthiopose-library-design
Design reusable 2D character pose libraries, action cycles, and expression states for data-driven animation.
- instalações
- 2
- GitHub Stars
- 68,6 mil
- Atualizado
- 12 de out.
calesthioprovider-model-refresh
Use the September 2026 image, video, speech and Avatar V adapters with explicit model/host contracts.
- instalações
- 2
- GitHub Stars
- 68,6 mil
- Atualizado
- 12 de out.
calesthioremotion
Toolkit-specific Remotion patterns — custom transitions, shared components, and project conventions. For core Remotion framework knowledge (hooks, animations, rendering, etc.), see the remotion-official skill.
- instalações
- 2
- GitHub Stars
- 68,6 mil
- Atualizado
- 12 de out.
calesthioremotion-best-practices
Best practices for Remotion - Video creation in React
- instalações
- 2
- GitHub Stars
- 68,6 mil
- Atualizado
- 12 de out.
calesthioremotion-to-hyperframes
Port an existing Remotion (React) composition to HyperFrames HTML. Use ONLY when the user explicitly asks to port/convert/migrate/translate a Remotion source. Do NOT use: (a) authoring a new HyperFrames composition; (b) Remotion mentioned in passing; (c) Remotion code shared as reference only; (d) "same video as my Remotion one" without explicit migrate request — treat as fresh build. Doubt → /general-video. One-way, Remotion-only: no reverse export (HyperFrames→Remotion or any framework), no no
- instalações
- 2
- GitHub Stars
- 68,6 mil
- Atualizado
- 12 de out.
calesthioseedance-2-0
Generate cinematic clips with ByteDance Seedance 2.0 — the preferred premium video model in OpenMontage when a paid gateway is configured. Use when: (1) producing trailers, teasers, hype edits, or premium cinematic clips, (2) needing native synchronized audio (speech, SFX, ambience) in a single pass, (3) needing multi-shot cuts inside one generation, (4) needing director-level camera control, (5) needing lip-sync from quoted dialogue in the prompt, (6) needing reference-conditioned generation wi
- instalações
- 2
- GitHub Stars
- 68,6 mil
- Atualizado
- 12 de out.
calesthioseedance-2-5
Generate 4-30 second cinematic video with ByteDance Seedance 2.5 through fal.ai, Volcengine Ark, Runway, or ComfyUI Partner Nodes. Use for long single generations, synchronized audio, and large multimodal reference sets (up to 30 images, 10 videos, and 10 audio clips). Also covers the 2.5 prompt contract: section order, multi-shot "Hard cut" breakdown, named locks for continuity across cuts, the asset and character-sheet method, voice conditioning, and iteration discipline.
- instalações
- 2
- GitHub Stars
- 68,6 mil
- Atualizado
- 12 de out.
calesthiosetup-api-key
Guides users through setting up an ElevenLabs API key for ElevenLabs MCP tools. Use when the user needs to configure an ElevenLabs API key, when ElevenLabs tools fail due to missing API key, or when the user mentions needing access to ElevenLabs. First checks whether ELEVENLABSAPIKEY is already configured and valid, and only runs full setup when needed.
- instalações
- 2
- GitHub Stars
- 68,6 mil
- Atualizado
- 12 de out.
calesthiosound-effects
Generate sound effects from text descriptions using ElevenLabs. Use when creating sound effects, generating audio textures, producing ambient sounds, cinematic impacts, UI sounds, or any audio that isn't speech. Supports looping, duration control, and prompt influence tuning.
- instalações
- 2
- GitHub Stars
- 68,7 mil
- Atualizado
- 12 de out.
calesthiospeech-to-text
Transcribe audio to text using ElevenLabs Scribe v2. Use when converting audio/video to text, generating subtitles, transcribing meetings, or processing spoken content.
- instalações
- 2
- GitHub Stars
- 68,7 mil
- Atualizado
- 12 de out.
calesthiosvg-character-animation
Animate SVG character rigs with GSAP, CSS transforms, Remotion frame control, and HyperFrames-compatible browser previews.
- instalações
- 2
- GitHub Stars
- 68,6 mil
- Atualizado
- 12 de out.
calesthiosynthetic-screen-recording
Synthetic terminal-style screen recording guidance for Remotion TerminalScene.
- instalações
- 2
- GitHub Stars
- 68,6 mil
- Atualizado
- 12 de out.
calesthiotailwind-design-system
Build scalable design systems with Tailwind CSS v4, design tokens, component libraries, and responsive patterns. Use when creating component libraries, implementing design systems, or standardizing UI patterns.
- instalações
- 2
- GitHub Stars
- 68,6 mil
- Atualizado
- 12 de out.
calesthiotext-to-speech
Generate speech audio from text using HeyGen's Starfish TTS model. Use when: (1) Generating standalone speech audio files from text, (2) Converting text to speech with voice selection, speed, and pitch control, (3) Creating audio for voiceovers, narration, or podcasts, (4) Working with HeyGen's /v1/audio endpoints, (5) Listing available TTS voices by language or gender.
- instalações
- 2
- GitHub Stars
- 68,6 mil
- Atualizado
- 12 de out.
calesthiothreejs-animation
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
- instalações
- 2
- GitHub Stars
- 68,6 mil
- Atualizado
- 12 de out.
calesthiothreejs-fundamentals
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
- instalações
- 2
- GitHub Stars
- 68,6 mil
- Atualizado
- 12 de out.
calesthiothreejs-geometry
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
- instalações
- 2
- GitHub Stars
- 68,6 mil
- Atualizado
- 12 de out.
calesthiothreejs-interaction
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
- instalações
- 2
- GitHub Stars
- 68,6 mil
- Atualizado
- 12 de out.
calesthiothreejs-lighting
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
- instalações
- 2
- GitHub Stars
- 68,6 mil
- Atualizado
- 12 de out.
calesthiothreejs-loaders
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
- instalações
- 2
- GitHub Stars
- 68,6 mil
- Atualizado
- 12 de out.
calesthiothreejs-materials
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
- instalações
- 2
- GitHub Stars
- 68,6 mil
- Atualizado
- 12 de out.